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sinti

Senior Writer
Joined 10/20/2018 Achieve Points 2070 Posts 2785

sinti's Comments

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    I get why you want that, but it would kinda defeat the purpose of the system.

    The goal is to show you (a user) one random(ish) card each time you refresh the page. The system calculates which card has a higher priorty to be shown so all of them get a roughly equal view time across the board.

    If there was an option to see all at once, you would never vote on many cards, or you would never look over all of them. Which you will not do anyway either way most likely, but that is ok, since the views are going to be spread across many users and the fairness of the cards being shown isnt in hands of each individual, but in a system that tries to balance it for everyone.

    Even if the page where you would see all didnt have a set order in which cards are displayed and would shuffle every time, it would still bring an unfair advantage to the cards being displayed first/higher, which would be the same as the old system on pwn, post fast=get more views=probably more votes. This is the main thing we are trying to eliminate.

    Maybe we can consider showing more than one at once (3? 5?), tho once there is going to be prompt with tokens or multiple cards, that could make things awkward.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Finally!

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Something is up with the spoilers :( But at least you can read the feedback outside of them.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Alright! We are back baby! Welcome new faces, and hello to the old ones :)

    I see some of you already submitted your cards, some of you are still working on them. To everyone, good luck!


    Here is some feedback:

    @Demon: Shivaleera - eh, at 4 i still the effect itself is pretty strong, maybe too strong in rogue. Could be interesting tho.

    @KANSAS: Dragon Riding Lessons - little too cost efficient, also YUCK for another minion generation for spell hunter. The idea is not bad on itself tho, fits hunter theme.

    KANSAS

    So glad to see the card design competitions are back!

    Here is my card, there are probably a couple of kinks to work out, but this is the first thing I thought of.

     

    When I am posting a card, what is a good size to make it so that it doesn't fill up the whole screen? Or is it a good size as it is?

    @Thonson: Boom's Bomb Scheme - This could be pretty strong, it was a pretty decent Treasure in the crawlers.

    Thonson

    Probably not a winning design, but I wanted to try my hand at making a better Dr. Boom's Scheme.  Obviously this is a much more playable card (because… anything would be more playable than the actual Scheme card), but it also has a flavor more in line with Dr Boom's personality.

    @Linky: Forsaken Harbinger - LOVE IT! Perfect design <3

    @WailordKari: Brann's Scheme - i dont think at any mana cost, this would be healthy for the game. Also, Classic watermark!

    WailordKari

    @Hordaki: Dark Resurgance - ugh, any healing for WL at this point is just pain in the ass, esp in Wild, tho 15 heal is way too much, i think if it healed just the 8 hp back, it would already be ok.

    Hordaki

    Decided to make a villainous sidequest, in this case Warlock healing that requires you to damage yourself first. Not sure how the power level is but thought it was an interesting concept.

    @Xarkkal: Ivory Explorer - Extremely strong card, this should cost at least 5, maybe even 6. Decent design, just a bit unbalanced. Would be in any dragon deck and plenty of non dragon decks as well.

    Xarkkal

    @steli2: Grand Heist - great card, anti-tempo, high rng potential and high explosive value potential, feels like this could have easilly been a real card, good job :)

    steli2

    @DestroyerR: Public Image - eh, card draw for pally always makes me squeamish, but im not too sure how would this one play out, the condition can be impossible or too easy hehe.

    DestroyerR

    @anchorm4n: Hi there, you need to input a direct link to cards, so for your example it would be https://i.imgur.com/R6UPkTD.png. Design fits the mage class, but the cost is way too low for what it provides, should be 3 to account for twinspell, and even then for balance reasons it should be 4, but obviously that would be unplayable in real conditions, so 3 it is :)

    @Orrien: EVIL Enchanter - interesting card, im not sure how popular would it be, given the low cost of lackeys is one of their strengths, tho i guess not being ping-able could make things more difficult for the opponent.

    Orrien

    @Shivershine: Cavern Explorer - pretty clean design. Very good for a newcomer, good job ;-)

    Shivershine

    I'm new to card design. Here's my version of a Explorer for one of the E.V.I.L classes.  

    @ArngrimUndying: Dead God's Gift - i like this one better, the other one is a bit too combo-y for my taste.

    ArngrimUndying

    So I had two ideas and would love some feedback on which everyone thinks is better? I really wish the reborn mechanic had taken off more - I really liked it and the paladin quest…

                 

    @JFK: Plague of Fetching - cute card, i have no idea how would it actually work in reality, would it be too strong or not? Possibly? Kinda like Plague of murlocs that keeps on giving, but it is a bit different in hunter. Hard to say.

    JFK

    Something weird for Hunter…

    @DescentOfDragonsOp: hi there, hope you will be able to make use of hearthcards.net next time, it really is a great tool for making custom cards and the appearance does matter in these comps, ppl tend to vote low on badly executed cards :( Not sure if the card isnt too weak honestly, tho i dont like hand attacks myself, i think it could cost 4 or even 3 mana.

    @Cheese: Rejuvenation - i actually LOVE the formating, it makes it feel like you're spamming heal, which you essentially are :D cute card!

    @Elfensilver: Scheming Excavator - i think schemes being spells is for a reason, your card would probably technically keep stacking even when on the board, i guess we could assume it wouldnt, but it still feels a bit weird. About balance, i actually think the card is kinda horrible, pretty much Octosari kind of bad, might be stuck in your hand until you have time to play it and it can be stuck there for too long. Or it could be totally OP if you managed to get like 3-4 cards from it which is probably the average you would like, then it would be pretty cost efficient, hard to say :)

    Elfensilver
    Scheming ExcavatorIs this okay for a scheme-card? Not balance wise (although I'd also appreciate feedback) but per defintion of scheme.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    I like the thumbnail! .)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Hey Cheese, nice to see your work around here :) Tho it seems a little silly to go to this length and then skip the probably easiest part, gems and watermarks, lol. It might make it confusing, if someone wouldnt read your descriptions ... which as you well know is going to happen :) Guess depends on how well you want to relay the information is all. Anyway, looking for more :)

    Ishanah is interesting, not sure how strong would it be with the Quest, giving minions +5/+5 :D but i guess it has to stay up, decent classic lege i think.

    Mindbender: im sure this would get abused sooner or later lol.

    Not sure i would like Convincing Infiltrator in there.

    And Power Word: Fortitude would be so brutally OP in arena, i dont like that as a basic card, it would be in (almost) every rotation.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    I love that card in expeditions, especially paired with an Elusive minion. Great way to close out games. 

    In reply to Dusk and Dawn OOPPPP
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    I would like if Fiora had to get more kills before she wins you the game, but given it is tied to her League ultimate, it has to be 4.

    I think the best way to go about it is simply change how she levels up. 

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    AI was never perfect and on occasion it made a play that would 100% give you lethal, among other things. That has always been the case. 

    It does make one wonder how is it coded that it does not have survival higher on the priority list 🤔

    In reply to The A.I is stupid
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    It is better than nothing, tho i dont like many of them, but ohers will and thas ok. New sounds would have been cool, guess it wasnt in a budget lol :p

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    I dont know if i like the dual board skins, sometimes it feels kinda weird, but cosmetics are always cool. 

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Your biggest mistake is to think Blizzard puts the same value on an effect throughout the game lifespan. Not only do they "fine-tune" cards to suit their flavor, but they increase their power level on purpose in some occasions to make them stand out. Not easy to then compare the cards solely on their stats and effects and draw a definitive conclusion from that. 

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Soloing ladder with my one-of-a-kind singleton deck to become the one and only, no1 😍

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago
    Quote From Nirast
    Quote From sinti

    Hi, we are glad that you are excited! :) We dont have an exact eta just yet, still working on the proper tools for it. We want to have a dedicated system for it to make things more fair than before and just the whole experience to feel even better, so hang on for a little while longer ;-)

    Any news on this front

    We should have something to tell you real soon. Not soonTM.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Yeah, Fearsome is pretty strong mechanic for sure. There is a lot of tokens or low attack minions that can deny tons of attacks, Fearsome deals with those. Feels great when your opponent cant put up any blockers and if they can, just pull them with your 1/1s aside :D Elise FTW!

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Yup, each trial gives you xp right after you finish it, so you got the xp for 7 wins before you started 2nd trial. That being said, its not pointless to play out the 2nd trial, you get more xp and also you can just enjoy the game mode and try out some strategies you wouldnt otherwise. Only thing it costs is your time, which is important, so not playing it out can be a correct choice, just that it should be made with that in mind, not skip it cause someone said its pointless :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Kindly Tavernkeeper can heal Nexus, i guess not that surprising, but i havent been picking it cause the wording didnt imply it, i didnt think Nexus would be considered "an ally", that makes the card much better.

    In reply to help with expeditions
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago
    Quote From BlueSpark
    Quote From greenhatjynx78

    did you know that  if the egg get destroyed she doesnt come back ?

    Yeah. I've never actually seen an Anivia egg get destroyed (neither my own nor my opponent's), but I've always assumed that's how she was designed. Hence my comment that she's "very hard to take out permanently" - your opponent either has to eliminate her in battle and then hit her with a damage spell, or they need to use 2 removal spells in the same turn. But making her fully indestructable surely would've been too much.

    She only comes back if you have 10 Mana Crystals and it is not uncommon, that you cant afford to wait for that and need to play her on T7 or 8, then it can be removed more easilly. She is very good, but she is not all powerful.

    In reply to help with expeditions
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Surprisingly enough, HS Divine Shield works the same way, it also blocks only the portion of the damage equal to the minion's Health. I wonder what kind of coding is behind these effects that they are coded the same way.

    I agree that Barrier should block entire dmg output of any unit, Overwhelm obviously being the most imporatnt one. Maybe it technically does that, just the poor/weird implementation of the mechanic counteracts that.

    Drain i think is just a "confusing" implementation again, it seems that it is basically "Deal X damage, Heal your nexus for X". Heal is not conditional upon the damage dealt, but in 99% cases you would think so, cause it makes sense from how the spell resolves. It could be improved upon, i agree.

    --

    For the rest, i cant agree, that is just your personal "feeling" on how you percieve the cards with their flavor, not really based on how the game mechanics work. Which is fine, but i dont have problem with how that works myself.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    I havent had much success with control oriented decks so far, aggro/tempo decks suit me better for now.

    Fearsome is a powerful keyword, allowing you to deal some nice early damage as soon as t1 and t2, obviously there is Elusive, but Fearsome spiders are pretty good.

    Overwhelm is also a very powerful keyword, letting you have some reach even if blocked.

    Lifesteal minions are good, as already pointed out, since they give you time to turn the game around.

    Barrier cards hasnt been working out as much as i would have thought, obviously when they work they work, but since this is not a HS Divine Shield, Barrier fades away at the end of the turn, it is more of a situational protective tool, rather than a proactive protection, which i think is a better design, but maybe im still a bit in the HS mentality expecting it to be more powerful in more situations.

    In reply to help with expeditions