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1,192 totalQuote From Dermostatic Has anyone found a good place for [card]Headmaster Kel'Thuzad[/card] yet? I'd like to play him in a deck but can't seem to slot him in. I feel like he belongs in Priest but that class …
I've been trying to make the self-harm/heal cards work in Priest, and the combination of [card]Soulbound Ashtongue[/card] and [card]Apotheosis[/card] is pretty nuts - each attack you make with him decreases the cost of [card]Flesh Giant[/card] by at least 2 mana, …
This article came out yesterday: https://www.businessinsider.com/activision-blizzard-salary-disparity-issues-2020-8
It's one of many articles like it over the last few years, but it has some earnestly disturbing descriptions of what workers have had to do to get by, and it seems uniquely important …
It is trivial in Warrior to get this down to a baseline "3 mana draw 2," but they already have [card]Battle Rage[/card], which is tough to compete with in a deck that plans to use a lot of weapons. Rogue …
If you read this card as "0 mana draw 2 cards" it's pretty clearly awesome. Obviously you have to do a bit more work than just draw here, and the constraint that they had to have died means you might …
The mere fact that this can discover either [card]Astromancer Solarian[/card] or [card]Lady Vashj[/card] depending on the class you're playing makes this very powerful.
The cost to stats is already good enough to see some play, but the effect puts it over the top. Definitely a strong weapon.
Just in terms of value, [card]Guardian Animals[/card] costs 7 mana and gets two 5-drops with rush (because I'm assuming your deck will be built to maximize this card). So, taken that way it's pretty good. The problem, of course, is …
I've tried a bit of Big Demon Hunter, and I was generally disappointed with how easy it was to run out of good demons in your deck for [card]Pit Commander[/card] (or worse, draw into all of them). So, I think …
There's a lot to like here for both Paladin and Warrior - I expect it will see play in at least one of them.
Yet another combo tool for Druid. Seems good, also kind of boring.
Clearly great in a Paladin deck full of buffs, but I don't see how this works in Priest at all. Yes, there are lots of buffs, but are you planning to run a Priest deck without any removal spells? Maybe …
This almost has to be more impactful to Rogue than to Mage, if only because it helps slower Rogue archetypes in a way that Mage doesn't really need. That said, this is still crazy powerful in a Cyclone Mage deck, …
[card]Speaker Gidra[/card] is super powerful. In Shaman you can easily pair this with a 3 mana damage spell (e.g. [card]Lightning Storm[/card], [card]Lightning Breath[/card], [card]Serpentshrine Portal[/card]) to clear a midgame enemy board with ease. Druid has slightly less attractive spells to …
[card]Argent Braggart[/card] is clearly good just about whenever you play it, but to me the question is "what then?" It doesn't have taunt, it doesn't have rush, so your goal here is going to be to maximize buff value by …
I can see the case for running this in a Control Highlander deck, where you already wish you could run multiple copies of your best spells and where you have the room for a tech card like this to rack …
So, [card]Echo of Medivh[/card] that's way better for battlecries (and arguably for deathrattles, since 1/1s die quickly). Seems great, at least as a one-of, for value generation. Imagine copying something like [card]Dragonqueen Alexstrasza[/card] or [card]Zephrys the Great[/card], for instance, in …
[card]Instructor Fireheart[/card] is fine in just about any Control Shaman list as it's strong on 3 and just gets better later in the game,. It's also probably a lot better with a list that focuses on using spell damage.
I expect [card]Spirit Jailer[/card] to be a meta-defining card in Warlock. Even without the synergies, this does a lot