I think the Wildkin is more interesting, but I'm not sure 8 Armor is worth the complexity for this. If the Crocolisk's Battlecry doesn't trigger, its Frenzy does nothing.
Feedback (newest to oldest):
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anchorm4n: I like the first 2 versions of the cards flavour-wise, but I think the second one is more balanced. You should make the mama a 3/3, though.
grumpymonk: It's no 4 mana 7/7, but it's still a really good minion. I don't really see a world where this doesn't trigger it's frenzy the following turn, except when your opponent has no minion. I'd stat it as a 4/4, or make it 4 mana. I prefer the first art.
cydonianknight: Pretty great with the Rush, and fairly balance, sing as you can't usually gain more than 4 Attack.
linkblade91: I like the Hero. It has a place in both a Frenzy and Big archetype, making it very versatile. Edit: Your updated spell is also pretty good.
Wailor: Love the flavor on this one! Card seems good, but I'm not sure how many know Stealth cancels Taunt.
Demonxz95: Looks ok on paper, but there's a few interactions that may not be clear. I'm going to assume that cards that give your hero attack won't give you anything. And Hero Powers are still 'cards' in the eyes of the game. Some people might deduct points from it.
Updated the cards, now T-Hex has a passive effect that makes Heimer Immune.
Feedback:
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Demon: Between LeBlanc and Jinx, I prefer Jinx. Good payoff for Aggro that's not overly strong. Heck, you could probably get away with having her draw a card at the end of turn. Side-note: what's wrong with having our champs in existing expansions?
KANSAS: I think you're trying too much to recreate the LoR versions of the cards. Try to find something that's more flavorful, even if the effect is very different from the LoR one. Teemo and Naut are very bad cards to try to translate directly, since they have a lot of support cards that make them work.
Wailor: Of the 2, I prefer MF. The card is flavorful and the fact it triggers both sides of the board makes it balanced.
linkblade: Odd classes for Revival synergy. Druid has a precedent with Hadronox, but not much else. I know Lissandra is ice-cold and all, but I feel this would make more sense in *shudders* Preist.
NerdyMcNerd: Pretty much a simplified version of the LoR card. It works well, but it's probably going to be real crazy with all the generation HS has. I assume it won't gain a keyword it already has?
anchorm4n: I prefer Jarvan, a 6 mana 6/4 that deals 6 to a minion. The formatting on the card is weird, though. The Prime idea is also interesting. Not so sure about the BG one, since you use different art.
Teemo is Secret Hunter support. Right now, it casts the Secret only if it's a Trap, but I might make it so it's cast regardless. The Demon tag is for meme purposes :p
Heimerdinger is a late-game finisher. You play him, cast a couple of cheap spells, and pray it survives until next turn to make the T-Hex even bigger. There's Mech for every cost between 1 and 7:
Wailor: Simple, but effective. I think you can get away with the second version, since the minion can't attack.
Demonxz95: I like the cannon more, tough neither of them do much, since they're pretty small units. The Cannon has synergy with Scavanging Hyena, I guess. Surprised you didn't go the 4/4 route with Rag.
grumpymonk: Arcane Watchtower is an interesting one, since it's fairly easy to play around. This is an Aggro tech more than anything else. The other card is pretty basic, and quite annoying.
linkblade91: LOL, I love this! I'd make it end of turn, so you know what you do next turn, and are guaranteed the effect if your opponent is a killjoy and removes the wardrobe before it triggers.
DestroyerR: Pretty nice, but you'd need a decktracker to remember what cards your opponent revealed, since Hearthstone doesn't implement revealed cards.
anchorm4n: Targeted Rag, but you must use your face to do it. I think it's balanced, maybe even weak, since it does nothing when you play it.
What's Blade Dance?
Right, they show it in the video. "You've summoned 12+ mana worth of landmarks"?
Ooh, the irony in that sentence!
Stun synergy. Wasn't expecting that.
The level-up wording is a little wonky. I assume it means 'You've spent 12+ mana on landmarks', right? Otherwise, card seems solid.
Edit: The level-up animation is a little... understated. The ground around this soldiers should be completely cracked.
Ok, according to this 45 minutes video on the cinematic, it's an Ionian thing that Noxus just uses as projectiles.
It's about time!
Got 2 ideas for this week:
I think the Wildkin is more interesting, but I'm not sure 8 Armor is worth the complexity for this. If the Crocolisk's Battlecry doesn't trigger, its Frenzy does nothing.
Feedback (newest to oldest):
anchorm4n: I like the first 2 versions of the cards flavour-wise, but I think the second one is more balanced. You should make the mama a 3/3, though.
grumpymonk: It's no 4 mana 7/7, but it's still a really good minion. I don't really see a world where this doesn't trigger it's frenzy the following turn, except when your opponent has no minion. I'd stat it as a 4/4, or make it 4 mana. I prefer the first art.
KANSAS: Great flavor on this one! I like it!
cydonianknight: Pretty great with the Rush, and fairly balance, sing as you can't usually gain more than 4 Attack.
linkblade91: I like the Hero. It has a place in both a Frenzy and Big archetype, making it very versatile. Edit: Your updated spell is also pretty good.
Wailor: Love the flavor on this one! Card seems good, but I'm not sure how many know Stealth cancels Taunt.
Demonxz95: Looks ok on paper, but there's a few interactions that may not be clear. I'm going to assume that cards that give your hero attack won't give you anything. And Hero Powers are still 'cards' in the eyes of the game. Some people might deduct points from it.
Man, can't wait to randomly generate Buried Sun DiskBADCARDNAME!
Guardians of the Galaxy? (or 'of the Globe' if you've watched Invincible)
Edit: Ok, there's also DotA
Not talking about Malphite. And that boulder looks anything but evil, more like a neutral face.
Cool, cool.
Why does the boulder 40 seconds in have a face?
You're welcome! Now that all the codes are out, there's hopefully going to be more content to talk about for the game.
Updated the cards, now T-Hex has a passive effect that makes Heimer Immune.
Feedback:
Demon: Between LeBlanc and Jinx, I prefer Jinx. Good payoff for Aggro that's not overly strong. Heck, you could probably get away with having her draw a card at the end of turn. Side-note: what's wrong with having our champs in existing expansions?
KANSAS: I think you're trying too much to recreate the LoR versions of the cards. Try to find something that's more flavorful, even if the effect is very different from the LoR one. Teemo and Naut are very bad cards to try to translate directly, since they have a lot of support cards that make them work.
Wailor: Of the 2, I prefer MF. The card is flavorful and the fact it triggers both sides of the board makes it balanced.
linkblade: Odd classes for Revival synergy. Druid has a precedent with Hadronox, but not much else. I know Lissandra is ice-cold and all, but I feel this would make more sense in *shudders* Preist.
NerdyMcNerd: Pretty much a simplified version of the LoR card. It works well, but it's probably going to be real crazy with all the generation HS has. I assume it won't gain a keyword it already has?
anchorm4n: I prefer Jarvan, a 6 mana 6/4 that deals 6 to a minion. The formatting on the card is weird, though. The Prime idea is also interesting. Not so sure about the BG one, since you use different art.
Two ideas for this comp:
Teemo is Secret Hunter support. Right now, it casts the Secret only if it's a Trap, but I might make it so it's cast regardless. The Demon tag is for meme purposes :p
Heimerdinger is a late-game finisher. You play him, cast a couple of cheap spells, and pray it survives until next turn to make the T-Hex even bigger. There's Mech for every cost between 1 and 7:
We're aware, we just hadn't had time too write an article on the matter. Coming right up!
I mean... It is: Scholomance Academy, released less than a year ago.
It is, but I can't figure out if this card is incredibly weak or incredibly annoying. Can't be worse than Harbinger Celestia.
Keywarden Ivory (daughter of Keymaster Alabaster) and Envoy Rustwix (he appears in the Felfire Festival trailer).CardID or NameBADCARDNAME
Have fun down this rabbit hole of madness!
All I can add is that Darmoon Faire takes place after both Scholomance and Outland because of the mini-set.
First 2 ideas for this comp:
Feedback:
Wailor: Simple, but effective. I think you can get away with the second version, since the minion can't attack.
Demonxz95: I like the cannon more, tough neither of them do much, since they're pretty small units. The Cannon has synergy with Scavanging Hyena, I guess. Surprised you didn't go the 4/4 route with Rag.
grumpymonk: Arcane Watchtower is an interesting one, since it's fairly easy to play around. This is an Aggro tech more than anything else. The other card is pretty basic, and quite annoying.
linkblade91: LOL, I love this! I'd make it end of turn, so you know what you do next turn, and are guaranteed the effect if your opponent is a killjoy and removes the wardrobe before it triggers.
DestroyerR: Pretty nice, but you'd need a decktracker to remember what cards your opponent revealed, since Hearthstone doesn't implement revealed cards.
anchorm4n: Targeted Rag, but you must use your face to do it. I think it's balanced, maybe even weak, since it does nothing when you play it.