So I'm cool with it. They know it could be an issue. They already looked into it. They understand their stance and know they could be wrong. They are ready to fix it if they are wrong.
Just imagine if every gaming company had THAT last line of sentences as a main philosophy.
Yes, that would be indeed awesome. Tho dont get too hyped about their "policy", while they improved their behavior in the past year or so, they still have a long road ahead of them to show us that they are willing to do the hard changes on the fly and "in time".
Got to 19 minutes.. heard some people got 11 minutes the APM is real.
Of course with dr. boom and hand of rafaam
I find that hard to believe, even if you are the best HS player, the best fast reader and have the quickest hands in the world, the time between the games sill on itself take several minutes and then the bosses take time playing out their turns, and 8 bosses, that will stack up. And if you are using Hand of Rafaam "tactic", the animations will slow it down too. You would have to be winning like on T3 vs every boss and maybe even that wont make 11 minutes. I call BS. Around 20 i can believe, 11 i do not.
Bazaar Mugger (1): Lots of value in this card. Removal and card advantage. Often it will be able to survive the trade and even if it didnt, you get an extra minion out of it. Wow.
Heh, to be honest, i didnt even notice it until now lol ... apparently, this is the picture in the background :) Lets see if Flux can give you some kind of answer why its there and if he would consider removing it or swapping it for something else.
Wild Bloodstinger - 1 - The downside is so minimal because of the high health stat. The chances are good that this trades at least 2 for 1 with the potential for more than that. Late game you could drop this without pulling something from your opponent's hand, completely negating the downside. There will certainly be times when RNGesus frowns upon you and pulls a poison minion but this monster will be well worth drafting.
I like we have kinda very different view of this card :) I guess i didnt count the top deck war scenario where it would be amazing, but the argument about trading 2 for 1 is what i dont consider a factor, cause technically you are trading for 2 cards, yes, but your opponent is not losing tempo for that, since he didnt have to spend mana playing that minion Bloodstinger summoned. Look at it this way, would we draft 6 mana 6/4 Battlecry: Discard a minion from your opponent's hand? Yes, probably. But the chance to summon something like Burly Shovelfist makes me worried and do i really want to test my luck?
I mean this is a card that only playtesting will tell us how good or bad it is. Looking forward testing it :)
I have a serious question - would there be a difference, if the Murmy had a Deathrattle: Summon a different 1/1 murloc? What's the benefit of giving this minion reborn in comparison to the aforementioned example?
[edit] I think I got my answer - reborn synergy cards. Sooo nvm. Cool and strong card, shame that Possessed Villager gets power creeped with every single expansion.
Obviously the flavor of the set and synergy. They made a new keyword, why create an extra token and do "boring" deathrattle, when they can make a Reborn minion :) And if you meant summon a 1/1 copy of a random murloc, that would be OP as hell for a 1-drop.
Also, about power creep over Possessed Villager, yes and no. Obviously Reborn is not deathrattle, those keywords have different synergy and saying one is better than other might not be true in every situation. On average, they are the same, in reality, they are different enough.
Scarlet Webweaver (2): A bit understated 6-drop, but very powerful effect, which could very well let you play another minion on the same turn. The only problem is, you have to have a beast in your hand, which might or might not be a problem. Even if you draft plenty of them, as a hunter, you generally go through your cards very fast, so this card might misfire sometimes. I still thing that it will be a very powerful play most of the time tho.
Wild Bloodstinger (3): Huge statline, but after the battlecry, you might not even be left with Boulderfist Ogre. It can deny some battlecries, but this is still way too RNG for my taste. You are not getting anything that amazing where the cost might be you put yourself into a worse position; or even lose the game outright. The card is playable, but just way too risky for my taste.
Hidden Oasis (1): Incredibly strong card thanks to its versatility. You can choose to play a good taunt minion, or you can heal. Premium stuff.
I'm not even sure the Overkill Mechanic works this way ...
If an area of effect card with Overkill destroys multiple characters at the same time, the Overkill effect will trigger for each character killed.
Cards can only activate their Overkill effects on the controlling player's turn.
Overkill effects on minions can trigger regardless of if the attacking minion survives or not.[4][5] For example, if a Sightless Ranger attacks and kills Huffer, the Ranger dies but its Overkill triggers, summoning two Bats.
Overkill effects can trigger by dealing excess damage to a hero. Ordinarily the effect is cosmetic, since one player has just won the game (so, for example, you might see a Devilsaur get summoned just as the hero dies). However, in principle, this could have an effect on the outcome — for example, if an Overkill effect destroyed the other hero as well, resulting in a tie game.
So i think it will not work - and i also think i tested something like this with Ticket Scalper - if my opponent is attacking my Scalper the Overkill does not trigger if i remember correctly as it should be so i'm not exactly sure if the mentioned Bees into Linecracker would work ... sure it is your turn but i guess the minion with overkill has to attack and not be attacked
Peter Whalen confirmed that it will work as ppl expect, so yeah ...
Also for the purposes of other combos, it is good to know that the bees will take up board space, so if you target Ironhide Direhorn, you will only get two 5/5s on an empty board since 4 bees are taking up the board space in the moment of the generation.
Expired Merchant (1): Pretty much does not matter what you discard, you will get good value back. Only problem is that it is a really crappy stat line, so you cant be really happy playing it on curve. There arent that many silence/transform effects and if your opponent is spending those resources on a 2/1 minion, id say the discard was already worth it.
Heh, a bit flawed logic mister. For example Fire Plume Phoenix also says "2" not "two" and is not affected by Spell Damage :) Maybe if they were affected by Minion Damage hehe :)
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Desert Obelisk (5): Unplayable card. You will never have 3 of these in arena. And if you by some miracle do, you already won anyway.
Riftcleaver (1): Wow. That is one insane card. Obliterate on a stick, literally. Demon tag matters too for bonus synergy. Just wow.
Yes, that would be indeed awesome. Tho dont get too hyped about their "policy", while they improved their behavior in the past year or so, they still have a long road ahead of them to show us that they are willing to do the hard changes on the fly and "in time".
He meant in game lol. Probably didnt understand what you were asking for :)
We plan adding this option as a filter in the future, but dont have exact ETA.
I find that hard to believe, even if you are the best HS player, the best fast reader and have the quickest hands in the world, the time between the games sill on itself take several minutes and then the bosses take time playing out their turns, and 8 bosses, that will stack up. And if you are using Hand of Rafaam "tactic", the animations will slow it down too. You would have to be winning like on T3 vs every boss and maybe even that wont make 11 minutes. I call BS. Around 20 i can believe, 11 i do not.
Probably Blizzard, since they had it on the official site wrong. Doubt the Japanese site would just publicly blame Blizzard for their own fuck up.
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Bazaar Mugger (1): Lots of value in this card. Removal and card advantage. Often it will be able to survive the trade and even if it didnt, you get an extra minion out of it. Wow.
Heh, to be honest, i didnt even notice it until now lol ... apparently, this is the picture in the background :) Lets see if Flux can give you some kind of answer why its there and if he would consider removing it or swapping it for something else.
This can work, sure ... but what is the point? You dont want to use your hero power as an aggro deck anyway lol, upgraded or not.
I like we have kinda very different view of this card :) I guess i didnt count the top deck war scenario where it would be amazing, but the argument about trading 2 for 1 is what i dont consider a factor, cause technically you are trading for 2 cards, yes, but your opponent is not losing tempo for that, since he didnt have to spend mana playing that minion Bloodstinger summoned. Look at it this way, would we draft 6 mana 6/4 Battlecry: Discard a minion from your opponent's hand? Yes, probably. But the chance to summon something like Burly Shovelfist makes me worried and do i really want to test my luck?
I mean this is a card that only playtesting will tell us how good or bad it is. Looking forward testing it :)
Obviously the flavor of the set and synergy. They made a new keyword, why create an extra token and do "boring" deathrattle, when they can make a Reborn minion :) And if you meant summon a 1/1 copy of a random murloc, that would be OP as hell for a 1-drop.
Also, about power creep over Possessed Villager, yes and no. Obviously Reborn is not deathrattle, those keywords have different synergy and saying one is better than other might not be true in every situation. On average, they are the same, in reality, they are different enough.
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Scarlet Webweaver (2): A bit understated 6-drop, but very powerful effect, which could very well let you play another minion on the same turn. The only problem is, you have to have a beast in your hand, which might or might not be a problem. Even if you draft plenty of them, as a hunter, you generally go through your cards very fast, so this card might misfire sometimes. I still thing that it will be a very powerful play most of the time tho.
Wild Bloodstinger (3): Huge statline, but after the battlecry, you might not even be left with Boulderfist Ogre. It can deny some battlecries, but this is still way too RNG for my taste. You are not getting anything that amazing where the cost might be you put yourself into a worse position; or even lose the game outright. The card is playable, but just way too risky for my taste.
Hidden Oasis (1): Incredibly strong card thanks to its versatility. You can choose to play a good taunt minion, or you can heal. Premium stuff.
What the actual .... what? Holy hell.
Untapped Potential, Lucentbark, Lifeweaver. Heal Druid might become a reality.
Peter Whalen confirmed that it will work as ppl expect, so yeah ...
Also for the purposes of other combos, it is good to know that the bees will take up board space, so if you target Ironhide Direhorn, you will only get two 5/5s on an empty board since 4 bees are taking up the board space in the moment of the generation.
I dont see why it wouldnt (although Blizzard spaghetti code) :)
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Murmy (3): Basically murloc Mecharoo. Pretty good.
And you get a Jeklik and you get a Jeklik, everybody gets a High Priestess Jeklik! :D
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Expired Merchant (1): Pretty much does not matter what you discard, you will get good value back. Only problem is that it is a really crappy stat line, so you cant be really happy playing it on curve. There arent that many silence/transform effects and if your opponent is spending those resources on a 2/1 minion, id say the discard was already worth it.
Oh, Alex! Thats what was missing. Yup, this will be a thing. Im gonna go and theorycraft the deck right now lol!
Heh, a bit flawed logic mister. For example Fire Plume Phoenix also says "2" not "two" and is not affected by Spell Damage :) Maybe if they were affected by Minion Damage hehe :)