meisterz39's Avatar

meisterz39

Joined 06/03/2019 Achieve Points 925 Posts 1200

meisterz39's Comments

  • This seems really good in Control Paladin, where you can follow it up with Consecration on your next turn for a big tempo swing. I'm not as sure about it in Warrior - there's just a lot of competition for weapon slots.

  • There's plenty of totem support in the class - particularly Splitting Axe and Totemic Reflection, and Totem Goliath could certainly make it hard to clear your board in preparation for a big Bloodlust turn, but unless Blizzard reveals a card similar to Windshear Stormcaller in this set, I don't see this card showing up in any serious deck. Between the cost above vanilla and the overload, you're paying 3 mana for the four basic totems. It's a decent rate of return, but as a deathrattle it's super slow.

  • So, 4 mana draw 4 and it disrupts your opponent if your hand is empty. There's a decent chance the outcast effect is neutral for you (i.e. there's a decent chance your opponent isn't playing control or combo), and that may limit the metagames in which you want to play this, but its a cool effect regardless.

  • Great name, great effect. I like Felosophy a lot

  • It is going to take very little to turn the vanilla stats of Playmaker into a power house. Could easily be meta-defining.

  • Lots of tempo, seems good.

  • Doctor Krastinov seems fine. There are probably cases where this is better than playing Captain Greenskin, but not being a pirate could be a downside for synergy cards. Ultimately not a super compelling card.

  • Elven Archer power creep!! Seriously though, this card is pretty bad. In a deck that wants to cycle spells, you probably don't want to spend 1 mana on this, regardless of how often you can cycle its battlecry.

  • Understated and probably only attacks once. I'd play it over Ironbeak Owl, but that isn't saying much.

  • This disruption is powerful enough to merit five stars for any midrange Demon Hunter deck in a meta with any combo decks. Might not make the cut otherwise, but the effect is incredible.

  • Definitely a solid 2-drop for decks that care about spells. Not super interesting, but certainly fun

  • Secret Passage is probably average in quality. There may be some ways to build your deck around it, and getting five cards for 1 mana is nuts, but you also have to be able to play those cards, so it's only going to fit in a particular (probably aggressive/tempoy) deck.

  • There's definitely some decks that wants this effect, and its very cool, but there may also be enough disruption that ordering your cards just ends up overly broadcasting your hand and hurting you in the long run.

  • The text is "you can put it on the bottom and lose 1 durability," so does the weapon only lose durability when choose to scry to the bottom of the deck? If so, this card is totally broken.

  • Vanilla stats with a defensive bent, and a crazy snowball effect. Mozaki looks like a solid win condition for any Spell Cyclone deck.

  • This card seems bonkers for any midrange Hunter or Demon Hunter deck.

  • Solid 4 mana taunt with a random version of Cabal Shadow Priest's effect that you can trigger immediately if you have spare mana, or trigger later if your taunt survives. I expect to see a lot of this in Control Priest, if not now then certainly after Convincing Infiltrator rotates.

  • Very cool card! Cabal Shadow Priest has always been a cool card that's hard to slot into a deck - Cabal Acolyte seems like it will fit much more naturally into a control Priest deck.

  • Vanilla stats and a ridiculously powerful effect that synergizes with deathrattles and tiny units. Clearly great for both Priest and Warlock.

  • Like Brittlebone Destroyer, the case for this card practically makes itself in Warlock but is a little bit harder for Priest where using the hero power on your face just feels bad. But where Brittlebone Destroyer is so powerful it makes up for the downside of spending two mana healing your face, I'm not sure Flesh Giant does. Priest has some ways to get value out of a big, cheap minion (Psyche Split and Grave Rune come to mind), but those cards are typically better in conjunction with taunts or high value, non-vanilla minions. This could still be quite good in Priest, but it's not a slam dunk.