Comments
852 totalCool Tech.
And it also works against Hero-Cards and Weapons.
[card]Explosive Evolution[/card]
...What were they smoking?
Favourite Moment: When the Team announced that they wanna tell one connected Story throughout the Year. Was really cool of them to give HS some Lore.
And, even though it wasn't one particular Moment, the bigger Attention that Wild …
Hmmm... Maybe Tempo-Overload-Shaman is gonna be a Thing? Remove enemy Minions with Spells, draw with [card]Spirit of the Frog[/card] and flood the Board with this and [card]Thunderhead[/card].
4 Mana 5 Health and Stealth should give this Guy quite some Survivability.
And it's neutral! I wanna know what Class is gonna make the most ot of it. Maybe Shaman with [card]Windfury[/card]?
Wait, isn't that the Weapon from [card]Medivh, the Guardian[/card], just better and cheaper? Nice! Now Standard has also a Meme Weapon-Shaman.
Also, that Doggo is pretty interesting. Mana-Cheating is always powerful.
Maybe it could enable some Tempo-Quest-Hybrids? You lose t1, but your t4 is gonna be great!
Or you could wait till t5 and play both.
[card]Power of the Wild[/card]'s Panther isn't a good early Game play because you really want that buff. This Card kind of helps with this weakness. Also, I think it's its versatility that'll cary the Card, just like [card]Branching Paths[/card].
I mean... Mage's HP-Support is gonna rotate in a couple of months,so maybe this'll be its only time to shine? On the other Hand, 3 Mana 5 Health is pretty chunky.
Well, considering this comes down t10, it's not that overwhelming. Gets AoE'd too easily. Although... Maybe your Opponents won't have any big Clears left after you played Galakrond, [card]Shudderwock[/card] and [card]Electra Stormsurge[/card] + [card]Dragon's Pack[/card]?
Anyway, really like the …
Yarrrr! Reinforcements be here!
... Also, cool Quest-Synergy. Taunt and Rush for 4 Mana on 2 Bodies seems pretty swingy.
Ok, so Priest-Main here.
The Class is infamous for relying too much on current Expansions and having no real win-condition. I, like probably most of the Priest players, would love to see a big overhaul of their base Cards …
Everyone's talking about this being great in Rogue and Warlock, while I'm just sitting here be like: „I can finally play some Lackeys in Priest".
Could be really good against aggressive Decks. 2 Mana soak up 2 Attack seems fine to me.
Wild: Yay Even-Pally? They get an upgraded [card]Lost in the Jungle[/card] and they already have some good Synergies like [card]Lightfused Stegodon[/card] and …
Absolutely underwhelming if you'd ask me. Priest can already remove Minions for less and way more effective. And even though you get a „free" 4-4, guess what? You're still playing Priest! A Class that rarely cares about Tempo. And if …
Seems like [card]Sludge Belcher[/card] but more expenive. The 2nd half of this Card is easily removed on t7/8, even with the evasive ability.
Wow, with [card]Grand Lackey Erkh[/card], Priest can finally shine as one of the evil classes and double their Lackey-Generation! Soon they will be able to play about 2 LACKEYS PER GAME!
[card]Deathstalker Rexxar[/card] as my free DK from the KofT-Adventure. Wasn't too thrilled when I pulled him, but you guys probably know how that turned out.
And now, I'm waiting for some Priest-Legendaries to become better. Like [card]Madame Lazul[/card] or …
The Trailers from the Year of the Mammoth are by far the best! I really like the feeling they give you through their narration and stuff. JtU is about exploring a dangerous and beautiful World, KofT has a sinister and …
I'm trying [card]Unseen Saboteur[/card] rn. Since there's [card]Bloodbloom[/card] and [card]Cataclysm[/card] I thought I give it a try. There's also a Chance of hitting [card]The Soularium[/card]. But, ... its not that good if you ain't drawing that Card and they play …