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sinti

Senior Writer
Joined 10/20/2018 Achieve Points 2080 Posts 2807

sinti's Comments

  • Note: Do not use the regular hearthcards link to post your card. The image will disappear after 3 days! Either generate permanent link on HC, or host your card on imgur or similar site!

  • Note: Do not use the regular hearthcards link to post your card(s). The image will disappear after 3 days! Either generate permanent link on HC, or host your card on imgur or similar site!

  • Quote From GrobiUnfug

    Could you changed my username to GrobiUnfug.

    There was a typing error. 

    Done.

  • Quote From frenzy
    Quote From sinti

    Notifications are not implemented just yet. But they are one of the top priority things we want to bring to you asap.

    The best you can do for now is to go to your profile and under Threads tab, you can see in which threads did you respond and you can go and check those threads. Sadly that is it for now. But notifications should be in real soon.

    This only shows the threads started, not the ones participated in. Is there a way to see my replies?

    Oh, my bad! Sorry, i thought it included threads you post in, but makes sense it wouldnt, since we dont track that yet .. duh!

  • Quote From Trimutius

    Infinite Primordial Glyph is pretty op... Cyclone mage is even more insane now... You can even try for fun double quest mage in wild...

    That would be probably SUUUUUUUUUUUPER slow, since you cant have two quests equipped at once.

    In reply to Raid the Sky Temple
  • Quote From Horus

    Hey there Fluxx,

    I noticed that we actually have an achievement count in our profile, but can we navigate an actual list or see what we earned so far or more generally speaking how does it work? From what I can tell, it is probably linked to the site different tab and menu, inviting us to explore the different functionalities available, but how do we know what to search for or what we already achieved? I apologize in advance if you were already planing on briefing the community about it in some upcoming post and I'm just too hasty ^^ 

    Thanks

    Achievements are not fully implemented yet. The counter is there, but that is about it. Flux was testing some functionality. Wait a little bit longer ;-)

    In reply to Site Achievements
  • Quote From Tox

    This is definetly going to see play. Drygulch Jailor saw play from time to time, and this is litterally a jacked up version of it.

    The Silver Hand synergy with Jailor was no small part of why that card saw play, but that isnt to say that this cant fill a similar function for sure and can bring a little bit more punch faster, not only cause of the increased stats, but cause you dont have to wait for the Queen to die to get them.

  • Quote From AliRadicali

    I assume the minion gets the buff but the wording is a bit ambiguous. Would be jaw-droppingly good if it gave the player attack damage.

    The wording is consistent with other cards Flesheating Ghoul as opposed to Savage Combatant, so yeah, no giving your hero permanent attack damage lol.

  • Faceless Rager, Twilight Drake, dragon control pally inc! :D

  • - NEW CARDS -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Brazen Zealot (3): Decent 1-drop, but nothing special.

    Salhet's Pride (4): Very draft dependant and even then it is kinda slow. It can work in some decks and paladins dont have that much card draw, but i dont think this will perform well in arena on average.

    Sandwasp Queen (2): Pretty bad stats for a 2-drop, but the token generation saves it. Drygulch Jailor was a playable card, this is better in terms of temp and vs non-ping classes. Should perform rather ok. Even forcing 3 pings out of your opponent might just be worth it.

  • Did it with Shaman finally at 38:20 lol.

    Was actually rather funny run. In first game, i managed to change all my minions to Tunnel Troggs. I was feeling pretty good about it, for about a second. I had one Overload card in my deck and didnt get offered another one until like 4th boss. But the one Feral Spirit i did have, i got relatively often, the deck was small after all, so it was kinda working out. At worse i had a 1-drop to evolve twice next turn rather consitently.

    I won the game vs Rag by changing all my minions second time to Lifedrinkers for the face damage at one point. Could not compete with the value and dmg Rag was putting out, so i went yolo. He was making some stupid face hits with the weapon into my few high attack minions, so i just leaned into the smorc and it paid off :)

  • Notifications are not implemented just yet. But they are one of the top priority things we want to bring to you asap.

    The best you can do for now is to go to your profile and under Threads tab, you can see in which threads did you respond and you can go and check those threads. Sadly that is it for now. But notifications should be in real soon.

  • - NEW CARD -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Psychopomp (1): This card is probably gonna be as good as Onyx Bishop. Yes, its stats are complete crap, but it is cheaper and will bring the resurrected minion back one more time. This will make for one sticky board.

  • Bought views in a nutshell haha. But congrats! :)

    In reply to free packs
  • Yeah, turn times are the same for you and your opponent. Animations times are not, or rather animation times can go well over the turn limit, but all plays would had to be done within the turn limit. So your opponent is not cheating, just the game does not have another way to resolve the actions then to play out every animation and it takes time ;-)

    In the past this could have been abused, the animation would actually eat up time from your turn instead, but shouldnt be an issue anymore, as Thonson said.

  • Good job! Portal is an interesting mechanic, but maybe a bit complex for HS standards. Like you could play different Portal cards and have the effects "banked up" in certain situations, then it could become very confusing, for both your and your opponent, what do you have in store actually :) I get that by specifying "minion/spell/card" you open up more ways to design your cards or balance them, but at the same time you open up yourself to more confusion. If it was just "a card", then the next card would always consume the Portal ability and would not be possible to have it saved up for several turns until you finally play a spell for example, by which point neither you, nor your opponent might count on that no more lol. But i like your cards overall, so keep doing what ur doing ;-)

  • - NEW CARD -

    1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible


    Plague of Madness (2): I am not sure how will this card perform, but at first glance this looks like super strong tempo card. Yes, you are giving your opponent a way to kill off two of your minions, but can he really afford the face hits? If you are playing fast tempo rogue as you should, i think this should give you more advantage than it gives to your opponent, more so cause you are the one dictating when the weapons come into play.

  • What do you mean? Warlock is part of EVIL league represented by Rafaam himself :o

    In reply to The Odd One Out
  • Quote From dib

    I don't get it, isn't it Inner Fire that's the problem? And attack-health swappers, I guess

    Hardly, you have Topsy Turvy and like three neutral minions that swap stats. Inner Fire can be (easilly) replaced for the combo.

    They said that since Divine Spirit is a thing, we are likely to see 6/4 minion than a 4/6 for priest for example. So that card is apparently restricting design space already. I dont know if i see it as a problem personally, but w/e.