Wild Bloodstinger - 1 - The downside is so minimal because of the high health stat. The chances are good that this trades at least 2 for 1 with the potential for more than that. Late game you could drop this without pulling something from your opponent's hand, completely negating the downside. There will certainly be times when RNGesus frowns upon you and pulls a poison minion but this monster will be well worth drafting.
I like we have kinda very different view of this card :) I guess i didnt count the top deck war scenario where it would be amazing, but the argument about trading 2 for 1 is what i dont consider a factor, cause technically you are trading for 2 cards, yes, but your opponent is not losing tempo for that, since he didnt have to spend mana playing that minion Bloodstinger summoned. Look at it this way, would we draft 6 mana 6/4 Battlecry: Discard a minion from your opponent's hand? Yes, probably. But the chance to summon something like Burly Shovelfist makes me worried and do i really want to test my luck?
I mean this is a card that only playtesting will tell us how good or bad it is. Looking forward testing it :)
I have a serious question - would there be a difference, if the Murmy had a Deathrattle: Summon a different 1/1 murloc? What's the benefit of giving this minion reborn in comparison to the aforementioned example?
[edit] I think I got my answer - reborn synergy cards. Sooo nvm. Cool and strong card, shame that Possessed Villager gets power creeped with every single expansion.
Obviously the flavor of the set and synergy. They made a new keyword, why create an extra token and do "boring" deathrattle, when they can make a Reborn minion :) And if you meant summon a 1/1 copy of a random murloc, that would be OP as hell for a 1-drop.
Also, about power creep over Possessed Villager, yes and no. Obviously Reborn is not deathrattle, those keywords have different synergy and saying one is better than other might not be true in every situation. On average, they are the same, in reality, they are different enough.
Scarlet Webweaver (2): A bit understated 6-drop, but very powerful effect, which could very well let you play another minion on the same turn. The only problem is, you have to have a beast in your hand, which might or might not be a problem. Even if you draft plenty of them, as a hunter, you generally go through your cards very fast, so this card might misfire sometimes. I still thing that it will be a very powerful play most of the time tho.
Wild Bloodstinger (3): Huge statline, but after the battlecry, you might not even be left with Boulderfist Ogre. It can deny some battlecries, but this is still way too RNG for my taste. You are not getting anything that amazing where the cost might be you put yourself into a worse position; or even lose the game outright. The card is playable, but just way too risky for my taste.
Hidden Oasis (1): Incredibly strong card thanks to its versatility. You can choose to play a good taunt minion, or you can heal. Premium stuff.
I'm not even sure the Overkill Mechanic works this way ...
If an area of effect card with Overkill destroys multiple characters at the same time, the Overkill effect will trigger for each character killed.
Cards can only activate their Overkill effects on the controlling player's turn.
Overkill effects on minions can trigger regardless of if the attacking minion survives or not.[4][5] For example, if a Sightless Ranger attacks and kills Huffer, the Ranger dies but its Overkill triggers, summoning two Bats.
Overkill effects can trigger by dealing excess damage to a hero. Ordinarily the effect is cosmetic, since one player has just won the game (so, for example, you might see a Devilsaur get summoned just as the hero dies). However, in principle, this could have an effect on the outcome — for example, if an Overkill effect destroyed the other hero as well, resulting in a tie game.
So i think it will not work - and i also think i tested something like this with Ticket Scalper - if my opponent is attacking my Scalper the Overkill does not trigger if i remember correctly as it should be so i'm not exactly sure if the mentioned Bees into Linecracker would work ... sure it is your turn but i guess the minion with overkill has to attack and not be attacked
Peter Whalen confirmed that it will work as ppl expect, so yeah ...
Also for the purposes of other combos, it is good to know that the bees will take up board space, so if you target Ironhide Direhorn, you will only get two 5/5s on an empty board since 4 bees are taking up the board space in the moment of the generation.
Expired Merchant (1): Pretty much does not matter what you discard, you will get good value back. Only problem is that it is a really crappy stat line, so you cant be really happy playing it on curve. There arent that many silence/transform effects and if your opponent is spending those resources on a 2/1 minion, id say the discard was already worth it.
Heh, a bit flawed logic mister. For example Fire Plume Phoenix also says "2" not "two" and is not affected by Spell Damage :) Maybe if they were affected by Minion Damage hehe :)
Dinotamer Brann (4): Literally unplayable card without the battlecry goin off. It could happen, you could aim for it, if you draft it early and could become your win condition, but that aint gonna happen often. Also Hunter does not have that many good cards to choose from, so you def want to get duplicates.
Elise the Enlightened (3): Ok stats for the cost, so even without the ability she is playable. You probably wont be building your deck around her, but could be a nice value boost in a longer game, where you might have already drawn all them duplicates you had.
Reno the Relicologist (4): Barely playable stats for the cost, but better than Brann. Mage could definitely try going highlander route, there is a lot of cards to pick from and playing Reno will always net you a powerful tempo turn, could be worth it, but who knows.
Sir Finley of the Sands (3): Vanilla 2-drop with an upside, there are worse legendaries. Murloc tribe can come in handy as well.
Armagedillo (2): Very decent taunt with a very powerful ability. Obviously the ability will not proc that often or on that many minions, but even just one hit is good enough. And even zero hits the stats on the card alone with a taunt are good enough. So it can only get better.
But I seem to have a problem, because I’m using my iPad, I am unable to scroll all the way down to the subcategories of forums, I’m able to scroll a bit down butthen it “bounces” me back up.
Have a nice day.
Hi, yeah, we know about this issue. Flux is finalizing a new nav menu that should have better responsiveness on mobile, thus on tablets too.
Btw, try using Quote instead of Reply to keep the flow of a conversation, especially when it is in a thread where several ppl talk about different things. Makes it a lot easier to follow the conversation for basically everyone ;-)
This can work, sure ... but what is the point? You dont want to use your hero power as an aggro deck anyway lol, upgraded or not.
I like we have kinda very different view of this card :) I guess i didnt count the top deck war scenario where it would be amazing, but the argument about trading 2 for 1 is what i dont consider a factor, cause technically you are trading for 2 cards, yes, but your opponent is not losing tempo for that, since he didnt have to spend mana playing that minion Bloodstinger summoned. Look at it this way, would we draft 6 mana 6/4 Battlecry: Discard a minion from your opponent's hand? Yes, probably. But the chance to summon something like Burly Shovelfist makes me worried and do i really want to test my luck?
I mean this is a card that only playtesting will tell us how good or bad it is. Looking forward testing it :)
Obviously the flavor of the set and synergy. They made a new keyword, why create an extra token and do "boring" deathrattle, when they can make a Reborn minion :) And if you meant summon a 1/1 copy of a random murloc, that would be OP as hell for a 1-drop.
Also, about power creep over Possessed Villager, yes and no. Obviously Reborn is not deathrattle, those keywords have different synergy and saying one is better than other might not be true in every situation. On average, they are the same, in reality, they are different enough.
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Scarlet Webweaver (2): A bit understated 6-drop, but very powerful effect, which could very well let you play another minion on the same turn. The only problem is, you have to have a beast in your hand, which might or might not be a problem. Even if you draft plenty of them, as a hunter, you generally go through your cards very fast, so this card might misfire sometimes. I still thing that it will be a very powerful play most of the time tho.
Wild Bloodstinger (3): Huge statline, but after the battlecry, you might not even be left with Boulderfist Ogre. It can deny some battlecries, but this is still way too RNG for my taste. You are not getting anything that amazing where the cost might be you put yourself into a worse position; or even lose the game outright. The card is playable, but just way too risky for my taste.
Hidden Oasis (1): Incredibly strong card thanks to its versatility. You can choose to play a good taunt minion, or you can heal. Premium stuff.
What the actual .... what? Holy hell.
Untapped Potential, Lucentbark, Lifeweaver. Heal Druid might become a reality.
Peter Whalen confirmed that it will work as ppl expect, so yeah ...
Also for the purposes of other combos, it is good to know that the bees will take up board space, so if you target Ironhide Direhorn, you will only get two 5/5s on an empty board since 4 bees are taking up the board space in the moment of the generation.
I dont see why it wouldnt (although Blizzard spaghetti code) :)
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Murmy (3): Basically murloc Mecharoo. Pretty good.
And you get a Jeklik and you get a Jeklik, everybody gets a High Priestess Jeklik! :D
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Expired Merchant (1): Pretty much does not matter what you discard, you will get good value back. Only problem is that it is a really crappy stat line, so you cant be really happy playing it on curve. There arent that many silence/transform effects and if your opponent is spending those resources on a 2/1 minion, id say the discard was already worth it.
Oh, Alex! Thats what was missing. Yup, this will be a thing. Im gonna go and theorycraft the deck right now lol!
Heh, a bit flawed logic mister. For example Fire Plume Phoenix also says "2" not "two" and is not affected by Spell Damage :) Maybe if they were affected by Minion Damage hehe :)
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Dinotamer Brann (4): Literally unplayable card without the battlecry goin off. It could happen, you could aim for it, if you draft it early and could become your win condition, but that aint gonna happen often. Also Hunter does not have that many good cards to choose from, so you def want to get duplicates.
Elise the Enlightened (3): Ok stats for the cost, so even without the ability she is playable. You probably wont be building your deck around her, but could be a nice value boost in a longer game, where you might have already drawn all them duplicates you had.
Reno the Relicologist (4): Barely playable stats for the cost, but better than Brann. Mage could definitely try going highlander route, there is a lot of cards to pick from and playing Reno will always net you a powerful tempo turn, could be worth it, but who knows.
Sir Finley of the Sands (3): Vanilla 2-drop with an upside, there are worse legendaries. Murloc tribe can come in handy as well.
Hi, Mill Mage archetype added ;-)
I believe we talked about doing this at some point, or some variation of that. But good to see that ppl would be actually interested in it :)
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Armagedillo (2): Very decent taunt with a very powerful ability. Obviously the ability will not proc that often or on that many minions, but even just one hit is good enough. And even zero hits the stats on the card alone with a taunt are good enough. So it can only get better.
Predict cards based on their art from the reveal schedule. Simple as that! :)
Here, i will start us off. You can just post the name, effect, stats if you dont want to create a card tho.
Note: Dont use regular Hearthcards link to post your card(s), it will expire after 3 days! Generate a permanent link or host your card on imgur etc.
Hi, yeah, we know about this issue. Flux is finalizing a new nav menu that should have better responsiveness on mobile, thus on tablets too.
Btw, try using Quote instead of Reply to keep the flow of a conversation, especially when it is in a thread where several ppl talk about different things. Makes it a lot easier to follow the conversation for basically everyone ;-)
Interesting cards.