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KANSAS

Lv.16

Old God Fanatic

2,237 / 2,580 XP
Joined March 2019 2,912 posts 15,135 XP 1,755 achievement pts

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Quote From Tetsuo

Looks interesting, I'll try it out. Thanks for sharing. 

The only legendary I'm missing is Patches. I've always been hesitant to craft that guy :P

Craft Patches. As long as you play wild and you play aggro decks, you will want patches. Especially if you own [card]ancharrr[/card]. I understand certain cards …

5 years, 7 months ago · on Day 1: What works and what doesn't?

I opened [card]Rattlegore[/card], so I decided to give Big Warrior a go and I cannot really say how good the deck is, but I can say that [card]Rattlegore[/card] is an absolute beast. There was not a single game where I played [card]rattlegore[/card] and he wasn't alive at the end. He can deal a ton of damage since he is basically …

5 years, 7 months ago · on Day 1: What works and what doesn't?

I think you bring up a good point about Glide. Against control they will probably end up with a worse hand, but against aggro this card is just suicide. You are spending 4 mana, which is kind of a lot, and your opponent gets value out of it before you do. There are plenty of cards in the game, and …

This is an amazing swing card for Spell Damage decks that will give them some good board presence later in the game. I think this is a card people will have to think about when it is turn 5 and you have a spell damage minion on the field. And even just playing this on turn 7 with the new …

The color schemes definitely play a role in class association. The first few times I fought against someone with the Kelthuzad mage portrait I thought they were a shaman.

About Rexxar though, I actually like the 1,000 wins portrait. I don't know why exactly, he does look pretty goofy, I just enjoy playing with him.

It would have been kind of neat if they gave us a dual-class legendary instead of any class legendary just because it is the new thing. But it is a small detail and free stuff is always appreciated.

Quote From Demonxz95

This is our Class Card In Disguise. It's not good for anything else, but it is pretty good for Stealth Rogue.

I disagree. This is actually a pretty good card in face hunter. Though I d agree at face value it does appear to be very Rogue-y

Quote From asdspartadsa

Can't wait to summon 4 of these with [card]Galakrond, the Wretched[/card]

I know right? Just imagining the fear in my opponents eyes when an assemblage of imps gangs up on them gives me goosebumps.

5 years, 7 months ago · on New Neutral Minion - Desk Imp

Very powerful with [card]The Coin[/card] or any cheap spell. Imagine playing this turn one into [card]adorable infestation[/card] on turn 2. This kind of reminds me of that one pirate in Mean Streets who had +2 attack when you had a weapon, only spells are a lot more universal than weapons, so I imagine this guy will be just as good …

Hero Powers are generally worth 0 mana, slap them onto a 1/1 and you have a decent 1 mana card. The only downside to this card is that you have to spend a card doing a thing you could already do without spending a card. Maybe if it said "Battlecry: Trigger your Hero Power" then it would be more playable. …

5 years, 7 months ago · on New Neutral Minion - Tour Guide

Synergy with Genn in wild. It also works really well with Demon Hunter obviously. I think this will be played in decks like Control Warlock or Control Priest which are really slow and generally just "press the button" for the first few turns. This lets them have some form of early game presence and draw cards. Probably not, but maybe.

Pretty good in Stealth Rogue, you could also use her just as an (almost) guaranteed 6 damage in any aggro deck. Honestly these "ghost" cards seem to get more and more playable as they get cheaper.

It is a dragon, and that is something. After spellburst it becomes straight up better than the Yeti, and that is also something. I think this card might see play in a deck that wants dragons, or a deck very desperate for a 4-drop. However, usually after turn 3, just having stats isn't enough.

It is a rager. So I gave it 5 stars. What else was I supposed to do?

5 years, 7 months ago · on New Neutral Minion - Divine Rager

This is my favorite of the "ghost" cycle. I feel like 4 mana 4/3 rush is a lot more playable than 6 mana 5/7 taunt. And also it is a Murloc, which is useful in a Murloc deck.

5 years, 7 months ago · on New Neutral Minion - Fishy Flyer

I voted this 1 star because it is not a trogg. Also because it isn't a good card. To justify playing a 5 mana 2/8 you have to have a big ability like with Malygos. Also, your opponent could very easily just kill this and cast their spells afterwards. Maybe you end up with one skeleton, but you would need …

5 years, 7 months ago · on New Neutral Minion - Ogremancer

Probably not going to be played in constructed. Maybe in arena, but I don't really see any use for him. As 90% of the people on this thread have been very adamant to mention, it has synergy with Guardian Animals, but other than that it isn't good. And you could just as easily find another beast for Guardian Animals that …

5 years, 7 months ago · on New Neutral Minion - Lake Thresher

As I have said many times before, I am very anxious at any chance to make Spell Damage a thing, but not for this card. This is to be honest, straight up trash. Nobody is going to spend an extra 5 mana on a spell to deal 1 extra damage, the discover effect is nice, but not for 5 mana. …

Good arena card, probably too slow for constructed though. I really like the flavor of these "ghost" guys showing the spooky necromancy stuff that is happening amidst the "common" stuff in Scholomance.

5 years, 7 months ago · on New Neutral Minion - Smug Senior

I am actually really happy that this card exists. He is just a good card to cheat out. Whether you are playing big shaman, duel paladin, recruit warrior, or deathrattle rogue you would be happy to play this sick dragon. And it is a common when usually the ideal targets for this "cheat" effects are legendary, so that's nice.