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Koetti

Joined 11/21/2019 Achieve Points 1095 Posts 863

Koetti's Comments

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Cool Tech. 

    And it also works against Hero-Cards and Weapons. 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Explosive Evolution

    ...What were they smoking? 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Favourite Moment: When the Team announced that they wanna tell one connected Story throughout the Year. Was really cool of them to give HS some Lore.

    And, even though it wasn't one particular Moment, the bigger Attention that Wild got.

    What I'm looking for: Would like the Devs to keep this „year long Narrative"-Format. I also hope that Wild will get even more Love (from Developers AND Players).

    Oh, and I want Galakrond-Priest to become at least Tier 3 ;) 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Hmmm... Maybe Tempo-Overload-Shaman is gonna be a Thing? Remove enemy Minions with Spells, draw with Spirit of the Frog and flood the Board with this and Thunderhead

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    4 Mana 5 Health and Stealth should give this Guy quite some Survivability.

    And it's neutral! I wanna know what Class is gonna make the most ot of it. Maybe Shaman with Windfury

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Wait, isn't that the Weapon from Medivh, the Guardian, just better and cheaper? Nice! Now Standard has also a Meme Weapon-Shaman.

    Also, that Doggo is pretty interesting. Mana-Cheating is always powerful. 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Maybe it could enable some Tempo-Quest-Hybrids? You lose t1, but your t4 is gonna be great!

    Or you could wait till t5 and play both. 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Power of the Wild's Panther isn't a good early Game play because you really want that buff. This Card kind of helps with this weakness. Also, I think it's its versatility that'll cary the Card, just like Branching Paths

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    I mean... Mage's HP-Support is gonna rotate in a couple of months,so maybe this'll be its only time to shine? On the other Hand, 3 Mana 5 Health is pretty chunky. 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Well, considering this comes down t10, it's not that overwhelming. Gets AoE'd too easily. Although... Maybe your Opponents won't have any big Clears left after you played Galakrond, Shudderwock and Electra Stormsurge + Dragon's Pack?

    Anyway, really like the Idea of Shaman getting some big Spells for more control-ish Archetypes. 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Yarrrr! Reinforcements be here!

    ... Also, cool Quest-Synergy. Taunt and Rush for 4 Mana on 2 Bodies seems pretty swingy. 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Ok, so Priest-Main here.

    The Class is infamous for relying too much on current Expansions and having no real win-condition. I, like probably most of the Priest players, would love to see a big overhaul of their base Cards to change that. And seeing Things like this thread are great for this! It can give the Devs some more Insight on what the Players think about a class as well as give some new Ideas, so thank you.

    That being said, I don't like this overhaul overall, but there are some changes I completely agree with. Here are some of my thoughts/questions about this:

    Prophet Velen: Why remove him? Cards you've added/changed are reason enough to keep him around. Penance alone would be „2 Mana deal 6 to a Minion and gain 12 Health" and this version of Holy Fire would be a „deal 10, heal 20". I see no reason to replace him with a Legendary that has, at best, a mediocre effect compared to him.

    The whole Barrier-Thing: Remember Ice Block? It allows Mage to win games they shouldn't have and straight up kills Combo-Decks. So why give Priest, a Class that can (unlike Mage) heal out of Lethal range, 2 Versions of it? Someone before commented that this effect would be healthier if it was restricted to Minions only, and I agree with that.

    Battle Medic/Inner Fire and Divine Spirit: I personally think it's in the wrong Class. Tempo-Priest was a Meme up until SoU, and without Inner Fire it's not even that. Speaking of: As much as I hate Inner Fire/Divine Spirit, I have to admit that these 2 Cards give the whole Healthbuffing Priest has a Payoff. I'd rather see Inner Fire being changed or replaced by another Payoff than ditching both Cards.

    Meeting of Minds and Prosper in Peace: Straight up busted. Madame Lazul might not be great, but I don't think you should give Priest a permanent Card like this. And the other Card is just to good of a draw in a Class that is supposed to have limited Draw (I can get behind the Idea of HoF'ing Cleric).

    Changes I like: adding more heal to the base sets (Holy Alignment would be a great Card), giving Priest a better AoE and changing Auchenai Soulpriest for Embrace the Shadow. Oh, and getting rid of Inner Fire. I know I said it already, but really, I hate this Card! 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Everyone's talking about this being great in Rogue and Warlock, while I'm just sitting here be like: „I can finally play some Lackeys in Priest". 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Could be really good against aggressive Decks. 2 Mana soak up 2 Attack seems fine to me.

    Wild: Yay Even-Pally? They get an upgraded Lost in the Jungle and they already have some good Synergies like Lightfused Stegodon and Level Up!

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Absolutely underwhelming if you'd ask me. Priest can already remove Minions for less and way more effective. And even though you get a „free" 4-4, guess what? You're still playing Priest! A Class that rarely cares about Tempo. And if they do, they'd rather play cheap Minions with High Priest Amet than a 6 Mana Card.

    It's a worse Vilespine Slayer for a Class that doesn't have much support for a Tempo oriented Playstyle. 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Seems like Sludge Belcher but more expenive. The 2nd half of this Card is easily removed on t7/8, even with the evasive ability. 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Wow, with Grand Lackey Erkh, Priest can finally shine as one of the evil classes and double their Lackey-Generation! Soon they will be able to play about 2 LACKEYS PER GAME! 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Deathstalker Rexxar as my free DK from the KofT-Adventure. Wasn't too thrilled when I pulled him, but you guys probably know how that turned out.

    And now, I'm waiting for some Priest-Legendaries to become better. Like Madame Lazul or Chameleos...or Galakrond.. 

    In reply to Smug Mode!
  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    The Trailers from the Year of the Mammoth are by far the best! I really like the feeling they give you through their narration and stuff. JtU is about exploring a dangerous and beautiful World, KofT has a sinister and serious vibe and the KaC trailer feels like an invitation from a GM to a Pen&Paper-Game.

    Oh, and MSoG is also pretty good. Nice and Jazzy. 

  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    I'm trying Unseen Saboteur rn. Since there's Bloodbloom and Cataclysm I thought I give it a try. There's also a Chance of hitting The Soularium. But, ... its not that good if you ain't drawing that Card and they play Hemet on 6.

    Also thought it could be a potential Counter to Wild Quest-Mage, but thus far I hadn't any Luck with it. Cuz, ya know... they're whole damn Hand IS NOTHING BUT RANDOM SPELLS!