There's absolutely 0 chance the mercs don't get cards, and almost as little of a chance they're not Hero cards.
Drek'thar is either neutral, or part of the mini-set (unlikely because of Cookie in Deadmines). Or they're increasing the number of Legebdaries per class to 3.
Two new ideas while I figure something out with the other one:
Some Elemental support + an undead minion for the expansion starring Kel'Thuzad. Might lower the cost and stats to be able to play an Elemental on the same turn, as well clarify it only cares about YOUR turn.
Support for 0-Attack minions, though there's not much in Barrens. Might move to Rastakhan. Should probably cost 3.
Feedback:
Show Spoiler
Swizard: This is insane! Play a bunch of beast, Stonetusk Boar or [Hearthstone Card (King Crush) Not Found], and you have an OTK.
BloodMefist: Really neat idea, and pretty decent synergy with Deathrattle/egg decks.
BasilAnguis: Cool idea, but it needs to be a minion. Sorry.
Neoguli: Good design, but the wording seems a little clunky. Not sure how to improve it, though. Maybe 'Immune while attacking', but that's very different.
Demonxz95: Cool idea, but Shaman was more about storms and wind that expansion. Also, not sure that's a dinosaur.
linkblade91: I prefer the neutral Devilsaur, since there's a lot of classes that can attack, mainly Rogue, Druid, Demon Hunter, Shaman as of late, and Warrior. Shouldn't it be Giant Devilsaur, though? I also like Swiftfoot Charger.
Wailor: Not sure the Chamaleosaurus counts, since it's more a salamander than a dino (I know, semanthics). I prefer the Chewer more anyway, the second version looks good.
bananenparty: Love it! It certainly qualifies, even if only on a technicality. Not sure the name fits the effect.
Not super happy with the art or name, but I like the overall design. It's basically a Flame Imp that draws a card, which I think is balanced, since Hunter doesn't have much healing.
First idea, wanted something that synergises with both Divine Shield and Taunt:
Not 100% set on name and stats. I'm also contemplating giving it either Taunt or Devine Shield as well.
Feedback (lots of DS here, wow):
Show Spoiler
linkblade91: Not sure a lot of people would run this, since breaking DS looses you the Lifesteal. It also encourages going face instead of trading, which kinda goes counter to DS.
Demonxz95: I think both are a tad strong, mainly because of Lothraxion the Redeemed in Odd Pally. I think the Sentinel is a tad more balanced.
Wailor: Hopebringer is interesting, but I don't see you having that many DS minions on the board at the same time. The Elemental works better, though it needs some support around it.
R: Seems balanced, since a typical deck doesn't run that many Poisonous cards.
So Demon kinda put out an open challenge for a Pally/Priest card on Discord, and here's my response to that:
Or a card for the two brothers:
Feedback:
Show Spoiler
Wailor: Really cool design and very flavorful, I like it!
Demonxz95: Looks good, but it can get really low with the cost, it being almost guaranteed 0-mana in Hunter after a point. Either nerf the damange and adjust the cost, or make it only target minions.
linkblade91: Arcane Barrage will only deal 2 or 3 damage usually, and it doesn't really justify Pirate Mage. Xavious is a lot better, I quite like it!
Card draw with a pretty decent body that can turn into a nice board if your deck is built accordingly:
Feedback in reverse order:
Show Spoiler
Demonxz95: Already gave my thoughts on Discord, I'll just mention you should call it 'Dragonfire Rune' on the card.
Wailor: If the set this comes in is paired with some Demons like Pit Lord, it could be extremely powerful. I'd be really careful with Start of Game effects. I like the totem slightly more, but, again, Start of Game effects are dangerous, especially since this basically turns all your totems into better Lightspawn.
FieselFitz: Really big beatstick! Best this can get is around 29/30 if you play it on curve or 23/25 when you'd play around turns 9-10, when you'd expect to (thanks for the math, Echo!), and that's assuming your deck nothing but Murlocs. Game-winning against Aggro, will probably get you killed against Control and Combo, especially since you're now half a deck closer to Fatigue.
ChickyChick: Pretty good. Stat-wise, it's the same as the Paladin upgraded power, except on a single body. I'd make it cost 7 because a) Benedictus is also a overcosted by 1, and b) this might actually work with Genn Greymane and make the HP 1.
Fedrion: This is pretty damn strong for 6, especially if, like you said, you have Ship's Cannon or Skybarge up (side note: Why is the formatting between these 2 inconsistent? It's the same damn text!). Should probably cost 9 or something like that.
AeroJulwin: Zenari is an automatic no. Rhea is interesting, a weaker effect than Dr. Boom, Mad Genius, but I think the fact it's Start of Game makes it too powerful. I like the Forest Guardian the most.
Neoguli: Nice draw engine the turn it's played, since there's no way it survives until the next one. Odd choice to go Paladin with it.
R: I feel Huhuran is more fitting for hunter, but you'll have to change the art, since that's just Princess Huhuran's art mirrored (tells you how much this saw play because I couldn't even remember her name :P).
linkblade91: I feel Zuluhed is more interesting, though it's hard to judge the balance on either.
Yeah, that's the big problem, isn't it? No room for another CCG. I didn't mention it in the article, because it's a very personal opinion and a hard fact, but indie card games should allow you to buy the whole set for a fixed price (while still offering the F2P option, of course). Basically, do what Extended Card Games do.
Have you considered going with a Hex grid instead of a square one? It changes the game a bit, but I feed it's a better fit for this type of game (main advantage beeing that you don't have to worry about diagonal attacks).
Regarding actually programming the thing: most card games seem to be made in Unity for some reason, but that's not the only option available. Godot is a completely open-source engine, though it is quite new to the market. There's also Unreal, but it's probably overkill for a card game (if you decide to go with it, go for the 5 version).
I almost forgot to upload for my own comp. Barely managed to do it with 30 seconds left, lol!
Good luck to everyone!
There's absolutely 0 chance the mercs don't get cards, and almost as little of a chance they're not Hero cards.
Drek'thar is either neutral, or part of the mini-set (unlikely because of Cookie in Deadmines). Or they're increasing the number of Legebdaries per class to 3.
Ok, who had 'Freeze Shaman support' on their Apocalypse bingo?
Two new ideas while I figure something out with the other one:
Some Elemental support + an undead minion for the expansion starring Kel'Thuzad. Might lower the cost and stats to be able to play an Elemental on the same turn, as well clarify it only cares about YOUR turn.
Support for 0-Attack minions, though there's not much in Barrens. Might move to Rastakhan. Should probably cost 3.
Feedback:
Swizard: This is insane! Play a bunch of beast, Stonetusk Boar or [Hearthstone Card (King Crush) Not Found], and you have an OTK.
BloodMefist: Really neat idea, and pretty decent synergy with Deathrattle/egg decks.
BasilAnguis: Cool idea, but it needs to be a minion. Sorry.
Neoguli: Good design, but the wording seems a little clunky. Not sure how to improve it, though. Maybe 'Immune while attacking', but that's very different.
Demonxz95: Cool idea, but Shaman was more about storms and wind that expansion. Also, not sure that's a dinosaur.
linkblade91: I prefer the neutral Devilsaur, since there's a lot of classes that can attack, mainly Rogue, Druid, Demon Hunter, Shaman as of late, and Warrior. Shouldn't it be Giant Devilsaur, though? I also like Swiftfoot Charger.
Wailor: Not sure the Chamaleosaurus counts, since it's more a salamander than a dino (I know, semanthics). I prefer the Chewer more anyway, the second version looks good.
bananenparty: Love it! It certainly qualifies, even if only on a technicality. Not sure the name fits the effect.
Welcome! To Jurassic Card! (sorry, had to)
First idea:
Not super happy with the art or name, but I like the overall design. It's basically a Flame Imp that draws a card, which I think is balanced, since Hunter doesn't have much healing.
Evil movie Optimus Prime be like:
First idea, wanted something that synergises with both Divine Shield and Taunt:
Not 100% set on name and stats. I'm also contemplating giving it either Taunt or Devine Shield as well.
Feedback (lots of DS here, wow):
linkblade91: Not sure a lot of people would run this, since breaking DS looses you the Lifesteal. It also encourages going face instead of trading, which kinda goes counter to DS.
Demonxz95: I think both are a tad strong, mainly because of Lothraxion the Redeemed in Odd Pally. I think the Sentinel is a tad more balanced.
Wailor: Hopebringer is interesting, but I don't see you having that many DS minions on the board at the same time. The Elemental works better, though it needs some support around it.
R: Seems balanced, since a typical deck doesn't run that many Poisonous cards.
Thank you both! Yes, this is indeed the first time I won, though I was extremely close once before. Really happy with it!
Do you wanna Charge? Do you wanna fight?
Do you want a card that will insta-fright?
Take up some Armor and keep the SMOrcing in sight
'Cuz you'll want to introduce them to Mr. SMITE!
You've reminded me of that one episode of Phineas and Ferb where they milk cows in space to make ice cream or something.
So Demon kinda put out an open challenge for a Pally/Priest card on Discord, and here's my response to that:
Or a card for the two brothers:
Feedback:
Wailor: Really cool design and very flavorful, I like it!
Demonxz95: Looks good, but it can get really low with the cost, it being almost guaranteed 0-mana in Hunter after a point. Either nerf the damange and adjust the cost, or make it only target minions.
linkblade91: Arcane Barrage will only deal 2 or 3 damage usually, and it doesn't really justify Pirate Mage. Xavious is a lot better, I quite like it!
"Is Pepti Cassidy ok?"
Someone's been playing too much Psychonauts recently...
Card draw with a pretty decent body that can turn into a nice board if your deck is built accordingly:
Feedback in reverse order:
Demonxz95: Already gave my thoughts on Discord, I'll just mention you should call it 'Dragonfire Rune' on the card.
Wailor: If the set this comes in is paired with some Demons like Pit Lord, it could be extremely powerful. I'd be really careful with Start of Game effects. I like the totem slightly more, but, again, Start of Game effects are dangerous, especially since this basically turns all your totems into better Lightspawn.
FieselFitz: Really big beatstick! Best this can get is around 29/30 if you play it on curve or 23/25 when you'd play around turns 9-10, when you'd expect to (thanks for the math, Echo!), and that's assuming your deck nothing but Murlocs. Game-winning against Aggro, will probably get you killed against Control and Combo, especially since you're now half a deck closer to Fatigue.
ChickyChick: Pretty good. Stat-wise, it's the same as the Paladin upgraded power, except on a single body. I'd make it cost 7 because a) Benedictus is also a overcosted by 1, and b) this might actually work with Genn Greymane and make the HP 1.
Fedrion: This is pretty damn strong for 6, especially if, like you said, you have Ship's Cannon or Skybarge up (side note: Why is the formatting between these 2 inconsistent? It's the same damn text!). Should probably cost 9 or something like that.
AeroJulwin: Zenari is an automatic no. Rhea is interesting, a weaker effect than Dr. Boom, Mad Genius, but I think the fact it's Start of Game makes it too powerful. I like the Forest Guardian the most.
Neoguli: Nice draw engine the turn it's played, since there's no way it survives until the next one. Odd choice to go Paladin with it.
R: I feel Huhuran is more fitting for hunter, but you'll have to change the art, since that's just Princess Huhuran's art mirrored (tells you how much this saw play because I couldn't even remember her name :P).
linkblade91: I feel Zuluhed is more interesting, though it's hard to judge the balance on either.
Finally, a belated Welcome back! to everyone.
Saturday morning C'Toon
Probably to make them fit Bandle City more.
Yeah, that's the big problem, isn't it? No room for another CCG. I didn't mention it in the article, because it's a very personal opinion and a hard fact, but indie card games should allow you to buy the whole set for a fixed price (while still offering the F2P option, of course). Basically, do what Extended Card Games do.
Have you considered going with a Hex grid instead of a square one? It changes the game a bit, but I feed it's a better fit for this type of game (main advantage beeing that you don't have to worry about diagonal attacks).
Regarding actually programming the thing: most card games seem to be made in Unity for some reason, but that's not the only option available. Godot is a completely open-source engine, though it is quite new to the market. There's also Unreal, but it's probably overkill for a card game (if you decide to go with it, go for the 5 version).
That's incredibly dumb and sadly the most likely option.
I assume it woks the same as casting it with Lv. 2 Karma on board.