Well, we all know how powerful card draw is, so this could maybe see play. It's very unlikely to ever survive a turn to draw you a second card, though.
This seems just ok to me. In the best of circumstances, you wipe out 2 enemy minions and develop a 2/2 for 3 mana. I'm seeing Reverberations getting played a lot nowadays, so this could be useful to ping the enemy's copy.
I like the flavor, and this will definitely make some memes, but I don't see running this in any competitive deck. You really don't want to risk burning your own stuff.
This is just nuts! All the Ogre-Gang ogres look playable and in most cases actually good, and getting them all back with Windfury will be huge. I could see myself crafting this card.
Damn good card! Sure, always a chance you'll get the keyword you want less, but I bet in most situations, either one would be good. Another ogre that doesn't just get automatically worse if you lose the coin toss.
Looks good! Finally some ogres that don't straight up suck due to the 50% thing. Depending on circumstances, you may WANT to swing with your face instead. Either way, you're getting your 3 damage in.
Ooh, imagine getting the hero attack buff while holding a Windfury weapon created by Ignis, the Eternal Flame?
Seems pretty good, but not overwhelming. Giving them Charge would obviously be something else. It's cheap, though, so there could be some impressive plays with this.
I'm giving this 3 stars until we know what the Snake Oil does. If there is a way to increase the damage it does, you'd be giving your opponent valuable resources. Why would you want to do that? It would make sense if this card had overly good stats for the cost (like many of Warlock's self-harm cards), but it doesn't.
I'm not too impressed by this. Dropping a cheap 8/8 is certainly nice, but it's not game changing. Plus, this requires quite a bit of set-up and will get totally screwed by Cold Feet.
Amazing card! Reasonably powerful effect, even better with hand buffing. But best of all, the flavor! Dude just flies in punching everybody! Can't wait!
I don't know, a card like this makes you want to run only minions that are good to summon 4/4 copies of, but then you can only run one copy of each or it won't go off. An 8 mana 5/5 needs to be more consistently good, and a legendary at that.
I loved the original Meteorologist. But that doesnt alter the fact that that card was shit, never played, and this card is basically just that. Too expensive and too inconsistent makes for a poor card indeed.
The only good thing I can see from this card is that it excavates. Depending on whether mage will run highlander, or whether excavate proves so wildly successful, this card might get a nod or be confined to meme class.
This card is actually way better than Meteorologist. It has an extra +1/+1, it always deals one more damage because of the generated card, and of course, it Excavates. It's still not good enough to be auto-included or anything, but it might be good enough to see play.
This has big potential, but it's really expensive. 5 mana for a 3/4, and you're probably not playing the drawn beast right away. If you run only a small, select group of large beasts that really want a discount, you run the risk of drawing them naturally before you can play this.
I'm going to go ahead and say that this card will be quite good. If I'm reading it right (no idea, as we've never had this wording on a card before), random murlocs will be added to your hand until you have 3 cards. If you play a murloc, another will be added, and if you have the mana to play another, you keep going. Anyone else think it might work like that?
Well, we all know how powerful card draw is, so this could maybe see play. It's very unlikely to ever survive a turn to draw you a second card, though.
It's a very powerful effect, but this can be killed so easily by so many things. It's like a secret, that's not really secret.
This seems just ok to me. In the best of circumstances, you wipe out 2 enemy minions and develop a 2/2 for 3 mana. I'm seeing Reverberations getting played a lot nowadays, so this could be useful to ping the enemy's copy.
I like the flavor, and this will definitely make some memes, but I don't see running this in any competitive deck. You really don't want to risk burning your own stuff.
Pretty good! With Quickdraw it's great, and you can Trade it, making it easier to Quickdraw it later.
Now we'll see if Bounty Board discount for EACH keyword. Probably not, but if it did, HOO BOY!
This is just nuts! All the Ogre-Gang ogres look playable and in most cases actually good, and getting them all back with Windfury will be huge. I could see myself crafting this card.
The least inspiring of the new ogres, but still better than Ogre Brute (I know that's not saying much).
Damn good card! Sure, always a chance you'll get the keyword you want less, but I bet in most situations, either one would be good. Another ogre that doesn't just get automatically worse if you lose the coin toss.
Looks good! Finally some ogres that don't straight up suck due to the 50% thing. Depending on circumstances, you may WANT to swing with your face instead. Either way, you're getting your 3 damage in.
Ooh, imagine getting the hero attack buff while holding a Windfury weapon created by Ignis, the Eternal Flame?
I can see this doing some pretty bonkers stuff, but not on its own. If you can give it stealth and/or copy it, the damage might start to add up.
Also, a great target for Elise, Badlands Savior.
Seems pretty good, but not overwhelming. Giving them Charge would obviously be something else. It's cheap, though, so there could be some impressive plays with this.
I'm giving this 3 stars until we know what the Snake Oil does. If there is a way to increase the damage it does, you'd be giving your opponent valuable resources. Why would you want to do that? It would make sense if this card had overly good stats for the cost (like many of Warlock's self-harm cards), but it doesn't.
I'm not too impressed by this. Dropping a cheap 8/8 is certainly nice, but it's not game changing. Plus, this requires quite a bit of set-up and will get totally screwed by Cold Feet.
Nothing too crazy here, and a 2 mana 1/1 is just bad. But Excavate looks like a useful keyword, so this should see some play.
Amazing card! Reasonably powerful effect, even better with hand buffing. But best of all, the flavor! Dude just flies in punching everybody! Can't wait!
I don't know, a card like this makes you want to run only minions that are good to summon 4/4 copies of, but then you can only run one copy of each or it won't go off. An 8 mana 5/5 needs to be more consistently good, and a legendary at that.
This card is actually way better than Meteorologist. It has an extra +1/+1, it always deals one more damage because of the generated card, and of course, it Excavates. It's still not good enough to be auto-included or anything, but it might be good enough to see play.
This has big potential, but it's really expensive. 5 mana for a 3/4, and you're probably not playing the drawn beast right away. If you run only a small, select group of large beasts that really want a discount, you run the risk of drawing them naturally before you can play this.
Solid card right here! Beefy rush minion with an added bonus. Plus, there is mech synergy in Standard right now.
I'm going to go ahead and say that this card will be quite good. If I'm reading it right (no idea, as we've never had this wording on a card before), random murlocs will be added to your hand until you have 3 cards. If you play a murloc, another will be added, and if you have the mana to play another, you keep going. Anyone else think it might work like that?