Comments
852 totalImagine Wild Pirate-Warrior :
[card]N'zoth's First Mate[/card] into [card]Patches the Pirate[/card] into this into Coin [card]Southsea Deckhand[/card]
For Pirate Warrior in Standard, yea probably a must-include.
Will probably not see play in Wild. 1 Mana more is a GIANT Difference for Pirate-Warrior.
Woahh... A Lackey generator for Priest? In the year of Dragon!? What a time to be alive!
Kappa
There's [card]Arcanosaur[/card] and [card]Bonfire Elemental[/card], but except that there's no reason to play many Elementals.
[card]Sorcerer's Apprentice[/card], [card]Mana Cyclone[/card], [card]Conjurer's Calling[/card], [card]Chenvaala[/card]... YAAAAY... fml
Remember [card]Carnivorous Cube[/card]? This has even more Combo-Potential!
That's a really interesting Desing! Also, positioning matters again.
Way better than [card]Time Rip[/card] imo. Costing only 1 Mana can be a big Deal, for Priest it is essentialy 1 Mana draw a card.
This and Shamans new Invoker are reason enough to play Galakrond.
Not much to say. Weaker than [card]Fire Plume Phoenix[/card].
Pure Pally seems weak, but also quite interesting!
Really harsh condition, but that's also a massive Payoff... Maybe [card]Wyrmrest Purifier[/card] will see play?
So 1 Mana 2-1 Rush and Freeze..
Guys,
It's a freeze card in Shaman... and it's GOOD.
And now imagine it with [card]Corrupt the Waters[/card].
Decent with the new SQ and the Pally Mechs. But besides those, are there any other Token-Payoffs in Pally?
Unlike [runecard]Competitive Spirit[/runecard] you can control when this procs.
Not only is it a great card for Token, it also has Overload-Synergies! [card]Vessina[/card], [card]Thunderhead[/card] andthe 2 new Elementals!
Yes, more Elementals! And its also very well stated!