Would be cool if it was a future card, i mean it might be, even if they havent planned it yet. I do love that different cards have relations with each other in art and voice lines, pretty cool!
"Shiraza is a great girlfriend--I mean friend--and we are in no way dating. But if we were, I would like her to know that I wish her a happy anniversary. Thank you, no more questions."
"He said what?! That man has bricks for brains. Can't fault those shoulders, though..."
Lol bye bye mechs, removing all divine shields but Cobalt, as if they werent underwhelming already at this point. Now they r going to be borderline unplayable.
Looking forward to dragons tho. They look like they r going to be pretty strong in their first itteration for sure :)
Just accept that Barrier negates damage after it has been dealt, and everything falls into place for this and many other interactions (such as Overwhelm).
You're still getting the champion (and can get it instantly by just starting the Expedition and then surrendering it) but you have the option for some Expedition fun as well.
That's missing a crucial piece of the puzzle, though: You're limited to 3 expedition rewards per week. With the previous version of the vault, you would've been able to score a guaranteed 4 champions per week (presupposing that you're able to afford the 3 expedition runs without the free token). Now it's just 3.
While that might be worse for hard grinders and ppl who can perform well in expeditions consistently, it is way more "casual" friendly. You still get your champ, and you also get a free entry to the expedition, so you are not required to cough up 9k shards to be able to play the mode for free for the rest of the week, but "just" 6k. Honestly, average player might even struggle to do 2 expeditions per week time/shard wise, so having one free entry is pretty good.
I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:
What is the point of "grant me elusive this round"? i dont recall anything that would matter for him to have it anywhere but during attacking, so it might as well just have elusive, which makes the ability a bit weird. Other than that, seems interesting.
I guess if you are not atacking, then you are not elusive, thus you wont trigger level up, so is it designed like that solely for the lvlup condition?
Yeah, it gates the level up a little bit, but it also prevents him from blocking elusive units, which is relevant for the leveled up version (the kill condition is separate from attack, though there's no good way to show that with the card creator I used).
sorry but i not a native speaker what give people a pause mean? is it good? i also like riot design choices hope they keep it after launch.
It is an expression. What i meant was, that Riot is doing something right, if ppl are being surprised that such a thing is happening in a first place ;-) They are not used to it from other card games, HS specifically. So by being very active with the changes we are surprised :) (in a good way).
I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:
What is the point of "grant me elusive this round"? i dont recall anything that would matter for him to have it anywhere but during attacking, so it might as well just have elusive, which makes the ability a bit weird. Other than that, seems interesting.
I guess if you are not atacking, then you are not elusive, thus you wont trigger level up, so is it designed like that solely for the lvlup condition?
This just comes to show what a sorry state the card game genre has been in, when frequent changes to cards give ppl pause :) You can say what you will about Riot, but they are not affraid to buff or nerf a champion in League, or cards in Runeterra several times over. And do it again few months later. And keep doing it for years.
This is what i like about them the most. I hope they keep doing well and that other companies follow in their example, so we, players, can have the best experience possible in a game, whichever that might be, we decide to spend our time on :)
I think it would need to be a 3/3 get +3/+3 to really be viable. It is really poor play to play it before 10 mana and if you get that far, chances are this isnt going to matter and you could have had a different card that would help you not die or win sooner.
Any combo, any reasoning you can think of, you could probably use a different card to further your goal.
Moo!
Ninja changes like this are simply not acceptable. Period.
Giving the card back retroactively to ppl who already bough Khadgar in the past is a nice touch.
That is a pretty nice card back!
Would be cool if it was a future card, i mean it might be, even if they havent planned it yet. I do love that different cards have relations with each other in art and voice lines, pretty cool!
Love Kato The Arm and Shiraza the Blade especially. So cute :D And look at the flavor texts:
"Shiraza is a great girlfriend--I mean friend--and we are in no way dating. But if we were, I would like her to know that I wish her a happy anniversary. Thank you, no more questions."
"He said what?! That man has bricks for brains. Can't fault those shoulders, though..."
Lol bye bye mechs, removing all divine shields but Cobalt, as if they werent underwhelming already at this point. Now they r going to be borderline unplayable.
Looking forward to dragons tho. They look like they r going to be pretty strong in their first itteration for sure :)
Oh yeah, nice catch! Blue ez in LOR idd, hilarious.
I refuse to accept that, it is a stupid design :p
While that might be worse for hard grinders and ppl who can perform well in expeditions consistently, it is way more "casual" friendly. You still get your champ, and you also get a free entry to the expedition, so you are not required to cough up 9k shards to be able to play the mode for free for the rest of the week, but "just" 6k. Honestly, average player might even struggle to do 2 expeditions per week time/shard wise, so having one free entry is pretty good.
Is it just me or are the pictures not showing? Probably bad host?
Moo :D
There is actually so many cards i will miss from those 3 expansions, it were honestly great sets looking back.
Congratulations to Shivershine, our first WCDC winner!
Simple and elegant design, it seems ppl can appretiate that 😉
I hate you with a passion you little ...grrr. As annoying in LoR as is in LoL.
Right, im a dum dum :)
It is an expression. What i meant was, that Riot is doing something right, if ppl are being surprised that such a thing is happening in a first place ;-) They are not used to it from other card games, HS specifically. So by being very active with the changes we are surprised :) (in a good way).
What is the point of "grant me elusive this round"? i dont recall anything that would matter for him to have it anywhere but during attacking, so it might as well just have elusive, which makes the ability a bit weird. Other than that, seems interesting.
I guess if you are not atacking, then you are not elusive, thus you wont trigger level up, so is it designed like that solely for the lvlup condition?
This just comes to show what a sorry state the card game genre has been in, when frequent changes to cards give ppl pause :) You can say what you will about Riot, but they are not affraid to buff or nerf a champion in League, or cards in Runeterra several times over. And do it again few months later. And keep doing it for years.
This is what i like about them the most. I hope they keep doing well and that other companies follow in their example, so we, players, can have the best experience possible in a game, whichever that might be, we decide to spend our time on :)
Interesting deck for sure!
I think it would need to be a 3/3 get +3/+3 to really be viable. It is really poor play to play it before 10 mana and if you get that far, chances are this isnt going to matter and you could have had a different card that would help you not die or win sooner.
Any combo, any reasoning you can think of, you could probably use a different card to further your goal.