Mogu Cultist (5): Bad 1-drop and ability that will never trigger. Pass.
Unless you're playing against Kripparrian.
I honestly dont believe this will ever happen in arena, it just will not. You dont even get offered enough tools to have enough of them in a first place. Only way is with Togwaggle's Scheme, but your opponent would have to let you do it :)
As Horus said, just type "Divine Shield" into the search box. You can filter by any keyword that way (Taunt, Rush etc.) ;-)
"Pro" tip: make sure you dont have also a certain mana cost selected (unless you want to). Happens to me often when i look for a card with certain cost, forget about it, type something in the search box and get no results :D
Tortollan Pilgrim (3): Interesting card. Very (solely?) draft dependent. Can be amazing and act as another aoe on a stick, or can be bad, if you have plenty of burn spells. Discover part might make it actually insane, so maybe im undervaluing the card, tho you do need to have spells (left) in a deck in a first place, so we shall see.
Wild Even Shaman: T1 Hero Power, T2 Totem Golem, T3 Hero Power or other totem, T4 Splitting Axe ... voila, Thing from Below already at 0 cost. This can be nuts.
This is that except cheaper and you can run two of them.
Exactly. There will be a thread calling for this to be nerfed after some lucky Rogue drops this on 10-mana and goes Cold Blood, Cold Blood, Evisc, Defias, Coin, Edwin, having only started with two of those cards in hand.
Whirlkick Master (2): This card might look like crap at first glance, but it can became a game winning value generator. Only just one card from it is good enough, any more and ur set. Not to mention that the card pool with Combo is extremely small, even smaller when certain sets are out of the rotation, so you can consistently get very good cards out of it. I will admit, that it could potentially be anti-tempo play, but you could as well just get a card that can save your ass, and 2 mana "combo activator" that will keep the combo chain goin is not that expensive. Definitely not an early game card tho, that is for sure.
Hooked Scimitar (1): Amazing weapon for rogue. Shouldnt be hard to proc the combo most of the time. Can actually be a real scary to push 8 face dmg for just 3 mana in certain situations.
Both of these cards look quite amazing actually. Combo pool is not that big either, not to mention in Standard rotation. You can consistently "draw" from a very small pool of cards. Interesting.
Well, there are obviously far better hunter decks than this one, but the point was to make a highlander deck with the new cards and see if it could actually work or not :)
Cannot get points for joining discord server. Bugged maybe?
Try re-logging to the app, it should refresh your progress.
With Discord part, sometimes ppl accidentally create another account with the same name via a new affiliated link. Check if you didnt do that and dont have your original discord acc linked to the site already, you need to log in via that one.
Splitting Axe (3): Interesting card, weapon is always good, but this is a kinda bad weapon just for the stats. The battlecry can be a an advantage or a disadvantage. Dream scenario is to copy something like Nightmare Amalgam on curve or Flametongue Totem, but copying your basic totems might not be what you want to do, if you dont have ways to increase their attack, they might just clog your board space. We shall see. Could make some insane combos with EVIL Totem to generate lots of lackeys, but probably not very often.
This should definitely see play, tho the most important aspect is, the secret has to stay up till the next turn (im assuming ur not doing 8 mana combo ...), which can be problematic. Ice Block in Wild is the safest option, but not all mage decks run that. Nevertheless, very strong card in a right deck. And remember, the 6 damage can go face!
Arcane Flakmage (1): Vanilla 2-drop with an insane upside. Maybe for the first time ever, you actually have incentive to draft secrets in arena, damn.
Cloud Prince (3): Super strong effect for the cost, but the requirement might be tricky. You generally dont want to draft secrets in a first place and then the secret has to stay up. If you can trigger the battlecry, then damn, otherwise meh.
Can you link a post you were trying to downvote? And list any actions you did on that page previously to that, if you can remember? Also what browser and device are you using?
Could someone name me a good card to run with this other than Mecha'thun? This card seems like a really combo-specific thing, and not to mention the inconsistency
Edit: And everyone, stop saying that Myra Rotspring and SN1P-SN4P work with it. Obviously Myra is a battlecry minion, and the effect doesn't apply to the echo of the latter
Myra does give you a deathrattle minion in hand tho, so she does have a synergy with the card.
I honestly dont believe this will ever happen in arena, it just will not. You dont even get offered enough tools to have enough of them in a first place. Only way is with Togwaggle's Scheme, but your opponent would have to let you do it :)
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Mogu Cultist (5): Bad 1-drop and ability that will never trigger. Pass.
Yup, already on our to-do list. Cant give you an ETA tho :/
As Horus said, just type "Divine Shield" into the search box. You can filter by any keyword that way (Taunt, Rush etc.) ;-)
"Pro" tip: make sure you dont have also a certain mana cost selected (unless you want to). Happens to me often when i look for a card with certain cost, forget about it, type something in the search box and get no results :D
Thanks :)
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Tortollan Pilgrim (3): Interesting card. Very (solely?) draft dependent. Can be amazing and act as another aoe on a stick, or can be bad, if you have plenty of burn spells. Discover part might make it actually insane, so maybe im undervaluing the card, tho you do need to have spells (left) in a deck in a first place, so we shall see.
Wild Even Shaman: T1 Hero Power, T2 Totem Golem, T3 Hero Power or other totem, T4 Splitting Axe ... voila, Thing from Below already at 0 cost. This can be nuts.
This is 100% gonna happen in arena :)
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Whirlkick Master (2): This card might look like crap at first glance, but it can became a game winning value generator. Only just one card from it is good enough, any more and ur set. Not to mention that the card pool with Combo is extremely small, even smaller when certain sets are out of the rotation, so you can consistently get very good cards out of it. I will admit, that it could potentially be anti-tempo play, but you could as well just get a card that can save your ass, and 2 mana "combo activator" that will keep the combo chain goin is not that expensive. Definitely not an early game card tho, that is for sure.
Hooked Scimitar (1): Amazing weapon for rogue. Shouldnt be hard to proc the combo most of the time. Can actually be a real scary to push 8 face dmg for just 3 mana in certain situations.
Both of these cards look quite amazing actually. Combo pool is not that big either, not to mention in Standard rotation. You can consistently "draw" from a very small pool of cards. Interesting.
Well, there are obviously far better hunter decks than this one, but the point was to make a highlander deck with the new cards and see if it could actually work or not :)
Try re-logging to the app, it should refresh your progress.
With Discord part, sometimes ppl accidentally create another account with the same name via a new affiliated link. Check if you didnt do that and dont have your original discord acc linked to the site already, you need to log in via that one.
It says so at the top right of the form, in 8 days from now, basically on the last day of the month ;-)
- NEW CARD -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Splitting Axe (3): Interesting card, weapon is always good, but this is a kinda bad weapon just for the stats. The battlecry can be a an advantage or a disadvantage. Dream scenario is to copy something like Nightmare Amalgam on curve or Flametongue Totem, but copying your basic totems might not be what you want to do, if you dont have ways to increase their attack, they might just clog your board space. We shall see. Could make some insane combos with EVIL Totem to generate lots of lackeys, but probably not very often.
While the card looks completely insane, i must applaud to the innovative process of giving mage yet another aoe, but with a fresh twist.
This should definitely see play, tho the most important aspect is, the secret has to stay up till the next turn (im assuming ur not doing 8 mana combo ...), which can be problematic. Ice Block in Wild is the safest option, but not all mage decks run that. Nevertheless, very strong card in a right deck. And remember, the 6 damage can go face!
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Arcane Flakmage (1): Vanilla 2-drop with an insane upside. Maybe for the first time ever, you actually have incentive to draft secrets in arena, damn.
Cloud Prince (3): Super strong effect for the cost, but the requirement might be tricky. You generally dont want to draft secrets in a first place and then the secret has to stay up. If you can trigger the battlecry, then damn, otherwise meh.
Holy Flakmage.
Can you link a post you were trying to downvote? And list any actions you did on that page previously to that, if you can remember? Also what browser and device are you using?
Myra does give you a deathrattle minion in hand tho, so she does have a synergy with the card.