Comments
1,192 totalI'm in the middle of a Turalyon run right now, and experienced two empty buckets (i.e. an empty bucket with no name, and one intentionally empty "no more" bucket) and I played against someone with Robes of Gaudiness (though I …
It's explicitly early access, so everyone playing obviously knows they're effectively beta testers. They have weeks to tweak and/or fix it before it really needs to be ready for prime time.
What I really like most about [card]N'Zoth, God of the Deep[/card] is that it gets to be different for different classes. There are certainly some decent neutral elementals and dragons you might be happy to slot into any Darkmoon N'Zoth …
[card]Lunar Eclipse[/card] and [card]Solar Eclipse[/card] are both really good, but maybe not good enough to auto-include into any Druid deck. On the other hand, tossing one card in that generates the value of both Eclipse spells seems great as the …
Seems generically good most of the time, and dramatically better than the original Yogg Saron since many of the effects allow for some level of player control.
[card]C'Thun, the Shattered[/card] seems like it will be really powerful in Druid, where tons of cards care about holding and playing 5 drop spells, and card draw is widely available.
Quote From Bersak …Just to be sure.. played cards can’t become corrupted anymore right?
Also, would Y’shrash generates uncorrupted versions or does he trigger the corrupt effect himself? Otherwise he would lose a lot of power.
The difference is largely thematic (with Artifacts representing physical objects and Enchantments representing magical spells and conceptual content).
That said, "interactability" and color wheel balance is a big part of the difference mechanically. Green and White have tools that …
Quote From Sykomyke [quote from="FortyDust"](along with all the Timmy players loving ASol)[/quote]
There's no need to insult a subset of a playerbase just because they like a particular card.
This is actually a term …
Quote From FortyDust The first week, Aurelion Sol's power level was magnified by the psychological effect of seeing a 10/10 SpellShielded Champion that often levels up immediately. But players have already gotten much better at dealing with him, …
Honestly, GrappLr's comments are probably self-contradictory precisely because, as you said, Mobalytics is not a great source of information. Their tier lists are defined by two people's personal experiences, and their stats page is nearly impossible to parse through. So, …
I feel like every morning, I see a lot of whatever deck he released a YouTube video for the night before. He showcases a lot of interesting decks, so I get why people would want to try them out, but …
Quote From Phaseshifter Is [runecard]Herald of dragons[/runecard] even worth using even in a dragon focused deck? It feels like you waste your turn 2 to get a dragon a turn earlier. And if you wait to cast it …
[quote from="Hellcopter"]In the other hand, pure control decks usually takes over 15 turns or even deck out to finish games so companies decided matches in the modern era should not take longer then an average of "X" time. To acomplish …
Quote From Hellcopter
Valid point. We can talk about the definition of what a "control" deck is to see if we are in the same page.
I came from an era where control decks didn't have win …
So, I guess I should hop into this discussion, as I'm being quoted a bit. With respect to my comparison to Quest Rogue (back in this thread), the goal was not to say "the original Caverns Below Rogue deck …
The Dragon tribal deck seems pretty sweet. I haven't been that impressed with [runecard]Herald of Dragons[/runecard] - she's super flimsy - but [runecard]Dragon's Clutch[/runecard] is a great draw tool and the Fury keyword combined with Demacia's various strike spells makes …
Quote From CursedParrot From my analysis (feel free to disagree or inform me of any mechanics I missed), it seems like a majority of this expansion’s mechanics add strategy rather than swinginess. Therefore, I think it would make …
I've seen this exact scenario work several times - they have you pick the Celestial card before the spell resolves, so it can appear that the two events are not connected.
For anyone pointing to the Mobalytics tier list to say it's fine - [runecard]Aurelion Sol[/runecard] doesn't need to be top tier to be problematic. The quintessential counter example to this kind of argument was Caverns Below Rogue from Hearthstone. The …