Comments
1,192 totalI can recall playing against a fair number of [runecard]Mistwraith[/runecard] decks shortly after the [runecard]Kalista[/runecard] rework. I don't know if those decks are still at all popular, but they were already pretty good thanks to the fact that Shadow Isles …
The biggest problem with [runecard]Faces of the Old Ones[/runecard] isn't the weak body, it's that Behold is kind of impossible for these early game synergies. I didn't feel like doing the actual math with a hyper-geometric calculator, so I put …
In my various Poro experiments, the card draw and elusive offered by P&Z and [runecard]Daring Poro[/runecard] were the most effective pair for the Freljord (even though Poros were still pretty bad...I haven't played seriously in a while, so maybe they're …
A unit with Challenger + Quick Attack is basically a 0 for 1 removal card. That pair of keywords isn't broken today because getting a unit with both Challenger and Quick Attack typically requires spending a card on top of …
Yeah, for a game that has only been officially released for the last ~8 months, it already feels like they've added a ton of stuff. Rotations are going to be really important, and I agree that due to the mechanical …
On its face, [runecard]Lunari Duskbringer[/runecard] does seem to pull the whole Nightfall deck together. But I'm still not convinced it's going to work. Given the curve of Nightfall cards we've seen so far, here's basically how you'd imagine the idealized …
I just played the match two more times, and won one of those two. So now I've got a 66% win rate against Gok'amok for the day at this point. I'm not saying that to brag or be a jerk …
[quote from="CursedParrot"]Riot can't really release Targon with only 2 or 3 champions and expect it to feel like a full region, so they are forced to release a lot of Targon cards in the first expansion of the set.[/quote]
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I just replayed this match to remember how it works. I think the match wants to emphasize Demon Hunter fundamentals - focusing on the super powerful outcast effects of your special ally cards, making sure you're using your health as …
On its initial announcement, I think it was kind of hard to judge what the sets vs. expansions would look like. Riot said each region would get new cards each expansion, but they made it clear that new champions and …
[quote from="Nifty"]I'm probably going to be in the minority here but I feel like a lot of the cards being introduced seem a little under the power level required to be playable. [/quote]
To your and Hellcopter's points about …
So, I definitely meant the title question rhetorically. They clearly have a lot of plans for the game, but it feels to me like the lack discipline in their approach to game development and balance.
I don't mean to …
Full disclosure - I stopped playing LoR right around the time they started introducing Gauntlet and Labs. Between a certain amount of burnout on CCGs in general and a fair amount of disappointment with Riot, I just decided it was …
I think it could be a decent low tier in the right metagame, but I agree that [card]Voracious Reader[/card], for as strong as it is in the right deck, is surprisingly weak in these Tempo Priest decks.
Ultimately, I think …
The most promising Aggro version I built is this one:
[deck]18751[/deck]
[card]Power Word: Shield[/card] with [card]Intrepid Initiate[/card] is a 1 mana 3/4, and it has plain synergies with [card]Sethekk Veilweaver[/card], but it is weak enough as a top-deck …
In principle, this change seems pretty good - varied gameplay is important, and these "discover cycles" can be very frustrating to play against. That said, I think it the impact will be felt much more significantly by the classes with …
I'd be more excited about this news if I thought that the Priest revamp went well. But as far as I can tell, while it did remove some cards which were degenerate with respect to their play patterns/the class identity …
I've tried a lot of different versions, some that are more midranged with Dragon synergies, some that are more aggressive with lots of 1-drops, but I keep finding that they just don't cut it. They're not fast enough to be …
As a rule, I would say that any new set/mechanic that gets you to re-evaluate cards like [card]Pit Lord[/card] that you might have never otherwise played is a good thing. It's the part of the CCG that awards you for …
[card]Kael'thas Sunstrider[/card] has been a broken card for a long time, and the original nerf probably wasn't sufficient. That said, I think it's way too early to discuss the nerfs on these other cards, and I think the nerfs are …