Comments
1,192 totalSeems like a pretty strong card even independent of the Soul Fragment synergies.
Oddly enough, this might be one of the worst Soul Fragment cards. You probably need to trigger this with at least two Soul Fragments in your deck to make a reasonable play, but I think you really want three or …
This is basically a delayed heal version of [card]Truesilver Champion[/card], which is already very reasonable card. Add in the upside of powerful synergies and this should see lots of play if Soul Fragment Demon Hunter is good.
There aren't a ton of cheap ways to generate Soul Fragments, so this may not go off on curve. That said, [card]Duskbreaker[/card] is a 4-drop and it's great, so this doesn't need to go off exactly on curve to be …
If we set aside the fact that you have to attack with your face, this compares pretty reasonably to [card]Cumulo-Maximus[/card] and [card]Apexis Blast[/card], both of which are very powerful cards. As a 5-drop, this curves out well with Soul Fragment …
This seems very easy to trigger thanks to being a 5-drop, so most of the time this [card]Earth Elemental[/card] with no downside. Great card, staple for the archetype.
[card]Shadowlight Scholar[/card] is clearly good when it triggers, but I'm skeptical of how easy it will be to trigger on curve, which I think will be particularly important for a tempo deck (which seems to be what the Warlock Soul …
[card]Volcanic Potion[/card] with an upside. Even if you didn't want to play any of the synergies, this is good enough for a control deck that wants the extra healing and the AOE.
Clearly crazy powerful in Paladin, but probably quite solid in Priest as well for any midrange deck
This is a nearly vanilla minion that generates both a 1 mana card whose value will often exceed 1 mana, and also tells you what your opponent just drew. Also pretty neat with [card]Glide[/card] if you can get the opportunity …
Yeah, that's true, I guess I was imaging something you could set up for early, rather than a late game combo play, but these combos are totally valid.
In Rogue there's a clear synergy with [card]Bamboozle[/card], but it's hard to imagine anything about that play would be secret - if your opponent sees you have a secret up, they'll assume [card]Bamboozle[/card], and depending on what 5-drops you get, …
In Rogue there's a clear synergy with [card]Bamboozle[/card], but it's hard to imagine anything about that play would be secret - if your opponent sees you have a secret up, they'll assume [card]Bamboozle[/card], and depending on what 5-drops you get, …
The case for Shaman seems pretty clear - there's a lot of board wide buffing available, but not a ton of swarm generation. Typically Shaman has to build its board from turn one, and the only access to swarm generation …
Solid 1-drop for any Mage deck that cares about spell damage synergies or burning the opponent out.
There are some very clear archetypes this card might fit in (Token Druid and Quest Hunter are two examples) but [card]Fire Fly[/card] this is not, as the most important thing about [card]Fire Fly[/card] was your ability to play it on …
Should be at least playable. This is not exactly comparable to [card]Unidentified Elixir[/card] (divine shield on two minions is not exactly +2/+2, sometimes its better, sometimes the buff is more important), but the 1/1 copy ability was often one of …
Quote From dapperdog Quote From meisterz39 On its face, this is a bit to expensive, but you only need to attack a twice before it's awesome. I honestly think this could be very good in a …
On its face, this is a bit to expensive, but you only need to attack a twice before it's awesome. I honestly think this could be very good in a Libram deck where you have some free buffs in hand …
Slightly better than vanilla in terms of stats and a cool effect that can definitely make for some combo shenanigans. All in all, seems like a sweet card.