Comments
852 totalLol, CaReno-Mage
Elise could maybe do something with Cards in Hand/Handsize. Or maybe something else control-ish like Healing. Don't think they'll go with Aggro-Token for her, wouldn't really fit her Character imo.
Paladin, a Class that has Murloc-Support and a Hero, …
Hehehe... Sounds stupid. Hell yeah!
I don't play Mage, but that Card would be a reason for me to give that Class a try! Can't wait to get salty after losing to this or laughing my socks off when …
ngl, I completely forgot that Arena exists.
[quote from="DoubleSummon"]
We might, but reborn is an uldum mechanic so when we will see the mechanic it will be a card referencing the expansion or an event that includes uldum as a theme (like rise of mechs in …
Maybe the HP could be related to the Minions that „disappeared"? Something like : „Summon a random Minion that got FLEXED ON!!!"
But no matter what HP, I think a Hero-Card is something that could make Highlander-Mage a …
Maybe that's some Compensation for „Fluffy Kibler-Dragon"!
Cool little Idea. Forcing your Opponent to either play a sub-optimal Turn or lose a Card is always great!
Also, with Cards like [card]Gnomeferatu[/card] or [card]Demonic Project[/card] in Mind, I really like that they are giving Warlock this little …
Community: More Lackey- or Galakrond-Support, please!
Hearthstone-Devs: Random 2-Drop... but WITH MORE HEALTH!
[card]Shielded Minibot[/card] is a great Card, so this is very likely to see play.
Don't know if it's gonna see play in wild Mech-Pally though... [card]Shielded Minibot[/card] takes a hit and keeps the Buffs, while this just comes back …
Awesome little Trailer!
The Devs really put in some Work into this whole Expansion: Free Stuff, multiple Hero-Cards, Updates and now they'll add even more Cards! Really a great Climax for the Year of the Dragon.
The new …
Quote From Avalon Quote From Koetti Hell, Yeah! Much needed Nerf for that Card!
Now Shamans can only summon 4 4-5 Taunts for 8 Mana and play Shudderwock afterwards! WOOO!
-1/-1 is …
Hell, Yeah! Much needed Nerf for that Card!
Now Shamans can only summon 4 4-5 Taunts for 8 Mana and play Shudderwock afterwards! WOOO!
Wait...You're telling me it was possible before? Huh, TIL, I guess.
Anyway, that's just a minor Nerf. I don't think that's gonna influence the Play-/Winrate of this Card at all.
Decent Nerf. Pirate-Warrior desperately needs a good Draw, so taking away 1 is huge. But it's still pretty strong Card for that Archetype.
Anyway... fucking suck on that, ye scurvy Dogs!
Was that Nerf really that needed? Genuine Question.
I only encountered a handfull of Gala-Warriors (mostly in Wild), but that Card was never a problem, not even buffed up.
Damn, that's a shame they had to hit that Card. Pulling of fun/stupid Combos is gonna be much harder with this guy being clunkier.
But I guess it was necessary though. Getting charged to death by 1 Mana 10-10s …
That's a pretty fair Nerf I think. 2 Mana deal 2 to a Minion and freeze something is still pretty good.
...Or maybe this is just a pathetic Attempt at putting an End to the absolute Dominance …
Why would they hit that Card? Do they expect Gala-Zoolock to become to powerful after the Nerfs?
Or maybe the Devs want the Meta to shift more towards control. Wild guess, but the Nerfs do seem like it to …
Damn! When they said they're gonna balance some Cards, I didn't expect them to hit all of the potential candidates and some more!
That's defenitely gonna leave a giant mark on the Meta. I'm still hoping for Galakrond-Priest to …