It can only hit a card your opponent can play, so this will be awkward, but maybe not as strong to see play consistently? Might be decent, if there would be a lot of combo decks, so just taking out any part of the combo in late game can be good enough. Not an obvious T3 play tho, which makes it worse.
Not sure if this is a constructed card, even tho the effect stacks, so im sure someone will create a crazy combo, but an insane arena card and just overall great card for starter/budget mage decks.
Sky Gen'ral Kragg (1): Im honestly not sure, if he will even be in the pool, but the wording suggests that it should work with Sidequests, so maybe? It would give you incentive to actually pick some of the Sidequests, since then this would be a pretty good play, but other than that, horrible.
Arcane Amplifier (5): Amazing card, busted even. Decent stats to stick around and making your hero power deal 3 damage is pretty insane. If you can get it to stay for more than a turn, this can snowball very quickly into an insane card advantage, or even a win. Note the wording, multiple stack!
Eye of the Storm (5): Very costly, but a huge hammer drop. Such a taunt wall will not be easy to get through and even the best of AOEs will have problems clearing this up. This card will easily trade for multiple cards from your opponent or just solidifies your board position. This one is quite scary.
Rising Winds (5): Great, versatile card. Play a 2-drop if you need it, or just cycle it for another card, if you dont. Twice!
Meeting of Minds is pretty OP as already said. This is way better than Madame Lazul because not only do you see entire hand and not only 3 cards, but you also get to pick from the whole selection. You can easilly pick the best card in hand and have exact info about the stage of the game at the moment.
Imho it needs to cost at least 3,more so since it is a basic card.
Other cards seem like an interesting direction for priest. Tho i dont like removal of Auchenai, too iconic and Embrace is in no way a suitable replacement for what it provided, it wasnt only the CoH combo, but a decent 4-drop and the potential to control the board with her, which ironically, is the direction you want to go in 🙂
Also Mass Hysteria in Classic is a bit too much lol.
Grand Lackey Erkh (1): This card is not only draft dependent, but also card pool dependent, if there are no Lackey generators, this does nothing. It can get insane and carry you, but you have to get a pretty lucky draft in a proper setting.
Air Raid (3): pretty decent card overall for the value it provides, nothing too flashy, but you wont be sad to have to pick this.
Winged Guardian (5): Ok, we have a new powerhouse on the horizon, a bog creeper with a beast tag, that cant be targeted by spells or hero powers and spawns another 6/1 elusive taunt. Holy cow. Evasive Drakonid was almost game over when droped in a situation where you were just a bit ahead. This will be a GG on the spot, if your opponent does not have a board.
Aeon Reaver (5): Big removal with a decent body attached to it, this card is very good, even if it does not kill a minion outright, it is going perform as Cloud Prince without the trigger condition most of the time at least.
Im still not 100% convinced we will get more Hero Cards, but if we do, since they said they want to build upon mechanics introduced during the entire year with GA, my guess would be that each Hero Card could bring back something from other sets during the year, not just DoD.
With new Adventure content upon us, here are the new revealed cards so far, that we are getting! Hero Cards will not be draftable in Arena, so the one legendary revealed so far is a non-factor for us in that regard, but the three other cards look very promising. What are your thoughts?
Chaos Gazer (4/5): Good stats for a 3-drop, demon synergy and a pretty great effect, forcing your opponent into an awkward turn or losing his card. It could just do nothing or corrupt a card they were going to play anyway, but you are not giving up anything in terms of tempo to potentially screw with your opponent, so that is a good deal.
Dark Prophecy (3/5): Discover is always powerful effect and getting +3 Health on a 2-drop will make it worth 3 mana investment easy. Tho there is a relatively high chance on a dud, lots of weak stat battlecry minions in the mix, depending on the arena pool.
Shotbot (5/5): Basically Shielded Minibot 2.0, instead of pinging first, you will ping second :)
It can only hit a card your opponent can play, so this will be awkward, but maybe not as strong to see play consistently? Might be decent, if there would be a lot of combo decks, so just taking out any part of the combo in late game can be good enough. Not an obvious T3 play tho, which makes it worse.
I want the Trollden videos already!
This should perform very well, i think most ppl underestimate it big time.
Its a cool card to have, but nothing overly impressive at first glance, we'll see.
Im interested to see how will the Warlock deck fare.
Great versatility with a different utility than Power of the Wild. Cool that this exists.
I dont see this for Shaman right now, but Mage is happy :D
Not sure if this is a constructed card, even tho the effect stacks, so im sure someone will create a crazy combo, but an insane arena card and just overall great card for starter/budget mage decks.
Seems like almost auto-include in any (side)Quest deck except maybe combo decks. Pretty strong card.
- NEW CARDS -
5=Excellent, 4=Good, 3=Average, 2=Poor, 1=Terrible
Sky Gen'ral Kragg (1): Im honestly not sure, if he will even be in the pool, but the wording suggests that it should work with Sidequests, so maybe? It would give you incentive to actually pick some of the Sidequests, since then this would be a pretty good play, but other than that, horrible.
Arcane Amplifier (5): Amazing card, busted even. Decent stats to stick around and making your hero power deal 3 damage is pretty insane. If you can get it to stay for more than a turn, this can snowball very quickly into an insane card advantage, or even a win. Note the wording, multiple stack!
Eye of the Storm (5): Very costly, but a huge hammer drop. Such a taunt wall will not be easy to get through and even the best of AOEs will have problems clearing this up. This card will easily trade for multiple cards from your opponent or just solidifies your board position. This one is quite scary.
Rising Winds (5): Great, versatile card. Play a 2-drop if you need it, or just cycle it for another card, if you dont. Twice!
Summon a 4/2 Parrrrrrrrrot with Rrrrrrrrrrrrush.
Meeting of Minds is pretty OP as already said. This is way better than Madame Lazul because not only do you see entire hand and not only 3 cards, but you also get to pick from the whole selection. You can easilly pick the best card in hand and have exact info about the stage of the game at the moment.
Imho it needs to cost at least 3,more so since it is a basic card.
Other cards seem like an interesting direction for priest. Tho i dont like removal of Auchenai, too iconic and Embrace is in no way a suitable replacement for what it provided, it wasnt only the CoH combo, but a decent 4-drop and the potential to control the board with her, which ironically, is the direction you want to go in 🙂
Also Mass Hysteria in Classic is a bit too much lol.
That is kinda the point lol :)
More like Bog Creeper :) but yeah.
- NEW CARDS -
5=Excellent, 4=Good, 3=Average, 2=Poor, 1=Terrible
Grand Lackey Erkh (1): This card is not only draft dependent, but also card pool dependent, if there are no Lackey generators, this does nothing. It can get insane and carry you, but you have to get a pretty lucky draft in a proper setting.
Air Raid (3): pretty decent card overall for the value it provides, nothing too flashy, but you wont be sad to have to pick this.
Winged Guardian (5): Ok, we have a new powerhouse on the horizon, a bog creeper with a beast tag, that cant be targeted by spells or hero powers and spawns another 6/1 elusive taunt. Holy cow. Evasive Drakonid was almost game over when droped in a situation where you were just a bit ahead. This will be a GG on the spot, if your opponent does not have a board.
Aeon Reaver (5): Big removal with a decent body attached to it, this card is very good, even if it does not kill a minion outright, it is going perform as Cloud Prince without the trigger condition most of the time at least.
Holy shit, Winged Guardian is insane. Bog Creeper that spawns a 6/1 taunt, has a Beast tag AND cant be targeted by spells and hero powers? Wooow!
Might as well thrown in the Quest, for when Reno is at the bottom of your deck :D
Still no official info, but if there will be some, you can be sure to see it on front page ;-)
Im still not 100% convinced we will get more Hero Cards, but if we do, since they said they want to build upon mechanics introduced during the entire year with GA, my guess would be that each Hero Card could bring back something from other sets during the year, not just DoD.
With new Adventure content upon us, here are the new revealed cards so far, that we are getting! Hero Cards will not be draftable in Arena, so the one legendary revealed so far is a non-factor for us in that regard, but the three other cards look very promising. What are your thoughts?
- NEW CARDS -
5=Excellent, 4=Good, 3=Average, 2=Poor, 1=Terrible