KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 2 months ago
People seemed to unanimously prefer The Lorekeeper over Wind Totem. However, multiple people recommended a change to art/name as to not be too similar to Lorekeeper Polkelt. And someone said I should change it to 4 mana. Which card looks better?
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 2 months ago
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Wailor, Concerning the wording, I think the second iteration makes the most sense. Concerning the actual card, I like it. I think you did a good job with both flavor and balance. 5 stars.
Demonxz95, Masked Prowler is pretty neat.The wording is a little bit clunky, but I don't know of any way to change that. Stitching Arm is my favorite of the two. Deathstalker Rexxar is probably the most fun Deathknight, and the card also fits Scholomance very well. I think it might be more balanced at 4 mana, but it is probably fine at 3.
Linkblade91, I am not sure how balanced this is. If you have Arcane Shot and King Krush then you can deal 14 damage out of nowhere and also have a 8/8 on the board. Mana cheating is generally considered to be not fun, so for the sake of balance and making players less salty, I would change the text to only summon things that cost 5 or less.
TheHoax91, There are 3 types of players in any TCG/CCG: Spike, who wants to win. Timmy, who just wants to goof around. And Johnny, who wants to win in the most creative and/or convoluted way possible. Your card is a card for Johnny, and only Johnny. If that is what you want then keep this idea. But if you want to please more parties then you may consider designing something else.
shaveyou, Basically a Multi-Shot on a stick. I like it. I think it is balanced, and has interesting synergies with other Beast stuff. All around nice card.
Arkasaur, I prefer Ancestral Crescent. Overload Shaman is an archetype I wish had more support beyond big stats stuff like Tunnel Trogg and [Hearthstone Card (Flamewreath faceless) Not Found].
grumpymonk, Freezemeister is alright, not terribly exciting, but okay. I personally like the first version of Attentive Student better since it feels more controllable and less chaotic and random.
BloodMefist, I think the rare version is more powerful than the epic version. I personally like the Heal version better, it just makes more sense to me. If you are playing things like Hellfire or Defile then you are probably playing a control warlock and value healing more than 1/1s.
anchorm4n, The second iteration of the card is the correct wording. I like the card, though I feel like it makes certain damaging spells too efficient. If you play an Explosive Shot, then the guy in the middle would take 9, the guys adjacent to him would take 7, and the guys adjacent to them would take 2. I would Increase the cost to 3 and/or maybe make it an epic.
Nirast, Sorry, I can't see your card. *edit* There it is! I feel like there is more going on with this card than there needs to be. It all just boils down to a pre-nerfed [Hearthstone Card (fiery war ax) Not Found], except it is an epic, a secret, and has Spellburst. All in all it just feels like a lot of text and triggers for a fairly simple card.
Ekkeh, Having your stuff stolen is never fun. Mind Control is 10 mana and it is still frustrating to have it played against you. This card will probably generate more salt than anything else.
FieselFitz, 3 mana draw 3 is pretty powerful. And when it is attached to a 2/3 with Stealth it is even more powerful. It is a legendary, but it is still a lot of value for just one card.
DavnanKillder, Mad Researcher has a good effect, but is definitely too much as a 2/4. It could be a 2/1 and still be powerful. Trapmaster Alanna is definitely too powerful. Being able to get a full set of secrets for 6 mana and a 3/4 body is just way too much. I think casting random secrets for Spellburst is fine, but maybe if it only cast one secret, cost less, and was a common.
MenacingBagel, Roughly 5 mana is usually the cost of killing a minion. This kills 3 minions and the only additional cost is that you have to spend life attacking them. This should definitely cost more mana.
I have to debate a point here it's not killing the minion it's just tossing them away to deal with later like Psychic Scream or maybe Sap
Yes, you are technically not killing them. But sending them to the bottom of their deck is probably worse. Unless you shuffle your deck in some way, you will probably never see them again. Only, unlike if you had killed them, you don't get their Deathrattles and you don't get to resurrect them.
Sap is as cheap as it is because your opponent can immediately play the minion again, so you aren't removing it so much as delaying it for a while. Psychic Scream only costs 1 less than Twisting Nether and it shuffles them in so that it is possible to draw them again.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 2 months ago
Feedback:
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TheHoax91, Neat card. I am not too sure about it since it is a totally unique ability, and therefore hard to evaluate. But I think it's pretty cool, maybe a bit on the powerful side though.
Demonxz95, Personally I like Drown best, though I am not a big fan of the art. Submerged Bomb is pretty good, not terribly interesting, but a solid card. Diving Agent is interesting, it reminds me a bit of Pen Flinger. It seems well balanced and playable.
Wailor, I like Hammerhead Bloodseeker the best. Abyssal Monstrosity is my second favorite. Hammerhead Bloodseeker is probably the most realistic and balanced of your cards, I don't have anything to criticize.
Valor1204, The main problem I have with this card is that now you, a rogue, have to kill all of these 0/2s that are taking up space on your board. If you are playing an aggressive pirate deck you probably don't want to waste resources and space on the board summoning minions that can't deal damage.
Davnan Killder, Undersea Ambush is definitely too cheap for what it does. Nagrand Slam is a 10 mana epic spell. This costs less, and is way more powerful. I think it could cost 7 mana and have overload 1 or 2. Deep Fiend Drowner is interesting. I think that since it is so hard for your opponent to attack it the health should be reduced. Other than that it is fine.
BloodMefist, I think the cost and stat distribution could be a bit better, right now it is half-way between Dragonmaw Sky Stalker and Eccentric Scribe, neither of which are very good. If it had either more base stats or more stats from the deathrattle, and also a keyword then it would be better.
grumpymonk, Naga Fel Witch seems kind of risky. Mana cheating is always going to be dangerous. Oacha'noa is an interesting card. If you can cheat it out in any way shape or form it has the potential to utterly and completely break the game. But, as a vanilla 10-drop it probably isn't the worst thing in the world.
Arkasaur, I like it. Good flavor, well balanced, good art. 5 stars.
Neoguli, Personally, I never liked the idea of a card that specifically goes to the bottom of your deck. Why would I want to craft a card and stick it in my deck if I was never going to be able to have it in my hand and play it?
MenacingBagel, Roughly 5 mana is usually the cost of killing a minion. This kills 3 minions and the only additional cost is that you have to spend life attacking them. This should definitely cost more mana.
Cg8889, The text seems needlessly complicated for what it does. Why not just have a 5 mana 3/2 that says "Battlecry: Destroy an enemy minion"? Aside from any attack triggers, it would be functionally the same.
Hordaki, Spending 8 mana to destroy a random enemy seems like a lot. I would reduce the stats and make the battlecry target things. If you are concerned with it taking over huge deathrattle minions you could always have it only be able to target things that cost (X) or less. But making it random only makes players salty.
Pokeniner, I think it should cost 4 mana with 3 attack. A 3 mana 3/3 weapon would be pretty good, and it isn't hard to get a ton of murlocs, making this weapon a 3-mana Blood Fury.
Linkblade91, My main concern is that it's kind of hard to get coins, and even when you do the result isn't that spectacular. I really like the ability, but getting one or two extra Lost Tallstriders doesn't seem like a worth while payoff.
FieselFitz, It seems a bit expensive for what it does. The battlecry version is definitely the best, though I think you should increase the damage to 4.
bgicums, the text should say "Give all minions -2/-2 except for Murlocs".
Grayghost39, This is kind of weird. I think the idea is that on your turn minions are easier to kill, but then go back to normal on your opponents turn. The main issue I have with this is that a 5 mana 4/5 is pretty easy to kill, so half of the time you may not even get the start of turn trigger.
ChickyChick, Interesting design, but there is no way an 8 mana 5/5 will survive long enough to kill more than 1 minion. If you play it on an empty board then it is incredible, but if your opponent isn't able to play any minions on turn 8 then they probably already lost.
Side note - LoR does not have more keywords than HS. I counted them out a couple of months ago, and HS had at least 5-10 more, depending on whether you count the keywords that are pretty obvious what they do. Since then, LoR added more keywords, so they are probably close to even at this point. But LoR does not have more.
I counted 64 keywords in Runeterra, and only 19 in Hearthstone. There are some things like "Round start" or "At the end of your turn" which may or may not count. But there is a significantly larger number of keywords in Runeterra than in Hearthstone. Also, Runeterra is only about a year old, with only a few sets. Hearthstone has been around for roughly 6 years, and has 19 sets. So not only is there a much larger number of keywords in runeterra, they also came out a lot faster.
I have played Hearthstone, Legends of Runeterra, Mythgard, Gwent, and Magic: Arena. Every time I try a new game I appreciate Hearthstone's simplicity and friendly UI more and more. The biggest reason I think Hearthstone will beat any competitor is because of how well friendly and easy it is to use.
I am both surprised and disappointed that they didn't nerf Sorcerer's Apprentice.
@Trapdoorspyder,
The effect is good, but as Demon mentioned, the stats are pretty bad, I would reduce the cost a little bit.
As for art, I usually just type "*type of art I want* fantasy art" into the search bar and scroll through the images until I find something I like.
No, but I think you guys are on the right track.
Think of a card whose only legacy is being really really useless.
All incorrect.
Here is a hint, the minion has an attack value and it can attack. It just doesn't have a whole lot of stats for it's cost.
No
I am boring and bland, not heroic, nor venerable
I couldn't beat an immobilized vegetable,
I'm old and gray, with not much to say
But I'll be readily available until the end of days.
OOOOOOOOOOHHHHHHHH
it's Baited Arrow.
Holy Water?
Initiation?
People seemed to unanimously prefer The Lorekeeper over Wind Totem. However, multiple people recommended a change to art/name as to not be too similar to Lorekeeper Polkelt. And someone said I should change it to 4 mana. Which card looks better?
Feedback:
Demonxz95, Masked Prowler is pretty neat.The wording is a little bit clunky, but I don't know of any way to change that. Stitching Arm is my favorite of the two. Deathstalker Rexxar is probably the most fun Deathknight, and the card also fits Scholomance very well. I think it might be more balanced at 4 mana, but it is probably fine at 3.
Linkblade91, I am not sure how balanced this is. If you have Arcane Shot and King Krush then you can deal 14 damage out of nowhere and also have a 8/8 on the board. Mana cheating is generally considered to be not fun, so for the sake of balance and making players less salty, I would change the text to only summon things that cost 5 or less.
TheHoax91, There are 3 types of players in any TCG/CCG: Spike, who wants to win. Timmy, who just wants to goof around. And Johnny, who wants to win in the most creative and/or convoluted way possible. Your card is a card for Johnny, and only Johnny. If that is what you want then keep this idea. But if you want to please more parties then you may consider designing something else.
shaveyou, Basically a Multi-Shot on a stick. I like it. I think it is balanced, and has interesting synergies with other Beast stuff. All around nice card.
Arkasaur, I prefer Ancestral Crescent. Overload Shaman is an archetype I wish had more support beyond big stats stuff like Tunnel Trogg and [Hearthstone Card (Flamewreath faceless) Not Found].
grumpymonk, Freezemeister is alright, not terribly exciting, but okay. I personally like the first version of Attentive Student better since it feels more controllable and less chaotic and random.
BloodMefist, I think the rare version is more powerful than the epic version. I personally like the Heal version better, it just makes more sense to me. If you are playing things like Hellfire or Defile then you are probably playing a control warlock and value healing more than 1/1s.
anchorm4n, The second iteration of the card is the correct wording. I like the card, though I feel like it makes certain damaging spells too efficient. If you play an Explosive Shot, then the guy in the middle would take 9, the guys adjacent to him would take 7, and the guys adjacent to them would take 2. I would Increase the cost to 3 and/or maybe make it an epic.
Nirast, Sorry, I can't see your card. *edit* There it is! I feel like there is more going on with this card than there needs to be. It all just boils down to a pre-nerfed [Hearthstone Card (fiery war ax) Not Found], except it is an epic, a secret, and has Spellburst. All in all it just feels like a lot of text and triggers for a fairly simple card.
Ekkeh, Having your stuff stolen is never fun. Mind Control is 10 mana and it is still frustrating to have it played against you. This card will probably generate more salt than anything else.
FieselFitz, 3 mana draw 3 is pretty powerful. And when it is attached to a 2/3 with Stealth it is even more powerful. It is a legendary, but it is still a lot of value for just one card.
DavnanKillder, Mad Researcher has a good effect, but is definitely too much as a 2/4. It could be a 2/1 and still be powerful. Trapmaster Alanna is definitely too powerful. Being able to get a full set of secrets for 6 mana and a 3/4 body is just way too much. I think casting random secrets for Spellburst is fine, but maybe if it only cast one secret, cost less, and was a common.
Here is my first idea.
And just in case this card isn't that good,
Ornery Tortoise?
I don't really like my first design and several people said it wasn't ocean-y enough, which I can understand, so I made these two cards.
I am not sure if he should be a shaman card or a neutral card, so any feedback on that would be welcome.
Yes, you are technically not killing them. But sending them to the bottom of their deck is probably worse. Unless you shuffle your deck in some way, you will probably never see them again. Only, unlike if you had killed them, you don't get their Deathrattles and you don't get to resurrect them.
Sap is as cheap as it is because your opponent can immediately play the minion again, so you aren't removing it so much as delaying it for a while. Psychic Scream only costs 1 less than Twisting Nether and it shuffles them in so that it is possible to draw them again.
Feedback:
Demonxz95, Personally I like Drown best, though I am not a big fan of the art. Submerged Bomb is pretty good, not terribly interesting, but a solid card. Diving Agent is interesting, it reminds me a bit of Pen Flinger. It seems well balanced and playable.
Wailor, I like Hammerhead Bloodseeker the best. Abyssal Monstrosity is my second favorite. Hammerhead Bloodseeker is probably the most realistic and balanced of your cards, I don't have anything to criticize.
Valor1204, The main problem I have with this card is that now you, a rogue, have to kill all of these 0/2s that are taking up space on your board. If you are playing an aggressive pirate deck you probably don't want to waste resources and space on the board summoning minions that can't deal damage.
Davnan Killder, Undersea Ambush is definitely too cheap for what it does. Nagrand Slam is a 10 mana epic spell. This costs less, and is way more powerful. I think it could cost 7 mana and have overload 1 or 2. Deep Fiend Drowner is interesting. I think that since it is so hard for your opponent to attack it the health should be reduced. Other than that it is fine.
BloodMefist, I think the cost and stat distribution could be a bit better, right now it is half-way between Dragonmaw Sky Stalker and Eccentric Scribe, neither of which are very good. If it had either more base stats or more stats from the deathrattle, and also a keyword then it would be better.
grumpymonk, Naga Fel Witch seems kind of risky. Mana cheating is always going to be dangerous. Oacha'noa is an interesting card. If you can cheat it out in any way shape or form it has the potential to utterly and completely break the game. But, as a vanilla 10-drop it probably isn't the worst thing in the world.
Arkasaur, I like it. Good flavor, well balanced, good art. 5 stars.
Neoguli, Personally, I never liked the idea of a card that specifically goes to the bottom of your deck. Why would I want to craft a card and stick it in my deck if I was never going to be able to have it in my hand and play it?
MenacingBagel, Roughly 5 mana is usually the cost of killing a minion. This kills 3 minions and the only additional cost is that you have to spend life attacking them. This should definitely cost more mana.
Cg8889, The text seems needlessly complicated for what it does. Why not just have a 5 mana 3/2 that says "Battlecry: Destroy an enemy minion"? Aside from any attack triggers, it would be functionally the same.
Hordaki, Spending 8 mana to destroy a random enemy seems like a lot. I would reduce the stats and make the battlecry target things. If you are concerned with it taking over huge deathrattle minions you could always have it only be able to target things that cost (X) or less. But making it random only makes players salty.
Pokeniner, I think it should cost 4 mana with 3 attack. A 3 mana 3/3 weapon would be pretty good, and it isn't hard to get a ton of murlocs, making this weapon a 3-mana Blood Fury.
Linkblade91, My main concern is that it's kind of hard to get coins, and even when you do the result isn't that spectacular. I really like the ability, but getting one or two extra Lost Tallstriders doesn't seem like a worth while payoff.
FieselFitz, It seems a bit expensive for what it does. The battlecry version is definitely the best, though I think you should increase the damage to 4.
bgicums, the text should say "Give all minions -2/-2 except for Murlocs".
Grayghost39, This is kind of weird. I think the idea is that on your turn minions are easier to kill, but then go back to normal on your opponents turn. The main issue I have with this is that a 5 mana 4/5 is pretty easy to kill, so half of the time you may not even get the start of turn trigger.
ChickyChick, Interesting design, but there is no way an 8 mana 5/5 will survive long enough to kill more than 1 minion. If you play it on an empty board then it is incredible, but if your opponent isn't able to play any minions on turn 8 then they probably already lost.
Here is my first idea.
I will get some feedback out later today.
Correct! It is Queen of Pain. You're next anchorm4n.
I counted 64 keywords in Runeterra, and only 19 in Hearthstone. There are some things like "Round start" or "At the end of your turn" which may or may not count. But there is a significantly larger number of keywords in Runeterra than in Hearthstone. Also, Runeterra is only about a year old, with only a few sets. Hearthstone has been around for roughly 6 years, and has 19 sets. So not only is there a much larger number of keywords in runeterra, they also came out a lot faster.
I have played Hearthstone, Legends of Runeterra, Mythgard, Gwent, and Magic: Arena. Every time I try a new game I appreciate Hearthstone's simplicity and friendly UI more and more. The biggest reason I think Hearthstone will beat any competitor is because of how well friendly and easy it is to use.
Also incorrect.