Comments
852 totalWild Card Packs and Sn1p-Lock Nerf? That's crazy!
I hope this'll give Wild a much needed boost in popularity.
Not really convincing, tbh. It's too weak without help and if you want to hurt yourself you can just HP or use [card]Hellfire[/card], which is way more effective.
Maybe if Quest-Shaman will stay, but even then it's mediocre.
Now that's a cool Shaman-Dragon! Overload, Spelldamage AND a Thunderstorm in the Card art!
I don't see this Card getting played. [card]Betrayal[/card] isn't played and this is pretty much a copy of it. Also, Warrior has already cheaper and more effective Removal than this
Well, Warrior gets [card]Scion of Ruin[/card], so of course the Invokes will be mediocre.
2 Mana Deal 4 is pretty decent. And you get to keep a 1-1 Weapon. Not much, but at least something.
6 Mana Deal 8 to enemy Minions sound quite strong.
Alright, Menagerie is commin Boys.
Now is the Question: What's the best Class for it?
I say Hunter. They already have Beast-Synergies, they're about to get some for Dragons and most Murloc-Support is Neutral anyway. Also, [card]Scaleworm[/card].
Anti-Freeze tech for Aggro if Control-Mage gets Meta, nice!
Condition is pretty easy to meet. Mecharoo alone pretty much guarantees the trigger.
Probably not good against Handlock. 3 Health dies too easy on turn 3/4, especially if your opponent has [card]Hellfire[/card]
I'm telling you Guys,... Menagerie's coming to Standard
This xpac's Epics have a lot of weird and creative Effects. I like it!
Gets still picked up by Paladin and Rogue HP.
4 statpoints for 1 Mana is a lot, but i don't know if the +1/-1 makes it better or worse than the usual 1-3.
Most Pirates have Weapon/Tribal-Synergies anyway, so probably pretty good.
Maybe even good enough for Wild Pirate-Warrior?
Simple and and can be used in more than 1 Archetype!
Great Combo with [card]Garden Gnome[/card].
Turn 5 summon 3 Minions and draw 2 Cards sound sweet!
So that's why [card]Kobold Stickyfinger[/card] got printed.