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1,192 totalQuote From Nifty129 I'm not beholden to any of you, I offer a free service giving you informative meta updates you can take it or leave it.
The reality is TF Swain is undoubtedly the best deck …
Quote From Nifty129 Thats true I should leave the knee jerk oppinions to you guys, hah lol
This thread, just like the rest of your posts about how the meta is shaping up and how …
[runecard]Cosmic Inspiration[/runecard] is clearly a very powerful card, but if you're counting on it as your win condition, you probably ought to be running 3x [runecard]Starshaping[/runecard] (and maybe even one or two copies of [runecard]Aurelion Sol[/runecard]), as those are the …
Quote From FenrirWulf Quote From meisterz39 I really don't get why they do this kind of skewed release in Expeditions. It was the same way with Rising Tides, where Bilgewater was everywhere and the Deep units …
I really don't get why they do this kind of skewed release in Expeditions. It was the same way with Rising Tides, where Bilgewater was everywhere and the Deep units were incredibly frustrating to play against because the smaller deck …
For what it's worth, it sounds like you're describing [runecard]The Skies Descend[/runecard], which is not actually a celestial card but rather [runecard]Aurelion Sol[/runecard]'s signature spell.
I don't know what list you're referring to, but I assume you mean the …
I don't mean to be harsh against Riot, but I think there's a difference between making some cards overpowered, which is inevitable for any CCG team, and creating a system which reinforces short-term thinking. And I think that's what they've …
Quote From KSTRxLKSHOT I just gave up Hearthstone for LoR - since childhood HS is the most broken TCG I've ever played.
It's dumb, numb and implemented more and more casino flavour. LoR is just right - a …
Quote From Vino I like how so many of you "predict" that there will be no more plunder / daybreak / nightfall etc. in future expansions.
Can I have some winning lottery numbers too?
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One more thought that just occurred to me - Hearthstone started as a card game that hewed very closely to WoW lore, but they started creating their own characters, lore, etc., over time to make room to add mechanics that …
@Sykomyke, thanks! I think you're exactly right about Riot trying to reinvent the wheel. It's hard to say whether they are doing so because they believe they can actually build a better card game model, or if their design approach …
Quote From Hellcopter So ladder is not for you, we get it.
In fairness to Vincent, the rewards for playing on ladder aren't that compelling - who really needs another token?
[runecard]Flower Child[/runecard] seems like a natural inclusion that you're missing. It gets a permanent buff any time it gets support, and it's a 1-drop for [runecard]Kinkou Wayfinder[/runecard]. I also generally like [runecard]Young Witch[/runecard] over [runecard]Herald of Spring[/runecard]. She's elusive, so …
I like the basic idea of the deck - it seems fun. But honestly, Nifty, I think the critique being offered here has less to do with how easy it is to get [runecard]Darius[/runecard] into play and more about how …
Responding briefly to the original post - it's actually fine for a small number of regions to be uniquely effective at card advantage. Taking MTG as an example, Blue is unique in its capacity to generate card advantage, but that …
Quote From sto650 Quote From meisterz39 Quote From Tuscarora87 Quote From Phaseshifter ...
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I don't really disagree with the idea that the design of Call …
Quote From Tuscarora87 Quote From Phaseshifter I mean. I'm not the game designer. And I have nothing against control decks. I like playing them.
But has anyone considered that giving control blockers that replace themselves …
Yeah, I've found this to be particularly annoying with [runecard]Stalking Shadows[/runecard], where the only visual indicator that one of the two cards is Ephemeral is in the tooltip section on hover. Ideally they'd have some way to add the relevant …
For what it's worth, I think this was a problem at the release of the Rising Tides expansion, first with the Deep Sea Monster decks and then with the Nox/P&Z Championless Aggro decks. Perhaps those examples were less extreme than …
I'm not trying to suggest that Swim is not good at the game, or that he can't possibly make useful predictions. But the suggestion that he can, after a mere eight hours with a single deck, build "the best version" …