Splitting Axe (3): Interesting card, weapon is always good, but this is a kinda bad weapon just for the stats. The battlecry can be a an advantage or a disadvantage. Dream scenario is to copy something like Nightmare Amalgam on curve or Flametongue Totem, but copying your basic totems might not be what you want to do, if you dont have ways to increase their attack, they might just clog your board space. We shall see. Could make some insane combos with EVIL Totem to generate lots of lackeys, but probably not very often.
This should definitely see play, tho the most important aspect is, the secret has to stay up till the next turn (im assuming ur not doing 8 mana combo ...), which can be problematic. Ice Block in Wild is the safest option, but not all mage decks run that. Nevertheless, very strong card in a right deck. And remember, the 6 damage can go face!
Arcane Flakmage (1): Vanilla 2-drop with an insane upside. Maybe for the first time ever, you actually have incentive to draft secrets in arena, damn.
Cloud Prince (3): Super strong effect for the cost, but the requirement might be tricky. You generally dont want to draft secrets in a first place and then the secret has to stay up. If you can trigger the battlecry, then damn, otherwise meh.
Can you link a post you were trying to downvote? And list any actions you did on that page previously to that, if you can remember? Also what browser and device are you using?
Could someone name me a good card to run with this other than Mecha'thun? This card seems like a really combo-specific thing, and not to mention the inconsistency
Edit: And everyone, stop saying that Myra Rotspring and SN1P-SN4P work with it. Obviously Myra is a battlecry minion, and the effect doesn't apply to the echo of the latter
Myra does give you a deathrattle minion in hand tho, so she does have a synergy with the card.
Bloodsworn Mercenary (1): Yes, you need to have a board and yes, the minion has to be damaged, but that shouldnt be too hard most of the time. The potential value you can get out of a 3-cost card looks insane for the cost. Can be something along the lines of Faceless Summoner, not quite, but probably close.
Anka, the Buried (3): Ok statline for the cost and an effect. The ability can be good or can be bad, probably mostly bad, i would assume that you might want the bodies of those deathrattle minions in arena. Not always, but most of the time. Still, the ability will most likely not trigger very often or on many minions, so its just a decent 5-drop, but nothing amazing.
Tip the Scales (5): This card is just unrealistic to provide good value in arena. You would need more than 7 murlocs for this to consistently be worth playing and often times you dont even get the 7. Nope, purely constructed card.
Fishflinger (3): Average 2-drop that can provide some value. I never like cards that give any kind of advantage to your opponent. I guess you should have slightly upper hand, since you are the one deciding when to play this and the random murloc can even have some synergy with the one already in play, but still, i think if there will be only a slightly better card, you will happily take that one instead.
Honestly, this deck feels messy, because it has potential to stall against aggro, but it loses to it - I lost twice to Pirate Warrior where I thought I could manage them. I guess this deck is heavily reliant on card draw, and I feel that not even 2x Ancestral Knowledge serves me much favor. I tried to swap stuff around like removing Loatheb in favor of something like Azure Drake or that in favor of Feral Spirit. I even tried replacing one Ancestral Knowledge with Coldlight Oracle, but didn't manage to get it yet.
I'm concerned about this deck's identity. I need to think of a good taunt minion to stand against Aggro decks, because I think this should be the direction for my deck as anti-aggro. Maybe Stonehill Defender?
EVIL Recruiter (3): Without Lackeys, its just an average 3-drop. With Lackeys, this is a complete insanity. Definitely draft dependent, but can carry decks alone. Will be scary.
Probably Blizzard, since they had it on the official site wrong. Doubt the Japanese site would just publicly blame Blizzard for their own fuck up.
I don't know how these things work behind the scenes, but due to the regular and relatively even cadence of reveals I assume that Blizzard are the ones that schedule when reveals should happen, not the individual revealers? With that in mind, a site like this (I don't know them, language barriers and all that) could conceivably have people checking their site all day for a reveal......... and oh, oops, sorry everyone it's actually tomorrow, you'll have to come and check our site all day AGAIN.
Maybe I'm cynical, but given the fairly obvious ad revenue bump the increase in traffic would cause, seems they would have a pretty good financial incentive, and since 'accidents happen', can try to avoid ongoing penalties from Blizzard. Unlikely we'll ever know, but I'd have to give benefit of the doubt to the organisation without the financial incentive to delay.
Blizz messed up reveals in the past, so thats why im not surprised that they would do it again. Also the site didnt seem to advertize "hey, we are revealing the card in 1 hour" and then nothing and only when ppl started calling them out tweet that "oh sorry, it is scheduled for tomorrow".
What i think happened is, they got the card, they got the time when to reveal it and then whoever made the official reveal schedule messed up that reveal by 1 days. Like you said, shit happens.
You will see this card most often in mage. Why mage? Khadgar + Conjurer's Calling = Profit :D Not that any mage will try for this specifically, but it will happen from time to time :)
Here is where those 1--1 cheapo's in your deck come in handy.
Not really. You dont want to kill your own minions to take less damage. Might as well play Illidan instead lol. This card is for tempo turns. Not sure if it will see play in constructed in Standard, but it should find its some in almost any WL deck in Wild, where you have more demon synergy and healing. Insane arena card too.
Got to 19 minutes.. heard some people got 11 minutes the APM is real.
Of course with dr. boom and hand of rafaam
I find that hard to believe, even if you are the best HS player, the best fast reader and have the quickest hands in the world, the time between the games sill on itself take several minutes and then the bosses take time playing out their turns, and 8 bosses, that will stack up. And if you are using Hand of Rafaam "tactic", the animations will slow it down too. You would have to be winning like on T3 vs every boss and maybe even that wont make 11 minutes. I call BS. Around 20 i can believe, 11 i do not.
Your faith is weak, sinti. I believe I once saw like 9 minutes in twitter, but my mind might be fooling me. I was able find a 13 minutes screenshot anyway, from China.
My personal record is 21 mins but that was with a bad mouse and sub-optimal treasures, I might go and try to get below 20 before the brawl ends.
But those 13 mins is with Rogue=Togwaggle ... that is a very different story than with Rafaam and question of this topic is "this weeks TB", so id assume we are talking about Rafaam only. If you get Bag of Coins with rogue every game, yes, you can get it down to some ridiculous fast runs.
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Splitting Axe (3): Interesting card, weapon is always good, but this is a kinda bad weapon just for the stats. The battlecry can be a an advantage or a disadvantage. Dream scenario is to copy something like Nightmare Amalgam on curve or Flametongue Totem, but copying your basic totems might not be what you want to do, if you dont have ways to increase their attack, they might just clog your board space. We shall see. Could make some insane combos with EVIL Totem to generate lots of lackeys, but probably not very often.
While the card looks completely insane, i must applaud to the innovative process of giving mage yet another aoe, but with a fresh twist.
This should definitely see play, tho the most important aspect is, the secret has to stay up till the next turn (im assuming ur not doing 8 mana combo ...), which can be problematic. Ice Block in Wild is the safest option, but not all mage decks run that. Nevertheless, very strong card in a right deck. And remember, the 6 damage can go face!
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Arcane Flakmage (1): Vanilla 2-drop with an insane upside. Maybe for the first time ever, you actually have incentive to draft secrets in arena, damn.
Cloud Prince (3): Super strong effect for the cost, but the requirement might be tricky. You generally dont want to draft secrets in a first place and then the secret has to stay up. If you can trigger the battlecry, then damn, otherwise meh.
Holy Flakmage.
Can you link a post you were trying to downvote? And list any actions you did on that page previously to that, if you can remember? Also what browser and device are you using?
Myra does give you a deathrattle minion in hand tho, so she does have a synergy with the card.
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
I forgot to add this one hehe :)
Bloodsworn Mercenary (1): Yes, you need to have a board and yes, the minion has to be damaged, but that shouldnt be too hard most of the time. The potential value you can get out of a 3-cost card looks insane for the cost. Can be something along the lines of Faceless Summoner, not quite, but probably close.
Anka, the Buried (3): Ok statline for the cost and an effect. The ability can be good or can be bad, probably mostly bad, i would assume that you might want the bodies of those deathrattle minions in arena. Not always, but most of the time. Still, the ability will most likely not trigger very often or on many minions, so its just a decent 5-drop, but nothing amazing.
Well, the flavor is there, but the entire process is just underwhelming. But i guess i can just not watch it and come back in an hour, so w/e :)
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Tip the Scales (5): This card is just unrealistic to provide good value in arena. You would need more than 7 murlocs for this to consistently be worth playing and often times you dont even get the 7. Nope, purely constructed card.
Fishflinger (3): Average 2-drop that can provide some value. I never like cards that give any kind of advantage to your opponent. I guess you should have slightly upper hand, since you are the one deciding when to play this and the random murloc can even have some synergy with the one already in play, but still, i think if there will be only a slightly better card, you will happily take that one instead.
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Hunter's Pack (1): Very good gard generator for just 3 mana. Looks very strong. The lucky King Krush will happen.
Yet another way to get King Krush. Are you sure this is Year of the Dragon?:)))
Tar Creeper
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
EVIL Recruiter (3): Without Lackeys, its just an average 3-drop. With Lackeys, this is a complete insanity. Definitely draft dependent, but can carry decks alone. Will be scary.
Kinda insane to be honest.
Blizz messed up reveals in the past, so thats why im not surprised that they would do it again. Also the site didnt seem to advertize "hey, we are revealing the card in 1 hour" and then nothing and only when ppl started calling them out tweet that "oh sorry, it is scheduled for tomorrow".
What i think happened is, they got the card, they got the time when to reveal it and then whoever made the official reveal schedule messed up that reveal by 1 days. Like you said, shit happens.
Yes, we know that is still missing. Definitely something that needs to be added and is on our to-do list ;-)
You will see this card most often in mage. Why mage? Khadgar + Conjurer's Calling = Profit :D Not that any mage will try for this specifically, but it will happen from time to time :)
Not really. You dont want to kill your own minions to take less damage. Might as well play Illidan instead lol. This card is for tempo turns. Not sure if it will see play in constructed in Standard, but it should find its some in almost any WL deck in Wild, where you have more demon synergy and healing. Insane arena card too.
But those 13 mins is with Rogue=Togwaggle ... that is a very different story than with Rafaam and question of this topic is "this weeks TB", so id assume we are talking about Rafaam only. If you get Bag of Coins with rogue every game, yes, you can get it down to some ridiculous fast runs.