Comments
2,268 totalVery strong card. Good stats on a taunt, with a great deathrattle (since Excavate looks quite good). Plus, multiple minion type synergies available.
Very reminiscent of [card]Soulciologist Malicia[/card], but probably more consistent. You'll always get the full board of rush minions, as long as you've excavated twice, as opposed to Malicia giving you a minion for each fragment in your deck. I think …
With existing handbuffs, this can be ok. It's a decent amount of value overall, but I don't think it's a powerhouse unless you can buff it a lot.
Great card. 3 mana to immediately kill any minion (barring Divine Shield or Secrets, of course), with possibility of living to strike again. Also, at 3 mana, this can be summoned by [card]Hidden Meaning[/card] or [card]Saddle Up![/card].
Compared to [card]Infest[/card] and [card]Cybertech Chip[/card], this is better in that it makes things on the board. It's still pretty mid, though.
I was going to give this 1 start, but then I saw [card]Saddle Up![/card], so I went to 2. This just seems really useless otherwise. I know Hunter has some handbuffs, and that's going to be relevant this expansion. But …
So best case scenario it's a 3/4 Taunt for 2 mana, plus you drew a spell. That's not bad, but it's also fairly low impact. It looks like Shamans are mostly going to be going Elemental this expansion, so I …
Solid card right here. Nice combination of low cost, bit of healing, plus Discover.
Looks ok, not super powerful. The buff is mid, the draw is nice. I will probably fit nicely in Elemental decks to help you keep playing elementals each turn.
Great AOE. Will clear most things, and leave you with a medium body. If you have some small minions, trade them into any enemies with more than 6 health and you should be good to go.
This card looks super good! The main drawback, as I see it, is that everyone's running [card]Rustrot Viper[/card], thanks to my boy [card]Ignis, the Eternal Flame[/card]. You may not get to swing that weapon more than once. On the other …
You're not getting Overloaded by this card hardly ever, is my guess. There are so many Elementals, including cheap ones, plus your ability to Discover them in a few different ways, this card will be really good.
That's potentially 16 healing if the circumstances are right. And he has enough health to survive 4 attacks, depending on targets, obviously. Some decks will want to run this for sure, but other Elemental decks will just Discover this and …
My first thought on looking at a card like this is whether you can use it for lethal. Yeah, in a long, control match-up where you play an elemental every turn for 20 turns or so, this might make lethal, …
Since Excavate is looking to be pretty good, this card looks pretty good too. I think a lot of the treasures you can Excavate are fairly low cost (haven't looked at the list in a few days), so the discount …
Ooh, I like this card! Sure, it's just a 2/1 that maybe you can res a bunch of times. But it's such a coo concept, and in terms of value, maybe even pretty good! How many times will you be …
Taking an enemy minion can be a hugely powerful effect, but "random" makes this hard to use well. When there are only 2 enemy minions and you can choose, this gets pretty good. Heck, at only 3 health, you can …
This is basically [card]Possessifier[/card] without the body. Maybe slightly better since the summons are Undead. Maybe slightly worse as it needs a bit more board space. I think it's a good situational pick off Discover effects, probably not good enough …
I think this card could actually be really good. It's healthy enough to survive and give you multiple health buffs. Even if it dies, you still got 5 corpses (no, 6) and your opponent had to expend resources getting rid …
I genuinely enjoy these types of cards, even though sometimes you get a raw deal. Yes, I've played plenty of evolve Shaman in my time. This card is comparable to [card]Corpse Bride[/card], except the value is harder to predict. Instead …