Wild Card Packs and Sn1p-Lock Nerf? That's crazy!
I hope this'll give Wild a much needed boost in popularity.
Not really convincing, tbh. It's too weak without help and if you want to hurt yourself you can just HP or use Hellfire, which is way more effective.
Maybe if Quest-Shaman will stay, but even then it's mediocre.
Now that's a cool Shaman-Dragon! Overload, Spelldamage AND a Thunderstorm in the Card art!
I don't see this Card getting played. Betrayal isn't played and this is pretty much a copy of it. Also, Warrior has already cheaper and more effective Removal than this
Well, Warrior gets Scion of Ruin, so of course the Invokes will be mediocre.
2 Mana Deal 4 is pretty decent. And you get to keep a 1-1 Weapon. Not much, but at least something.
6 Mana Deal 8 to enemy Minions sound quite strong.
Alright, Menagerie is commin Boys.
Now is the Question: What's the best Class for it?
I say Hunter. They already have Beast-Synergies, they're about to get some for Dragons and most Murloc-Support is Neutral anyway. Also, Scaleworm.
Yeah, that's a Pack Filler.
Anti-Freeze tech for Aggro if Control-Mage gets Meta, nice!
Condition is pretty easy to meet. Mecharoo alone pretty much guarantees the trigger.
Probably not good against Handlock. 3 Health dies too easy on turn 3/4, especially if your opponent has Hellfire
I'm telling you Guys,... Menagerie's coming to Standard
This xpac's Epics have a lot of weird and creative Effects. I like it!
Gets still picked up by Paladin and Rogue HP.
4 statpoints for 1 Mana is a lot, but i don't know if the +1/-1 makes it better or worse than the usual 1-3.
Most Pirates have Weapon/Tribal-Synergies anyway, so probably pretty good.
Maybe even good enough for Wild Pirate-Warrior?
Simple and and can be used in more than 1 Archetype!
Great Combo with Garden Gnome.
Turn 5 summon 3 Minions and draw 2 Cards sound sweet!
So that's why Kobold Stickyfinger got printed.
Wild Card Packs and Sn1p-Lock Nerf? That's crazy!
I hope this'll give Wild a much needed boost in popularity.
Not really convincing, tbh. It's too weak without help and if you want to hurt yourself you can just HP or use Hellfire, which is way more effective.
Maybe if Quest-Shaman will stay, but even then it's mediocre.
Now that's a cool Shaman-Dragon! Overload, Spelldamage AND a Thunderstorm in the Card art!
I don't see this Card getting played. Betrayal isn't played and this is pretty much a copy of it. Also, Warrior has already cheaper and more effective Removal than this
Well, Warrior gets Scion of Ruin, so of course the Invokes will be mediocre.
2 Mana Deal 4 is pretty decent. And you get to keep a 1-1 Weapon. Not much, but at least something.
6 Mana Deal 8 to enemy Minions sound quite strong.
Alright, Menagerie is commin Boys.
Now is the Question: What's the best Class for it?
I say Hunter. They already have Beast-Synergies, they're about to get some for Dragons and most Murloc-Support is Neutral anyway. Also, Scaleworm.
Yeah, that's a Pack Filler.
Anti-Freeze tech for Aggro if Control-Mage gets Meta, nice!
Condition is pretty easy to meet. Mecharoo alone pretty much guarantees the trigger.
Probably not good against Handlock. 3 Health dies too easy on turn 3/4, especially if your opponent has Hellfire
I'm telling you Guys,... Menagerie's coming to Standard
This xpac's Epics have a lot of weird and creative Effects. I like it!
Gets still picked up by Paladin and Rogue HP.
4 statpoints for 1 Mana is a lot, but i don't know if the +1/-1 makes it better or worse than the usual 1-3.
Most Pirates have Weapon/Tribal-Synergies anyway, so probably pretty good.
Maybe even good enough for Wild Pirate-Warrior?
Simple and and can be used in more than 1 Archetype!
Great Combo with Garden Gnome.
Turn 5 summon 3 Minions and draw 2 Cards sound sweet!
So that's why Kobold Stickyfinger got printed.