Neither are super interesting, but I think the Mage one is better.
Cheese
Famous Pilots is the most interesting of the bunch, and it basically turns your Mech into a Sneed's Old Shredder. The problem is that amount of stats is pretty huge. I think Peculiar Pilots is more balanced.
Been a while since we've had a crab card, decided to make a versatile spell (not 100% on the cost and expansion):
Feedback, from oldest to newest:
anchorm4n
Nice flavor! Balance seems ok, as well. You can also target an enemy minion, if there's one hiding behind a taunt.
Demonxz95
Looks ok, but, as you pointed out on Discord, the fact that it's the same minion might not qualify.
AeroJulwin
Looks good flavor-wise, not sure about balance, since Rush is valued more than Taunt. You will also want to find new art for each of them, since all the pieces here are already in the game.
R
Not really a fan of any of them, though I will admit, I thought of making a Zilliax card. Ancient Spirit is probably the best of the bunch, though it should cost 1.
Wailor
That's interesting, but I don't really see connection between the buff and the minion summoned. Maybe if it was "Give a minion stats equal to those of a Beast from your deck that costs (3) or less. When it dies, summon that Beast from your deck.", but that's probably too clunky.
Arkasaur
Neat idea, and good flavor.
BloodMefist
I like the SHR version better, and I like it quite a bit!
Hordaki
Nice flavor, probably a bit expensive, might go to 4 (though it's hard to judge these mount cards).
linkblade91
Really nice ideas! I'd go for the Infernal option, though I think 4 mana would be better.
It's a matter of investment. Why start playing Mythgard when I invested so much time in, say, Hearthstone? IMO, if indie card games want to succeed, they need a different business model.
Didn’t have much time this week for feedback, sorry. Here’s two quick ones:
Show Spoiler
Neoguli: That is really strong for the cost. It’s a Yeti with Rush that potentially denies your opponent a board space. This is a 5 cost card, maybe even 6.
Swizard: This is basically a ‘Freeze any minion played by your opponent”, just reflavoured. That’s not necessarily a bad thing, but I’m not sure how powerful it is. I’d make it have 6 health
Any Play is also a summon, but a summon isn't necessarily a play. Plays only happen from hand, while summons are whenever it appears on the board.
Best example if Spectral Matron: As they are now, using it on a boat would make that boat would also draw you a card. If it's changed to Play, the draw doesn't happen.
First two ideas, on opposite ends of the spectrum. The first uses art from one of Dr. Boom, Mad Genius's Hero Powers, the second doesn't really fit Warrior.
KANSAS: I think the second wording works best. Not sure if the ability to tutor like that would make he card too strong.
Fedrion: Why not just make it 'Gain an empty Mana Crystal'? Balance-wise, it looks fine.
BasilAnguis: I really like the Rare version for some reason. You could call the card 'Rare Miner' or something similar. Maybe even make it from other classes.
Arkasaur: Like the flavor. Seems balanced compared to the Rogue plant. Rarity should probably be bigger.
BasilAnguis: I actually think this is a bit strong. A lot of Dragons are BIG, so giving them Rush means it can kill a lot of stuff. Not to mention Dragon synergy. But I also feel making it cost 2 would make it near unplayable.
anchorm4n: Balance is good, but flavor is really off. He doesn't look lazy, and nothing about the effect says it's lazy either.
grumpymonk: This is an interesting one! No way of knowing how strong the ability to mulligan is.
Demonxz95: This can be REALLY annoying! But the balance is probably fine.
I have a question - would dual class cards be allowed for these kinds of competitions? What restrictions would be on them?
My guess would be yes, but both halves must respect the rules (example: a Mage-Rogue spell can't be Frost or Arcane, since those are Mage schools). I remember during the plant comp that I wanted to make a Druid-Hunter card and wasn't allowed, since Druid was banned.
Wailor: Flavor-wise, I like Hibernate the most, though it might be on the weak side. Same for Purging Flame, it could easily cost 2 and deal 4, since it's minion only (I would've said 1 and 3, but then it's just a better Holy Smite). Forest Fire seems fine, since it's in Druid.
linkblade91: Cool idea, but it might get out of hand with
Quote From Author
Lothraxion the Redeemed
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Demonxz95: It works with the flavor, not so much the mechanic (there's nothing shadow-y about it). Balance-wise, the card seems fine, since it leaves your hero kinda vulnerable.
R: Felocity is absolutely busted, and doesn't really fit rogue at all. Magifincent (Magnifincent would work better) is alright, though I can't really think of a burn-loc deck in shaman (though an OTK deck with it would work).
anchorm4n: This is incredibly weak, you need to cast 3 spells AND pay 4 mana? This could cost 6 and loose the spell cast requirement, though that might loose some flavor. Alternatively, you could make the card cost 3, maybe 2, but that's a stretch.
Hordaki: Seems balanced, even if I initially thought it might be overcosted.
Got a few ideas, but I like this one the best. Not 100% on the flavou, and might make the Overload cost 3. Also, a rare sight for my cards: a custom watermark :P
Feedback:
Wailor
Interesting idea, but it kinda shuts down the rest of the highlander archetype. I guess you could make a deck where you draw all your cards, then use this and Academic Espionage as a finisher, but at that point just use double Augmented Elekk.
linkblade91
Rush version: Pretty cool card, and a great upgrade for Galakrond and the Sparks decks.
Twice version: Not as overpowered as one might think, since making a Highlander Combo deck is easier said than done. Though I wouldn't make it a Battlecry, but a passive effect.
Attack version: My least favorite, personally.
grumpymonk
Caria: Seems a little too strong. Maybe you could make it a passive effect?
Anduin: Kinda boring, though I wouldn't say it's overpowered.
anchorm4n
Cool effect, and there's a few demons that could really benefit from this effect. I like it!
Demonxz95
I prefer the weapon, mainly the one that only draws (lest we forget Patches, the Pirate). I think a 1/2 statline is good enough.
Support for thief Rogue. It's basically Azalina Soulthief, but cheaper and way slower. You opponent can also react to it.
Feedback:
Wailor
I think Grim Fortune is a lot stronger than at first glance, since it leave you start with a clean slate, which is VERY strong. I like Smart Investment a lot more, card looks good.
TheHoax91
Hmm, don't like this one. It's either really broken, or absolutely useless.
linkblade91
Delayed Commencement with Rush instead of Taunt. I'd say it's pretty good.
grumpymonk
Shrink Ray was an ok card as far as I recall, so a delayed version that prevents your opponent from playing it would probably also see play.
Demonxz95
The wording implies that you replay all the cards you play the turn it activates, which is… none. If you meant 'that you played last turn', this is probably a bit strong, even if you only have 7 mana to work with. I'd say it should probably cost 4 or 5. Rez Priest would absolutely love this.
Neoguli
Love the effect, but not sure it's legal for the comp.
Updated my cards:
More feedback:
Been a while since we've had a crab card, decided to make a versatile spell (not 100% on the cost and expansion):
Feedback, from oldest to newest:
It's a matter of investment. Why start playing Mythgard when I invested so much time in, say, Hearthstone? IMO, if indie card games want to succeed, they need a different business model.
Bethesda didn’t think it was worth it, so they stopped development
New idea, one that I really like:
Didn’t have much time this week for feedback, sorry. Here’s two quick ones:
Neoguli: That is really strong for the cost. It’s a Yeti with Rush that potentially denies your opponent a board space. This is a 5 cost card, maybe even 6.
Swizard: This is basically a ‘Freeze any minion played by your opponent”, just reflavoured. That’s not necessarily a bad thing, but I’m not sure how powerful it is. I’d make it have 6 health
You dare insult the daughter of Deathwing? (yes, that's Onyxia in disguise)
Is the speed of the Chronobreaks that Ekko creates random?
You know how some cards are pretty simple in concept, and maybe even a bit unassuming? Yeah, this ain't one!
Any Play is also a summon, but a summon isn't necessarily a play. Plays only happen from hand, while summons are whenever it appears on the board.
Best example if Spectral Matron: As they are now, using it on a boat would make that boat would also draw you a card. If it's changed to Play, the draw doesn't happen.
Essentially, it's a nerf.
First two ideas, on opposite ends of the spectrum. The first uses art from one of Dr. Boom, Mad Genius's Hero Powers, the second doesn't really fit Warrior.
Got two ideas for this comp:
Feedback for everyone's latest card:
linkblade91: Looks good! It's basically Call to Adventure, but for stats and the buff is now on a stick.
Wailor: I like Tempus Fugit more flavor-wise.
KANSAS: I think the second wording works best. Not sure if the ability to tutor like that would make he card too strong.
Fedrion: Why not just make it 'Gain an empty Mana Crystal'? Balance-wise, it looks fine.
BasilAnguis: I really like the Rare version for some reason. You could call the card 'Rare Miner' or something similar. Maybe even make it from other classes.
Arkasaur: Like the flavor. Seems balanced compared to the Rogue plant. Rarity should probably be bigger.
BasilAnguis: I actually think this is a bit strong. A lot of Dragons are BIG, so giving them Rush means it can kill a lot of stuff. Not to mention Dragon synergy. But I also feel making it cost 2 would make it near unplayable.
anchorm4n: Balance is good, but flavor is really off. He doesn't look lazy, and nothing about the effect says it's lazy either.
grumpymonk: This is an interesting one! No way of knowing how strong the ability to mulligan is.
Demonxz95: This can be REALLY annoying! But the balance is probably fine.
It's a Cho show after all!
My guess would be yes, but both halves must respect the rules (example: a Mage-Rogue spell can't be Frost or Arcane, since those are Mage schools). I remember during the plant comp that I wanted to make a Druid-Hunter card and wasn't allowed, since Druid was banned.
Got 2 ideas for Frost Warrior:
Feedback
Wailor: Flavor-wise, I like Hibernate the most, though it might be on the weak side. Same for Purging Flame, it could easily cost 2 and deal 4, since it's minion only (I would've said 1 and 3, but then it's just a better Holy Smite). Forest Fire seems fine, since it's in Druid.
linkblade91: Cool idea, but it might get out of hand with
.Demonxz95: It works with the flavor, not so much the mechanic (there's nothing shadow-y about it). Balance-wise, the card seems fine, since it leaves your hero kinda vulnerable.
R: Felocity is absolutely busted, and doesn't really fit rogue at all. Magifincent (Magnifincent would work better) is alright, though I can't really think of a burn-loc deck in shaman (though an OTK deck with it would work).
anchorm4n: This is incredibly weak, you need to cast 3 spells AND pay 4 mana? This could cost 6 and loose the spell cast requirement, though that might loose some flavor. Alternatively, you could make the card cost 3, maybe 2, but that's a stretch.
Hordaki: Seems balanced, even if I initially thought it might be overcosted.
Since this thread is here, might as well mention I've been using Postimg for a while now. Works pretty darn well.
Got a few ideas, but I like this one the best. Not 100% on the flavou, and might make the Overload cost 3. Also, a rare sight for my cards: a custom watermark :P
Feedback:
Twice version: Not as overpowered as one might think, since making a Highlander Combo deck is easier said than done. Though I wouldn't make it a Battlecry, but a passive effect.
Attack version: My least favorite, personally.
Anduin: Kinda boring, though I wouldn't say it's overpowered.
anchorm4n Uhm, I'm the one who made Copy Homework.
Jarvan IV: "May I have this Blade Dance?"
New idea:
Support for thief Rogue. It's basically Azalina Soulthief, but cheaper and way slower. You opponent can also react to it.
Feedback:
First idea:
Not super happy with the art, but I otherwise like how this one looks.