KANSAS: I think the second wording works best. Not sure if the ability to tutor like that would make he card too strong.
Fedrion: Why not just make it 'Gain an empty Mana Crystal'? Balance-wise, it looks fine.
BasilAnguis: I really like the Rare version for some reason. You could call the card 'Rare Miner' or something similar. Maybe even make it from other classes.
Arkasaur: Like the flavor. Seems balanced compared to the Rogue plant. Rarity should probably be bigger.
BasilAnguis: I actually think this is a bit strong. A lot of Dragons are BIG, so giving them Rush means it can kill a lot of stuff. Not to mention Dragon synergy. But I also feel making it cost 2 would make it near unplayable.
anchorm4n: Balance is good, but flavor is really off. He doesn't look lazy, and nothing about the effect says it's lazy either.
grumpymonk: This is an interesting one! No way of knowing how strong the ability to mulligan is.
Demonxz95: This can be REALLY annoying! But the balance is probably fine.
I have a question - would dual class cards be allowed for these kinds of competitions? What restrictions would be on them?
My guess would be yes, but both halves must respect the rules (example: a Mage-Rogue spell can't be Frost or Arcane, since those are Mage schools). I remember during the plant comp that I wanted to make a Druid-Hunter card and wasn't allowed, since Druid was banned.
Wailor: Flavor-wise, I like Hibernate the most, though it might be on the weak side. Same for Purging Flame, it could easily cost 2 and deal 4, since it's minion only (I would've said 1 and 3, but then it's just a better Holy Smite). Forest Fire seems fine, since it's in Druid.
linkblade91: Cool idea, but it might get out of hand with
Quote From Author
Lothraxion the Redeemed
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Demonxz95: It works with the flavor, not so much the mechanic (there's nothing shadow-y about it). Balance-wise, the card seems fine, since it leaves your hero kinda vulnerable.
R: Felocity is absolutely busted, and doesn't really fit rogue at all. Magifincent (Magnifincent would work better) is alright, though I can't really think of a burn-loc deck in shaman (though an OTK deck with it would work).
anchorm4n: This is incredibly weak, you need to cast 3 spells AND pay 4 mana? This could cost 6 and loose the spell cast requirement, though that might loose some flavor. Alternatively, you could make the card cost 3, maybe 2, but that's a stretch.
Hordaki: Seems balanced, even if I initially thought it might be overcosted.
Got a few ideas, but I like this one the best. Not 100% on the flavou, and might make the Overload cost 3. Also, a rare sight for my cards: a custom watermark :P
Feedback:
Wailor
Interesting idea, but it kinda shuts down the rest of the highlander archetype. I guess you could make a deck where you draw all your cards, then use this and Academic Espionage as a finisher, but at that point just use double Augmented Elekk.
linkblade91
Rush version: Pretty cool card, and a great upgrade for Galakrond and the Sparks decks.
Twice version: Not as overpowered as one might think, since making a Highlander Combo deck is easier said than done. Though I wouldn't make it a Battlecry, but a passive effect.
Attack version: My least favorite, personally.
grumpymonk
Caria: Seems a little too strong. Maybe you could make it a passive effect?
Anduin: Kinda boring, though I wouldn't say it's overpowered.
anchorm4n
Cool effect, and there's a few demons that could really benefit from this effect. I like it!
Demonxz95
I prefer the weapon, mainly the one that only draws (lest we forget Patches, the Pirate). I think a 1/2 statline is good enough.
Support for thief Rogue. It's basically Azalina Soulthief, but cheaper and way slower. You opponent can also react to it.
Feedback:
Wailor
I think Grim Fortune is a lot stronger than at first glance, since it leave you start with a clean slate, which is VERY strong. I like Smart Investment a lot more, card looks good.
TheHoax91
Hmm, don't like this one. It's either really broken, or absolutely useless.
linkblade91
Delayed Commencement with Rush instead of Taunt. I'd say it's pretty good.
grumpymonk
Shrink Ray was an ok card as far as I recall, so a delayed version that prevents your opponent from playing it would probably also see play.
Demonxz95
The wording implies that you replay all the cards you play the turn it activates, which is… none. If you meant 'that you played last turn', this is probably a bit strong, even if you only have 7 mana to work with. I'd say it should probably cost 4 or 5. Rez Priest would absolutely love this.
Neoguli
Love the effect, but not sure it's legal for the comp.
I think the Wildkin is more interesting, but I'm not sure 8 Armor is worth the complexity for this. If the Crocolisk's Battlecry doesn't trigger, its Frenzy does nothing.
Feedback (newest to oldest):
Show Spoiler
anchorm4n: I like the first 2 versions of the cards flavour-wise, but I think the second one is more balanced. You should make the mama a 3/3, though.
grumpymonk: It's no 4 mana 7/7, but it's still a really good minion. I don't really see a world where this doesn't trigger it's frenzy the following turn, except when your opponent has no minion. I'd stat it as a 4/4, or make it 4 mana. I prefer the first art.
cydonianknight: Pretty great with the Rush, and fairly balance, sing as you can't usually gain more than 4 Attack.
linkblade91: I like the Hero. It has a place in both a Frenzy and Big archetype, making it very versatile. Edit: Your updated spell is also pretty good.
Wailor: Love the flavor on this one! Card seems good, but I'm not sure how many know Stealth cancels Taunt.
Demonxz95: Looks ok on paper, but there's a few interactions that may not be clear. I'm going to assume that cards that give your hero attack won't give you anything. And Hero Powers are still 'cards' in the eyes of the game. Some people might deduct points from it.
Got two ideas for this comp:
Feedback for everyone's latest card:
linkblade91: Looks good! It's basically Call to Adventure, but for stats and the buff is now on a stick.
Wailor: I like Tempus Fugit more flavor-wise.
KANSAS: I think the second wording works best. Not sure if the ability to tutor like that would make he card too strong.
Fedrion: Why not just make it 'Gain an empty Mana Crystal'? Balance-wise, it looks fine.
BasilAnguis: I really like the Rare version for some reason. You could call the card 'Rare Miner' or something similar. Maybe even make it from other classes.
Arkasaur: Like the flavor. Seems balanced compared to the Rogue plant. Rarity should probably be bigger.
BasilAnguis: I actually think this is a bit strong. A lot of Dragons are BIG, so giving them Rush means it can kill a lot of stuff. Not to mention Dragon synergy. But I also feel making it cost 2 would make it near unplayable.
anchorm4n: Balance is good, but flavor is really off. He doesn't look lazy, and nothing about the effect says it's lazy either.
grumpymonk: This is an interesting one! No way of knowing how strong the ability to mulligan is.
Demonxz95: This can be REALLY annoying! But the balance is probably fine.
It's a Cho show after all!
My guess would be yes, but both halves must respect the rules (example: a Mage-Rogue spell can't be Frost or Arcane, since those are Mage schools). I remember during the plant comp that I wanted to make a Druid-Hunter card and wasn't allowed, since Druid was banned.
Got 2 ideas for Frost Warrior:
Feedback
Wailor: Flavor-wise, I like Hibernate the most, though it might be on the weak side. Same for Purging Flame, it could easily cost 2 and deal 4, since it's minion only (I would've said 1 and 3, but then it's just a better Holy Smite). Forest Fire seems fine, since it's in Druid.
linkblade91: Cool idea, but it might get out of hand with
.Demonxz95: It works with the flavor, not so much the mechanic (there's nothing shadow-y about it). Balance-wise, the card seems fine, since it leaves your hero kinda vulnerable.
R: Felocity is absolutely busted, and doesn't really fit rogue at all. Magifincent (Magnifincent would work better) is alright, though I can't really think of a burn-loc deck in shaman (though an OTK deck with it would work).
anchorm4n: This is incredibly weak, you need to cast 3 spells AND pay 4 mana? This could cost 6 and loose the spell cast requirement, though that might loose some flavor. Alternatively, you could make the card cost 3, maybe 2, but that's a stretch.
Hordaki: Seems balanced, even if I initially thought it might be overcosted.
Since this thread is here, might as well mention I've been using Postimg for a while now. Works pretty darn well.
Got a few ideas, but I like this one the best. Not 100% on the flavou, and might make the Overload cost 3. Also, a rare sight for my cards: a custom watermark :P
Feedback:
Twice version: Not as overpowered as one might think, since making a Highlander Combo deck is easier said than done. Though I wouldn't make it a Battlecry, but a passive effect.
Attack version: My least favorite, personally.
Anduin: Kinda boring, though I wouldn't say it's overpowered.
anchorm4n Uhm, I'm the one who made Copy Homework.
Jarvan IV: "May I have this Blade Dance?"
New idea:
Support for thief Rogue. It's basically Azalina Soulthief, but cheaper and way slower. You opponent can also react to it.
Feedback:
First idea:
Not super happy with the art, but I otherwise like how this one looks.
What's Blade Dance?
Right, they show it in the video. "You've summoned 12+ mana worth of landmarks"?
Ooh, the irony in that sentence!
Stun synergy. Wasn't expecting that.
The level-up wording is a little wonky. I assume it means 'You've spent 12+ mana on landmarks', right? Otherwise, card seems solid.
Edit: The level-up animation is a little... understated. The ground around this soldiers should be completely cracked.
Ok, according to this 45 minutes video on the cinematic, it's an Ionian thing that Noxus just uses as projectiles.
It's about time!
Got 2 ideas for this week:
I think the Wildkin is more interesting, but I'm not sure 8 Armor is worth the complexity for this. If the Crocolisk's Battlecry doesn't trigger, its Frenzy does nothing.
Feedback (newest to oldest):
anchorm4n: I like the first 2 versions of the cards flavour-wise, but I think the second one is more balanced. You should make the mama a 3/3, though.
grumpymonk: It's no 4 mana 7/7, but it's still a really good minion. I don't really see a world where this doesn't trigger it's frenzy the following turn, except when your opponent has no minion. I'd stat it as a 4/4, or make it 4 mana. I prefer the first art.
KANSAS: Great flavor on this one! I like it!
cydonianknight: Pretty great with the Rush, and fairly balance, sing as you can't usually gain more than 4 Attack.
linkblade91: I like the Hero. It has a place in both a Frenzy and Big archetype, making it very versatile. Edit: Your updated spell is also pretty good.
Wailor: Love the flavor on this one! Card seems good, but I'm not sure how many know Stealth cancels Taunt.
Demonxz95: Looks ok on paper, but there's a few interactions that may not be clear. I'm going to assume that cards that give your hero attack won't give you anything. And Hero Powers are still 'cards' in the eyes of the game. Some people might deduct points from it.
Man, can't wait to randomly generate Buried Sun DiskBADCARDNAME!
Guardians of the Galaxy? (or 'of the Globe' if you've watched Invincible)
Edit: Ok, there's also DotA
Not talking about Malphite. And that boulder looks anything but evil, more like a neutral face.