Not as strong as it might seem at first glance. Yeah, if you get all 3 effects, it's nuts, but the only Divine Shield most decks run is Taelan Fordring. If you draw him of the Taunt trigger, or have already drawn him, Varian won't get DS, which makes him a lot weaker.
Nirast: It's a bit too creative for my taste. Please correct me if I'm wrong, but I can't think of a card that uses a choice between two options outside of "Choose One".
Really great ideas overall! So far I have voted seven times 4 stars and one time 5 stars (might have been more without the watermark problem mentioned above) out of 16 cards. Crazy!
Neither are super interesting, but I think the Mage one is better.
Cheese
Famous Pilots is the most interesting of the bunch, and it basically turns your Mech into a Sneed's Old Shredder. The problem is that amount of stats is pretty huge. I think Peculiar Pilots is more balanced.
Been a while since we've had a crab card, decided to make a versatile spell (not 100% on the cost and expansion):
Feedback, from oldest to newest:
anchorm4n
Nice flavor! Balance seems ok, as well. You can also target an enemy minion, if there's one hiding behind a taunt.
Demonxz95
Looks ok, but, as you pointed out on Discord, the fact that it's the same minion might not qualify.
AeroJulwin
Looks good flavor-wise, not sure about balance, since Rush is valued more than Taunt. You will also want to find new art for each of them, since all the pieces here are already in the game.
R
Not really a fan of any of them, though I will admit, I thought of making a Zilliax card. Ancient Spirit is probably the best of the bunch, though it should cost 1.
Wailor
That's interesting, but I don't really see connection between the buff and the minion summoned. Maybe if it was "Give a minion stats equal to those of a Beast from your deck that costs (3) or less. When it dies, summon that Beast from your deck.", but that's probably too clunky.
Arkasaur
Neat idea, and good flavor.
BloodMefist
I like the SHR version better, and I like it quite a bit!
Hordaki
Nice flavor, probably a bit expensive, might go to 4 (though it's hard to judge these mount cards).
linkblade91
Really nice ideas! I'd go for the Infernal option, though I think 4 mana would be better.
It's a matter of investment. Why start playing Mythgard when I invested so much time in, say, Hearthstone? IMO, if indie card games want to succeed, they need a different business model.
Didn’t have much time this week for feedback, sorry. Here’s two quick ones:
Show Spoiler
Neoguli: That is really strong for the cost. It’s a Yeti with Rush that potentially denies your opponent a board space. This is a 5 cost card, maybe even 6.
Swizard: This is basically a ‘Freeze any minion played by your opponent”, just reflavoured. That’s not necessarily a bad thing, but I’m not sure how powerful it is. I’d make it have 6 health
Any Play is also a summon, but a summon isn't necessarily a play. Plays only happen from hand, while summons are whenever it appears on the board.
Best example if Spectral Matron: As they are now, using it on a boat would make that boat would also draw you a card. If it's changed to Play, the draw doesn't happen.
First two ideas, on opposite ends of the spectrum. The first uses art from one of Dr. Boom, Mad Genius's Hero Powers, the second doesn't really fit Warrior.
You only play 1 Flame. Any subsequent one is 'played' by the flame that came before it. So you only get 1 tick.
The Pet doesn't have Tradable. We'll have to see if that's more valuable than Taunt.
Love the flavor.
"How much are you willing to trade for the giant tarantula and its two Poisonous kids?"
"How about 1 mana gem?"
"Deal!"
You'll burn a bunch. When using the Empress, each Cast When Draws will have to resolve before you get to the next one.
What does this have to do with the Watch Post? That's disruption, this is mana cheat.
Not as strong as it might seem at first glance. Yeah, if you get all 3 effects, it's nuts, but the only Divine Shield most decks run is Taelan Fordring. If you draw him of the Taunt trigger, or have already drawn him, Varian won't get DS, which makes him a lot weaker.
Sherazin who?
No tomb can hold me! Yahahaha!
No tomb can hold me! Yahahaha!
I was mostly thinking of cards that are worded "Do this, or do that", but your examples are also good, Demon.
I agree Choose One shouldn't be exclusive to Druid, and I would argue neither should Combo.
Death Coil
Updated my cards:
More feedback:
Been a while since we've had a crab card, decided to make a versatile spell (not 100% on the cost and expansion):
Feedback, from oldest to newest:
It's a matter of investment. Why start playing Mythgard when I invested so much time in, say, Hearthstone? IMO, if indie card games want to succeed, they need a different business model.
Bethesda didn’t think it was worth it, so they stopped development
New idea, one that I really like:
Didn’t have much time this week for feedback, sorry. Here’s two quick ones:
Neoguli: That is really strong for the cost. It’s a Yeti with Rush that potentially denies your opponent a board space. This is a 5 cost card, maybe even 6.
Swizard: This is basically a ‘Freeze any minion played by your opponent”, just reflavoured. That’s not necessarily a bad thing, but I’m not sure how powerful it is. I’d make it have 6 health
You dare insult the daughter of Deathwing? (yes, that's Onyxia in disguise)
Is the speed of the Chronobreaks that Ekko creates random?
You know how some cards are pretty simple in concept, and maybe even a bit unassuming? Yeah, this ain't one!
Any Play is also a summon, but a summon isn't necessarily a play. Plays only happen from hand, while summons are whenever it appears on the board.
Best example if Spectral Matron: As they are now, using it on a boat would make that boat would also draw you a card. If it's changed to Play, the draw doesn't happen.
Essentially, it's a nerf.
First two ideas, on opposite ends of the spectrum. The first uses art from one of Dr. Boom, Mad Genius's Hero Powers, the second doesn't really fit Warrior.