Pezman
LV.16 ProComments
2,277 totalGood card! It's [card]Thrive in the Shadows[/card] (very playable card) on a stick, with the possibility of copying an opponent's card instead.
Love the concept, but summoning a bunch of 1/1s is pretty weak, even with Lifesteal. Can you buff the board or give them rush? I don't think Priest has a way to do that.
A 4/6 Taunt for free, or maybe for just 1-3 mana, is good. It's not great, though. I guess if you reduce it to 1 mana, then you can copy it with [card]Pip the Potent[/card].
I'm going with 3 stars here. Several new cards for Priest have this "1-cost" synergy, but it's too early to say if it will be competitive. The only thing I'm thinking right now is that it might make [card]Astral Automaton[/card] …
This is just ok. Getting a 4/4 for 4 is weak, but the hand-read can be nice. Plus, occasionally you'll get a copy of a nice deathrattle or something.
Jailer is unplayable now.
I actually like the Yogg nerf. The whole point of Yogg is casting random spells, and now he does this. Playing him for free always felt like cheating when I did it, and as Rogue, …
Pretty good card, actually. Stats and cost are decent, and the free taunt is nice. It won't likely stick around for more than one turn, but if it does, great value.
There will definitely be some fringe scenarios where this is awesome, but more often it will be a dud. Easy to play around or silence, or just punch it and ignore.
Definitely the best of the 3 "partner" cards, if only because of its stats. The coin will be very useful if you get it. But again, will you get it consistently enough to bother putting this in your deck?
Agreed with Dapperdog, this card will fail in consistency. If it activates and is played on curve, it's great. If not though...
It's a strong battlecry, but not consistent enough to actually run. This could definitely be a nice pick off some discover effects.
What is the deal with snake oil? I'm so curious. Will there be a card that damages you for each snake oil in your deck?
Wow, for only 2 mana! Finally a payable Rager!
Nah, just kidding. But I'm glad they printed it, because the Rager gag needs to last forever.
Ok, I think this card will be very playable because I'm excited by the buff possibilities. I realize that it's only a slight upgrade on [card]Youthful Brewmaster[/card], which no one uses. Some great targets include [card]Theldorin the Lost[/card] and [card]Nerubian …
Well, we all know how powerful card draw is, so this could maybe see play. It's very unlikely to ever survive a turn to draw you a second card, though.
It's a very powerful effect, but this can be killed so easily by so many things. It's like a secret, that's not really secret.
This seems just ok to me. In the best of circumstances, you wipe out 2 enemy minions and develop a 2/2 for 3 mana. I'm seeing [card]Reverberations[/card] getting played a lot nowadays, so this could be useful to ping the …
I like the flavor, and this will definitely make some memes, but I don't see running this in any competitive deck. You really don't want to risk burning your own stuff.
Pretty good! With Quickdraw it's great, and you can Trade it, making it easier to Quickdraw it later.
Now we'll see if [card]Bounty Board[/card] discount for EACH keyword. Probably not, but if it did, HOO BOY!
This is just nuts! All the Ogre-Gang ogres look playable and in most cases actually good, and getting them all back with Windfury will be huge. I could see myself crafting this card.