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sinti

Senior Writer
Joined 10/20/2018 Achieve Points 2070 Posts 2785

sinti's Comments

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago
    Quote From Apfelkomplott

    The card is absolutely bonkers. It is what makes or brakes the aggro Wraith decks out there. Getting defending 3 power blockers down to 2 means they cannot block the fearsome units anymore. Plus it gives some spiders +1 power. Plus it can be used defensively to avoid lethal. All while having good 3/3 stats. wtf

    Exactly, the attack debuff is just so huge. Lot of units can be droped to 2 or less attack, so they cant block Fearsome, and just debuffing in general will just make awkward situation for your opponent, cause they suddenly cant trade 1 for 1 with your followers anymore lots of times. Obviously in a spider deck its best but its pretty good overall.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Pretty much what i expected, the LOR reward system is pretty generous so far, we shall see how the game progresses when it gets older.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Frenzied skitter is one of the best cards imo. 

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Detain has advantage over direct damage spells, since Barrier cant block it, tho i havent had much success with it myself, namely in Expeditions, but like others said, it is not a card for every deck and given on the situation, it can be a great card or a dud.

    In reply to is detain worth it?
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Im still learning myself, but generally Ionia and Elusive minions can cheat out the games, not to mention Ionia is pretty strong paired with pretty much anything ... and you get access to Deny.

    You definitely want to draft for early game tho, because if you lose board, there is a good chance you can never recover, also early game chip damage on Nexus can be very crutial and you just might not have enough time to recover, so be very picky about high cost cards, minions especially, since there is a good chance you will never play them. Spells you can be more lenient with, since you can do some nasty plays with Spell Mana.

    Also some champions are just not great for Expeditions, i havent had luck with Katarina so far, you cant waste mana to play her early and have her self remove from the board and be behind on tempo and if you can get that far that you can utilize her Rallies, you are probably in a good position anyway.

    Some like Tresh or Karma are pretty great in any situation for example.

    In reply to help with expeditions
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    I like the full art of Funsmith, havent actually looked at that one until now. But it always felt like the full picture sjould tell more of her story. Which i suppose you can say about almost any card 😅

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago
    Quote From GerritDeMan
    Quote From sinti
    Quote From DoubleSummon

    Actually there are many cards that say "when I am summoned" they all act the same way when revived or generated in any way... Maybe there's a deck that capitalize on this further, other than dawn spiders

    Happened to me in expeditions, Chronicler of Ruin killed off The Rekindler and when it came back it brought the Champion as well. Disgusting to say the least :D Chronicler of Ruin is quickly becoming one of the most annoying cards to play against for me. Always brings my opponent tremendous value.

    Damn, that is quite a disgusting interaction indeed. And here I thought The Rekindler was already really strong (possibly too strong) by itself lol.

    Yeah, The Rekindler is pretty strong, tho it means nothing, if you cant draw any Champions lol ... i had 3 of them in my deck one time and my run ended like with 2 wins, never even drew a single champion, so they never activated. Just my luck :(

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago
    Quote From DoubleSummon

    I am fine with no neutrals.. since you can mix regions and treat the secondary region (or shared, sometimes it's a 50/50) as your neutral pool, it frees up so much design space cause you can give each region similar tools without feeling like all the game will be the same..

    Speaking of, it took me a while to see the difference between Whirling Death and Single Combat. I was like, why is the card that requires the units to be in battle cost more? Is it cause of the different region ... then after a while i noticed only one unit takes damage :D Cost me a game or two before i realized lol.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago
    Quote From DoubleSummon

    Actually there are many cards that say "when I am summoned" they all act the same way when revived or generated in any way... Maybe there's a deck that capitalize on this further, other than dawn spiders

    Happened to me in expeditions, Chronicler of Ruin killed off The Rekindler and when it came back it brought the Champion as well. Disgusting to say the least :D Chronicler of Ruin is quickly becoming one of the most annoying cards to play against for me. Always brings my opponent tremendous value.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Hey, you never know, maybe it could be another "spices" from K'aresh :D Anyway, thanks for catching that, fixed :

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    One small note on this, when inserting images, you need to input a direct link to the image, url usually ends with .jpg or .bmp, not the link to the imgur gallery ;-)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    Its just that they have an antiquated leveling system that was never good to being with, but at this point, i dont think they feel the need to upgrade it, not worth the effort.

    That being said, it would be cool if they did update it across the board, one can dream :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago
    Quote From QuestingBeast

    Champions cost 3000. I believe it was 4000 in earlier stages of development as I have seen sites mention 4000, but I started playing 2 weeks ago, so don't quote me on this. My first expedition was a disaster. 2 trials of 0 wins. LOL. At least I got a champion I didn't have. If someone has an almost full collection, then ending an expedition with 5 wins (or even 6) is barely worth it. Of course, you also gain experience with the game and you get to play with cards you don't currently own, so there's that. Right now I am staying away from them until I become more experienced and I'll just keep hoarding tokens from the weekly vault.

    Not only that, for any long time HS Arena player, Expeditions will be your new home, tho the entry price is kinda a lot steeper in comparison, but with Vault token and not an abysmal first run, you should be able to afford to pay entry three times each week. It is about playing with a deck that you cannot build otherwise, more than two regions, more than 3 copies of a card etc. Just go nuts and have fun :)

    In reply to Shards
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 7 months ago

    I think the best scenario would be: they let you convert the changed cards into wild cards ... you dont get to keep the cards and get wild cards, but you would get an option to get something else. I think that would be pretty fair for both sides.

    That being said, i dont think they will refund at all, since they are comitted to do an update every two weeks, that would potentially be a lot of "free" stuff. Not that it would be that bad to give that out, but given how they do updates in LOL, as already said, they dont just outright make things unplayable, they try to find a balance and they are not affraid to buff it right back if need to.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 8 months ago
    Quote From Apfelkomplott

    I think Shark Chariot is kinda the same as The Undying. You invest mana into reoccuring attack power with no defensive capabilities. So the answer is either 1) Kill it before it kills you or 2) Purify it.

     

    I think the strongest cards are never combo cards because they are inconsistent. Yes, Butcher + Keeper combo is strong as hell, but needs 2 distinct cards in your opening hand to work.

    For single cards, I'd say Elise is the strongest by far. 2 mana 2/3 fearsome summon a 1/1. Still a good deal even if she dies to the first trade. And the potential to snowball with level up. 10/10

    I think guys talked about this on Discord today, if you Purify Shark Chariot, it comes back anyway, since the card is restored to default status in graveyard > has its text back.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 8 months ago
    Quote From OldManSanns
    Quote From YourPrivateNightmare

    you don't go to the store silly, you go to your collection, select "show unowned" and then you can craft any card you like

    Legendaries cost 3000 for example (although that amount of shards is better spent on expeditions tbh)

    This.  Or even if you own the card but want additional copies.  Just right click on the card you want to craft.  While you're there: click on the eye at the bottom right: you'll see the card's full artwork, which is usually really cool but so big that the card face only has room from a small cropped version.  (My personal fav is Shark Chariot: did you know there's actually 3 sharks, and they're pulling Hecarim along?)

    I would also argue that buying a specific Legendary could be better than buying an Expedition run and getting a random Legendary.  All depends on your situation: how good you are at Expeditions, what constructed decks you want to play, what's in your existing collection, etc.

    Getting an Expedition entry instead of a Legendary is really good when you're just trying to grow your collection, since the Legendary will cost you less than 3000 shards guaranteed. Ofc if you want a specific one, crafting it is probably going to be the best (not counting wild cards)

    In reply to Shards
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 8 months ago

    I mean the fact that you die first from a resolved spell before your opponent dies from your board makes sense mechanically, but thinking about it, it is a shitty mechanic in its core.

    I guess this is more about the back and forth action trading, but yet another example of a loss you can sustian from a commanding lead on the board. I dont know if i like this.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 8 months ago

    Loving the cards guys! Great flavor too, you did great job! Will have to think of mine to contribute.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 8 months ago

    Well, about the two quests ... that was a brain fart on my part :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2785 Posts Joined 10/20/2018
    Posted 4 years, 8 months ago
    Quote From GerritDeMan

    Okay so I just played an open expedition and I've come to the conclusion that this is actually a great way to earn a lot of experience and/or to try out crazy stuff you would normally be too hesitant to try out in expeditions.

    In my run I picked almost every poro card I was offered and I ended up with a deck with 5x Mighty Poros, 5x poro snax and 3x iceborn legacy to buff my mighty poros even more. I had some crazy games, got to 4 wins, and gained 900xp next to the normal amount of xp you get after each expedition game. So if you're in dire need of more xp, I'd definitely suggest playing some open expeditions.

    So you need to have enough to enter three times, then you can farm up xp, right? I might be able to do that next week after i get my token from the vault. I can then lvl up some regions via expeditions, sounds like a plan! :)