Hmm, I wonder how Brann will work with this. The Warlock card that discards a card and returns it on Deathrattle only returns the second card discarded, I wonder if this will make the Deathrattle to whiff.
I fail to see how this affects Maestra. This is a Rogue card, as soon as you play it, the jig is up. (it changes Maestra, but I don't think the class swap is tied to the minion)
Tring to think of situations where you'd use this on an enemy. Maybe when they have a small minion and a bunch of big ones, and you go for a Shadow Word: Ruin? Still, really cool card.
Going a little against what most people will probably make and creating a really simple card. Bit of an odd form of support for Evolve Shaman, allowing you to get an 8/8 on turn 4 (in Wild, or until Old Gods rotate).
Feedback:
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Demonxz95: DH can attack quite a lot of times in a game, and even at 7 or 8 mana, this would be good. I'd make it more expensive.
Wailor: 8 mana 7/8 isn't that crazy, and the chances of seeing it again after trading a second time are slim. The second version wouldn't see much play, you don't trade that many cards in a game.
linkblade91: Considering you won with Mecha'Zoth iirc, I obviously don't want you to submit that, lol! The idea is good, same with Elise. I don't like Xavius, he's basically an engine that gives 3/3s for free, but the 7 cost restriction may be enough.
BloodMefist: Interesting idea, but like with Link's Xavius, it's a free engine. It's not as bad, since 1/3s aren't that threatening, but they're more annoying, since they have Taunt.
R: Cool idea, but you can't use the art, since it's already used by a (admittedly, uncollectible), card. You should probably make it a giant, and use the giant wording as well.
Neoguli: Interesting ideas. I think I like the Lurker a tad more.
FieselFitz: Graazek is fine, but you need to change the art, and shouldn't hit itself. Brogon needs to cost at least 30 to be balanced, and even then, it's probably too strong.
Fedrion: I'd limit the Battlecry to basic totems, since you can fairly easily bring this to 0 mana.
That name is... something else.
First of all, I'm surprised that something called 'The Lobotomizer' made it into a kids card game.
Second, the name implies this is a Legendary. Wonder if its rarity was changed down the line.
The effect is good, and Rogue has a few cards that would help in aligning the attack with the target's health.
Hmm, I wonder how Brann will work with this. The Warlock card that discards a card and returns it on Deathrattle only returns the second card discarded, I wonder if this will make the Deathrattle to whiff.
I fail to see how this affects Maestra. This is a Rogue card, as soon as you play it, the jig is up. (it changes Maestra, but I don't think the class swap is tied to the minion)
Renounce Darkness? Is that you, my love?
I'd say it's a bit better than that, since you get to buff up one of your minions, and it also removes damage.
Fun Fact: Google Translate gave me 'Fear of the Cow Cage' for this card, and I really hope that's the actual name!
With DH's Hero Power, I feel this is probably going to be one of the better Honorable Kill cards.
Tring to think of situations where you'd use this on an enemy. Maybe when they have a small minion and a bunch of big ones, and you go for a Shadow Word: Ruin? Still, really cool card.
The video reminded me I want a Yu-Gi-Oh style anime for Hearthstone.
This also has nice synergy with Dun Baldar Bridge.
Good byyyyyyyyye, Sword of a Thousand Truths :(
Helooooooooo, Sword of a Thousand Truths!
I'll just point out that Build a Snowman is just a better Pyros.
Any good Deathrattles in Standard for Warlock? There's the eggs in Wild.
"How is it even possible?"
Yep, they did. They also removed the card from the schedule on their site.
Deus Vult! Deus Vult! Deus Vult!
I imagine it'll look and play similar to DH Sigils. Which means this card has a bit of anti-synergy with itself.
Drek'Thar is such a buff to Big decks, especially Shaman, Priest and DH! NVM, I can't read.
Glorious Gandam, these look amazing!
Don't think this is more than a coincidence, those things are planned long in advance.
"When I gwow up, I'll be as big as daddy!"
Going a little against what most people will probably make and creating a really simple card. Bit of an odd form of support for Evolve Shaman, allowing you to get an 8/8 on turn 4 (in Wild, or until Old Gods rotate).
Feedback:
Demonxz95: DH can attack quite a lot of times in a game, and even at 7 or 8 mana, this would be good. I'd make it more expensive.
Wailor: 8 mana 7/8 isn't that crazy, and the chances of seeing it again after trading a second time are slim. The second version wouldn't see much play, you don't trade that many cards in a game.
linkblade91: Considering you won with Mecha'Zoth iirc, I obviously don't want you to submit that, lol! The idea is good, same with Elise. I don't like Xavius, he's basically an engine that gives 3/3s for free, but the 7 cost restriction may be enough.
BloodMefist: Interesting idea, but like with Link's Xavius, it's a free engine. It's not as bad, since 1/3s aren't that threatening, but they're more annoying, since they have Taunt.
R: Cool idea, but you can't use the art, since it's already used by a (admittedly, uncollectible), card. You should probably make it a giant, and use the giant wording as well.
Neoguli: Interesting ideas. I think I like the Lurker a tad more.
FieselFitz: Graazek is fine, but you need to change the art, and shouldn't hit itself. Brogon needs to cost at least 30 to be balanced, and even then, it's probably too strong.
Fedrion: I'd limit the Battlecry to basic totems, since you can fairly easily bring this to 0 mana.