Plot Twist was useful outside of just the Quest. Finley is also a good comparison, and since he gets played pretty regularly, this should too. Also, this is neutral, which means Demon Hunters can run it.
I think card is going to be great. It's a better Plagiarize because you get to decide when to use it. It also beats Murozond the Infinite because you get copies of the cards rather than having them just played out with random targets. Great for snatching high value cards like Titans for use the following turn.
If elemental based decks are going to work in the upcoming meta, this card will carry them. It gives you access to older elementals, which could be fun, and it keeps the chain going from turn to turn.
Injured Blademaster had his time in the sun, but would not be playable in Standard today. However, if he had a repeatable AOE, he'd be awesome. This card is awesome.
This card would be great, except for the "damaged character" limitation. Obviously goes great with Injured Hauler, but less good when you want to target Crimson Clergy or Heartthrob. Definitely still good, though.
This is some nice, flexible removal. Remove a big target, or 2 smaller ones. The "bottle" synergizes with 1-cost Priest, if that's going to be a thing.
Love the concept, but summoning a bunch of 1/1s is pretty weak, even with Lifesteal. Can you buff the board or give them rush? I don't think Priest has a way to do that.
A 4/6 Taunt for free, or maybe for just 1-3 mana, is good. It's not great, though. I guess if you reduce it to 1 mana, then you can copy it with Pip the Potent.
I'm going with 3 stars here. Several new cards for Priest have this "1-cost" synergy, but it's too early to say if it will be competitive. The only thing I'm thinking right now is that it might make Astral Automaton good.
I actually like the Yogg nerf. The whole point of Yogg is casting random spells, and now he does this. Playing him for free always felt like cheating when I did it, and as Rogue, you can do it over and over.
Pretty good card, actually. Stats and cost are decent, and the free taunt is nice. It won't likely stick around for more than one turn, but if it does, great value.
There will definitely be some fringe scenarios where this is awesome, but more often it will be a dud. Easy to play around or silence, or just punch it and ignore.
Definitely the best of the 3 "partner" cards, if only because of its stats. The coin will be very useful if you get it. But again, will you get it consistently enough to bother putting this in your deck?
Ok, I think this card will be very playable because I'm excited by the buff possibilities. I realize that it's only a slight upgrade on Youthful Brewmaster, which no one uses. Some great targets include [Hearthstone Card (Theldorin the Lost) Not Found] and Nerubian Swarmguard, just to name two. Also, might be fun for scooping up minions generated by random summons (like Hidden Meaning or the Rogue Concoction that makes a 3-drop) and getting to use their battlecry.
Plot Twist was useful outside of just the Quest. Finley is also a good comparison, and since he gets played pretty regularly, this should too. Also, this is neutral, which means Demon Hunters can run it.
I think card is going to be great. It's a better Plagiarize because you get to decide when to use it. It also beats Murozond the Infinite because you get copies of the cards rather than having them just played out with random targets. Great for snatching high value cards like Titans for use the following turn.
If elemental based decks are going to work in the upcoming meta, this card will carry them. It gives you access to older elementals, which could be fun, and it keeps the chain going from turn to turn.
Injured Blademaster had his time in the sun, but would not be playable in Standard today. However, if he had a repeatable AOE, he'd be awesome. This card is awesome.
This card would be great, except for the "damaged character" limitation. Obviously goes great with Injured Hauler, but less good when you want to target Crimson Clergy or Heartthrob. Definitely still good, though.
This is some nice, flexible removal. Remove a big target, or 2 smaller ones. The "bottle" synergizes with 1-cost Priest, if that's going to be a thing.
Good card! It's Thrive in the Shadows (very playable card) on a stick, with the possibility of copying an opponent's card instead.
Love the concept, but summoning a bunch of 1/1s is pretty weak, even with Lifesteal. Can you buff the board or give them rush? I don't think Priest has a way to do that.
A 4/6 Taunt for free, or maybe for just 1-3 mana, is good. It's not great, though. I guess if you reduce it to 1 mana, then you can copy it with Pip the Potent.
I'm going with 3 stars here. Several new cards for Priest have this "1-cost" synergy, but it's too early to say if it will be competitive. The only thing I'm thinking right now is that it might make Astral Automaton good.
This is just ok. Getting a 4/4 for 4 is weak, but the hand-read can be nice. Plus, occasionally you'll get a copy of a nice deathrattle or something.
Jailer is unplayable now.
I actually like the Yogg nerf. The whole point of Yogg is casting random spells, and now he does this. Playing him for free always felt like cheating when I did it, and as Rogue, you can do it over and over.
Pretty good card, actually. Stats and cost are decent, and the free taunt is nice. It won't likely stick around for more than one turn, but if it does, great value.
There will definitely be some fringe scenarios where this is awesome, but more often it will be a dud. Easy to play around or silence, or just punch it and ignore.
Definitely the best of the 3 "partner" cards, if only because of its stats. The coin will be very useful if you get it. But again, will you get it consistently enough to bother putting this in your deck?
Agreed with Dapperdog, this card will fail in consistency. If it activates and is played on curve, it's great. If not though...
It's a strong battlecry, but not consistent enough to actually run. This could definitely be a nice pick off some discover effects.
What is the deal with snake oil? I'm so curious. Will there be a card that damages you for each snake oil in your deck?
Wow, for only 2 mana! Finally a payable Rager!
Nah, just kidding. But I'm glad they printed it, because the Rager gag needs to last forever.
Ok, I think this card will be very playable because I'm excited by the buff possibilities. I realize that it's only a slight upgrade on Youthful Brewmaster, which no one uses. Some great targets include [Hearthstone Card (Theldorin the Lost) Not Found] and Nerubian Swarmguard, just to name two. Also, might be fun for scooping up minions generated by random summons (like Hidden Meaning or the Rogue Concoction that makes a 3-drop) and getting to use their battlecry.