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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • Nice card to supplement the Sludge Barrel strategy. My guess is you'll discard or destroy this more often than not, hence it's free.

  • Love it! Sludge Barrels are Fel spells, so if you drop this and then burn a bunch of barrels, that's a good amount of damage and healing!

  • I'm here for it. A 3 cost Rush minion with enough health to survive trading is decent, even at only 1 attack. Plus it gives you SLUDGE!

  • I am excited to play SludgeLock. Lots of ways to generate sludge barrels (including Tram Mechanic, which we didn't really know how to evaluate when it was first revealed).

  • A really solid sustenance card. The healing/cost ratio is ok, but if it's free this is amazing.

  • Great card. Druids can always use more ramp, and this fits nicely on curve (or even coined out on turn 1). Plus the little guy is so cute!

  • Decent card, good stats for cost, plus a strong battlecry that will reliably trigger. And it can't go face, which keeps the power level reasonable.

  • This card is pretty nice. It reminds me of Capture Coldtooth Mine, where you get to choose high or low. Great concept, and will definitely help Dragon Druid be competitive.

  • So if you pull this off, you get to discover a dragon every turn, and discount it by 4? Am I reading that right? This seems really powerful, provided of course that you can stay alive long enough.

  • This card can feed the dragon synergy really well. It's on par with Arcane Intellect for cost and number of cards drawn, but better because it tutors dragons and buffs them.

  • Ok, so this card will effectively cost 0 just about every time you play it. But it's also just a 3/5 Taunt, so not incredibly impactful. I'm predicting that Death Knights and Paladins might start putting Cold Feet into decklists.

  • With enough dragons in hand, this card will be playable. Some of the other new cards add multiple dragons to your hand, so we might get somewhere with this. It's a pretty expensive whiff, though, if you aren't holding enough dragons.

  • Very excited for midrange Dragon Druid! Playing this card for 0 mana will feel very powerful and fun.

  • A really great turn 1 play, especially for a control deck that needs to last until it has enough mana to play it's big stuff. As a card overall, it's just ok.

  • This card has definite potential, although it needs a good target to be playable. Comparing it to Mortal Coil is fair, and that's a card that has seen a lot of play over the years.

  • Very strong card. Good stats on a taunt, with a great deathrattle (since Excavate looks quite good). Plus, multiple minion type synergies available.

  • Very reminiscent of Soulciologist Malicia, but probably more consistent. You'll always get the full board of rush minions, as long as you've excavated twice, as opposed to Malicia giving you a minion for each fragment in your deck. I think this card will be quite good.

  • With existing handbuffs, this can be ok. It's a decent amount of value overall, but I don't think it's a powerhouse unless you can buff it a lot.

  • Great card. 3 mana to immediately kill any minion (barring Divine Shield or Secrets, of course), with possibility of living to strike again. Also, at 3 mana, this can be summoned by Hidden Meaning or Saddle Up!.

  • Compared to Infest and Cybertech Chip, this is better in that it makes things on the board. It's still pretty mid, though.