Pezman
LV.16 ProComments
2,277 totalI'm not too clear on the "Switch" part. Is this like [card]Spitelash Siren[/card], so it will change to "After you play a spell, deal 2 damage and draw a naga"? I guess it might facilitate some kind of APM Demon …
I can see this being used for a lot of burst damage since you can discount it with [card]Load the Chamber[/card]. It's still just ok, though.
How big is the Naga pool right now? The smaller the better in order for this card to get you something you really want. But how many of those Naga are worth looking for? This card could be just ok.
Meh. I mean, I guess it's technically "free" since it costs 3 mana and gives you 3 discounts of 1 mana each. And it's nice that those discounts can carry over into future turns. But it's also just dealing 2 …
Pretty good card overall. Inexpensive, tutors a spell, and maybe double it. Too bad there are no Arcane spells with Quickdraw, which would make this card really shine.
Damn this card is strong! Remember [card]Powershot[/card]? Ok, maybe that card didn't see much play, but this costs 1 less, AND has a spell school, AND has the potential to hit all enemies, including the face.
Great card! Not only does this have the great effect of all secrets (being difficult to play around), but it punishes your opponent for using Quickdraw. I don't know, maybe that's bad, since they should be encouraging people to use …
Wow does this dunk on [card]Mask of C'Thun[/card], and that card was highly playable. Same exact effect, but for an extra 3 mana you get a 10 cost minion. I wonder if we'll see Big Spell Mage return to Standard?
I'm scratching my head on this one. Ok, you can discount a bunch of spells you've generated, but only down to 1. You cannot play this and [card]Sif[/card] on the same turn and still have mana left to sling spells. …
Great card! Excavating twice looks easy, you might even play this on curve. Even played later, it will be really impactful.
This seems bad. Generating a board of 3/2 minions is not a huge play, particularly in the late game, which is the only time you can really get enough of these to make it worthwhile. Can Mage buff minions in …
This card will be chosen often from Discover effects. I can also see it being run in decks that want to Excavate a lot, which might be a lot of Mages this cycle.
This one looks good to me. I think SludgeLock will be sweet and fun, and this will get those barrels firing off in no time.
Since there are several cards that specifically put sludge on the bottom of your deck, this will be good! However, we'll need to watch out for shuffling effects (like Plagues), because they will screw with what we put on the …
Nice card to supplement the Sludge Barrel strategy. My guess is you'll discard or destroy this more often than not, hence it's free.
Love it! Sludge Barrels are Fel spells, so if you drop this and then burn a bunch of barrels, that's a good amount of damage and healing!
I'm here for it. A 3 cost Rush minion with enough health to survive trading is decent, even at only 1 attack. Plus it gives you SLUDGE!
I am excited to play SludgeLock. Lots of ways to generate sludge barrels (including [card]Tram Mechanic[/card], which we didn't really know how to evaluate when it was first revealed).
A really solid sustenance card. The healing/cost ratio is ok, but if it's free this is amazing.
Great card. Druids can always use more ramp, and this fits nicely on curve (or even coined out on turn 1). Plus the little guy is so cute!