Pezman
LV.16 ProComments
2,277 totalDecent card, good stats for cost, plus a strong battlecry that will reliably trigger. And it can't go face, which keeps the power level reasonable.
This card is pretty nice. It reminds me of [card]Capture Coldtooth Mine[/card], where you get to choose high or low. Great concept, and will definitely help Dragon Druid be competitive.
So if you pull this off, you get to discover a dragon every turn, and discount it by 4? Am I reading that right? This seems really powerful, provided of course that you can stay alive long enough.
This card can feed the dragon synergy really well. It's on par with [card]Arcane Intellect[/card] for cost and number of cards drawn, but better because it tutors dragons and buffs them.
Ok, so this card will effectively cost 0 just about every time you play it. But it's also just a 3/5 Taunt, so not incredibly impactful. I'm predicting that Death Knights and Paladins might start putting [card]Cold Feet[/card] into decklists.
With enough dragons in hand, this card will be playable. Some of the other new cards add multiple dragons to your hand, so we might get somewhere with this. It's a pretty expensive whiff, though, if you aren't holding enough …
Very excited for midrange Dragon Druid! Playing this card for 0 mana will feel very powerful and fun.
A really great turn 1 play, especially for a control deck that needs to last until it has enough mana to play it's big stuff. As a card overall, it's just ok.
This card has definite potential, although it needs a good target to be playable. Comparing it to [card]Mortal Coil[/card] is fair, and that's a card that has seen a lot of play over the years.
Very strong card. Good stats on a taunt, with a great deathrattle (since Excavate looks quite good). Plus, multiple minion type synergies available.
Very reminiscent of [card]Soulciologist Malicia[/card], but probably more consistent. You'll always get the full board of rush minions, as long as you've excavated twice, as opposed to Malicia giving you a minion for each fragment in your deck. I think …
With existing handbuffs, this can be ok. It's a decent amount of value overall, but I don't think it's a powerhouse unless you can buff it a lot.
Great card. 3 mana to immediately kill any minion (barring Divine Shield or Secrets, of course), with possibility of living to strike again. Also, at 3 mana, this can be summoned by [card]Hidden Meaning[/card] or [card]Saddle Up![/card].
Compared to [card]Infest[/card] and [card]Cybertech Chip[/card], this is better in that it makes things on the board. It's still pretty mid, though.
I was going to give this 1 start, but then I saw [card]Saddle Up![/card], so I went to 2. This just seems really useless otherwise. I know Hunter has some handbuffs, and that's going to be relevant this expansion. But …
So best case scenario it's a 3/4 Taunt for 2 mana, plus you drew a spell. That's not bad, but it's also fairly low impact. It looks like Shamans are mostly going to be going Elemental this expansion, so I …
Solid card right here. Nice combination of low cost, bit of healing, plus Discover.
Looks ok, not super powerful. The buff is mid, the draw is nice. I will probably fit nicely in Elemental decks to help you keep playing elementals each turn.
Great AOE. Will clear most things, and leave you with a medium body. If you have some small minions, trade them into any enemies with more than 6 health and you should be good to go.
This card looks super good! The main drawback, as I see it, is that everyone's running [card]Rustrot Viper[/card], thanks to my boy [card]Ignis, the Eternal Flame[/card]. You may not get to swing that weapon more than once. On the other …