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sinti

Senior Writer
Joined 10/20/2018 Achieve Points 2080 Posts 2807

sinti's Comments

  • If you carf decks, not cards, you can be competitive relatively fast. Especially since any card you do craft will be relevant "forever" and will not rotate in a year. So yeah, you dont have to worry to jump in, if you feel like it! ;-

  • Quote From Vandaren

    Do we get 'Reborn' and 'Plague' card for every class or only the hero/evil class?

    Reborn most likely for everyone, Plague cards only for EVIL classes, similar to Schemes in RoS.

  • Hm, so Reborn will most likely have a "bubble" or some kind of visual effect like divine shield minions? That is good! I was affraid how would we tell, if Reborn triggered or not and if they made tokens of the cards without it for example. Seems like they did think it through for once :)

  • I dont know how i feel about it yet. It obviously has potential to be very powerful. Also, since they made this ability into a keyword (already exists as deathrattle), this makes me think they want to put some more wordy texts on Reborn minions, which can be dangerous. Will have to wait and see.

    In reply to Reborn: good or bad
  • Quote From omegaX

    i crafted brightwing and i have played some games with it. it's a very fun legendary

    Better choice imho. Brightwing can go into pretty much any deck anytime. Not that it is a particularly great card, but since you are low on cards, you will never be sad to put it in your deck for a while, so yeah :)

  • I dont know why, but just now i read it as Supreme Apology and that made me chuckle :D

  • I honestly dont know how it worked till now, havent played any combos with that card for a very long time, but sounds to me like they fixed it rather than nerfed it, tho i suppose it can be viewed as a nerf after all.

  • Duo-(or more)-class cards are an ok idea, if you create new cards for it. If you just make a rule to allow any "old" class cards to be picked, you cannot balance that. You just cant. Thus making anything like that very unrealistic.

  • No date given so far.

    In reply to reveal the new cards
  • Quote From ARES

    I AM NOT.. convinced!

    Having the card is nice but do you Use it?  I'll still wait till I feel inspired and need a specific card to dust him but the future looks dim for ol' Illidan.

    If you  need that 400 dust to craft a specific legendary for a specific deck, then by all means, DE away, but if you dont have to do it, it is better not to, especially since having it helps you to never get it again (until you have all legendaries from the set ofc).

  • Quote From ARES

    So I should keep my Illidan Stormrage then?

    Do I have to? 

    I have a regular one and a golden one :D but yes, if you can avoid it, dusting legendaries is not the best way to go, especially classic ones, as said before.

  • Quote From DoubleSummon

    I think cleave is the only card worth playing of that list, and it's a considerable buff to the card but it won't make the card suddenly good.. it's just too random.

     

    Are you sure quests won't be draftable? I mean the 2 quests that we saw can be completed in arena.. if all the quests are of similar fashion (completed by doing something any deck can do) they might be included in arena.

     

    Actually all those cards were very very playable, not just Cleave, even before the buff. Im not saying that the buff made them jump a tier, but they are still good arena cards that got a little bit better :)

    About Quests, there was not official info on it yet. But i really cannot imagine they would be draftable.

    Look at WL quest, you need to waste a deck slot, then a mulligan slot and then wait 20 (or less with hero power, but you dont want to hero power) turns to get the reward. That is insanity for arena standards, no one would draft that card. And by the time the reward kicks in, you most likely already lost or won, so it wouldnt matter. Id rather have Wisp instead.

    And Druid quest isnt much better. It is easier to finish, but you would be losing tempo in the early game, definitely not something you want to do, even less so as a druid, where your win condition is to get on the board and stay on the board. You cant afford to waste a card and then play suboptimally. And again, the reward is not that great. How many choose one cards do you actually draft on average? And even then, i think most of the time you would rather have the "ping".

    So with that said, i really cant see Blizzard make these draftable cause no one would pick em (or no one who would want to get a decent number of wins). What im more interested about is minions/cards that interact with Quests, like Questing Explorer, these might get the Cthun followers treatment.

  • Quote From Demonxz95

    I'm not a big Arena player, but if I may, it feels a bit strange for 1 to the highest rating, and 5 to be the lowest. In most cases, you expect the other way around.

    It is how we've always rated the cards in Arena Impact threads for years now. I suppose it might be confusing in regard to voting on cards, where 5 starts is the max, but we do write the scoring (1=excellent etc.) in few places to make ppl aware and if you followed us in at least one thread in the past, you should be familiar with how we score cards. So i hope it wont be a big problem overall for most :

  • Hello and welcome to our Saviors of Uldum Arena Impact thread guys :) Feel free to share your thoughts!

    Also, how do you feel about change in targeting with Multi-Shot, Dark Bargain, Cleave and Forked Lightning? I feel like this is important for arena more than any other play mode. You could play around these cards to an extent before or know that these were not a danger, if you had a single minion. Not anymore. Which also mean that they gained in value, since they can now be a poor Holy Smite or Darkbomb or a really really bad Assassinate, but bad is better then nothing and can save your life.

  • This card is gonna win games in arena, it will probably not happen often, but you just know you are gonna get that one game where you wont be able to remove it and your opponent will just get 10 card advantage from lackeys and roflstomp you with evolves and generated spells. You know im right :D

  • Maybe i would like him in mage more.

  • I just realized that Queen of Pain is now basically Akasha from Dota lol :D

  • While your intentions are noble, the example you listed is a horrible one. Deleting resolved bug report threads or requests for a feature is a pretty bad idea. Leaving it up lets ppl know that the issue has been resolved or that we may already be considering (not) adding this feature etc., and can prevent from another thread on the same topic popping up from a user who might not have noticed that. Or it can be referenced, if the problem resurfaces etc.

  • I dont think we have that yet, but i agree there should be an option for it. I will add it to our list of requested features.

    In reply to Hide signatures
  • It would depend on the actions, but it is a very interesting idea. Problem could be if it would be a fun one. Punishing your opponent for playing minions or spells or something etc., the problem is, if it was too severe of a punishment (big reward), it wouldnt probably feel fair, but if it was just something small (reward), it wouldnt probably be worth wasting a deck slot and mulligan slot for it.

    I think what they did now is ok, but your idea could definitely make for some interesting cards.