Hi, we are glad that you are excited! :) We dont have an exact eta just yet, still working on the proper tools for it. We want to have a dedicated system for it to make things more fair than before and just the whole experience to feel even better, so hang on for a little while longer ;-)
Any news on this front
We should have something to tell you real soon. Not soonTM.
Yeah, Fearsome is pretty strong mechanic for sure. There is a lot of tokens or low attack minions that can deny tons of attacks, Fearsome deals with those. Feels great when your opponent cant put up any blockers and if they can, just pull them with your 1/1s aside :D Elise FTW!
Yup, each trial gives you xp right after you finish it, so you got the xp for 7 wins before you started 2nd trial. That being said, its not pointless to play out the 2nd trial, you get more xp and also you can just enjoy the game mode and try out some strategies you wouldnt otherwise. Only thing it costs is your time, which is important, so not playing it out can be a correct choice, just that it should be made with that in mind, not skip it cause someone said its pointless :)
Kindly Tavernkeeper can heal Nexus, i guess not that surprising, but i havent been picking it cause the wording didnt imply it, i didnt think Nexus would be considered "an ally", that makes the card much better.
did you know that if the egg get destroyed she doesnt come back ?
Yeah. I've never actually seen an Anivia egg get destroyed (neither my own nor my opponent's), but I've always assumed that's how she was designed. Hence my comment that she's "very hard to take out permanently" - your opponent either has to eliminate her in battle and then hit her with a damage spell, or they need to use 2 removal spells in the same turn. But making her fully indestructable surely would've been too much.
She only comes back if you have 10 Mana Crystals and it is not uncommon, that you cant afford to wait for that and need to play her on T7 or 8, then it can be removed more easilly. She is very good, but she is not all powerful.
Surprisingly enough, HS Divine Shield works the same way, it also blocks only the portion of the damage equal to the minion's Health. I wonder what kind of coding is behind these effects that they are coded the same way.
I agree that Barrier should block entire dmg output of any unit, Overwhelm obviously being the most imporatnt one. Maybe it technically does that, just the poor/weird implementation of the mechanic counteracts that.
Drain i think is just a "confusing" implementation again, it seems that it is basically "Deal X damage, Heal your nexus for X". Heal is not conditional upon the damage dealt, but in 99% cases you would think so, cause it makes sense from how the spell resolves. It could be improved upon, i agree.
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For the rest, i cant agree, that is just your personal "feeling" on how you percieve the cards with their flavor, not really based on how the game mechanics work. Which is fine, but i dont have problem with how that works myself.
I havent had much success with control oriented decks so far, aggro/tempo decks suit me better for now.
Fearsome is a powerful keyword, allowing you to deal some nice early damage as soon as t1 and t2, obviously there is Elusive, but Fearsome spiders are pretty good.
Overwhelm is also a very powerful keyword, letting you have some reach even if blocked.
Lifesteal minions are good, as already pointed out, since they give you time to turn the game around.
Barrier cards hasnt been working out as much as i would have thought, obviously when they work they work, but since this is not a HS Divine Shield, Barrier fades away at the end of the turn, it is more of a situational protective tool, rather than a proactive protection, which i think is a better design, but maybe im still a bit in the HS mentality expecting it to be more powerful in more situations.
The card is absolutely bonkers. It is what makes or brakes the aggro Wraith decks out there. Getting defending 3 power blockers down to 2 means they cannot block the fearsome units anymore. Plus it gives some spiders +1 power. Plus it can be used defensively to avoid lethal. All while having good 3/3 stats. wtf
Exactly, the attack debuff is just so huge. Lot of units can be droped to 2 or less attack, so they cant block Fearsome, and just debuffing in general will just make awkward situation for your opponent, cause they suddenly cant trade 1 for 1 with your followers anymore lots of times. Obviously in a spider deck its best but its pretty good overall.
Detain has advantage over direct damage spells, since Barrier cant block it, tho i havent had much success with it myself, namely in Expeditions, but like others said, it is not a card for every deck and given on the situation, it can be a great card or a dud.
Im still learning myself, but generally Ionia and Elusive minions can cheat out the games, not to mention Ionia is pretty strong paired with pretty much anything ... and you get access to Deny.
You definitely want to draft for early game tho, because if you lose board, there is a good chance you can never recover, also early game chip damage on Nexus can be very crutial and you just might not have enough time to recover, so be very picky about high cost cards, minions especially, since there is a good chance you will never play them. Spells you can be more lenient with, since you can do some nasty plays with Spell Mana.
Also some champions are just not great for Expeditions, i havent had luck with Katarina so far, you cant waste mana to play her early and have her self remove from the board and be behind on tempo and if you can get that far that you can utilize her Rallies, you are probably in a good position anyway.
Some like Tresh or Karma are pretty great in any situation for example.
I like the full art of Funsmith, havent actually looked at that one until now. But it always felt like the full picture sjould tell more of her story. Which i suppose you can say about almost any card 😅
Actually there are many cards that say "when I am summoned" they all act the same way when revived or generated in any way... Maybe there's a deck that capitalize on this further, other than dawn spiders
Happened to me in expeditions, Chronicler of Ruin killed off The Rekindler and when it came back it brought the Champion as well. Disgusting to say the least :D Chronicler of Ruin is quickly becoming one of the most annoying cards to play against for me. Always brings my opponent tremendous value.
Damn, that is quite a disgusting interaction indeed. And here I thought The Rekindler was already really strong (possibly too strong) by itself lol.
Yeah, The Rekindler is pretty strong, tho it means nothing, if you cant draw any Champions lol ... i had 3 of them in my deck one time and my run ended like with 2 wins, never even drew a single champion, so they never activated. Just my luck :(
I am fine with no neutrals.. since you can mix regions and treat the secondary region (or shared, sometimes it's a 50/50) as your neutral pool, it frees up so much design space cause you can give each region similar tools without feeling like all the game will be the same..
Speaking of, it took me a while to see the difference between Whirling Death and Single Combat. I was like, why is the card that requires the units to be in battle cost more? Is it cause of the different region ... then after a while i noticed only one unit takes damage :D Cost me a game or two before i realized lol.
Actually there are many cards that say "when I am summoned" they all act the same way when revived or generated in any way... Maybe there's a deck that capitalize on this further, other than dawn spiders
Happened to me in expeditions, Chronicler of Ruin killed off The Rekindler and when it came back it brought the Champion as well. Disgusting to say the least :D Chronicler of Ruin is quickly becoming one of the most annoying cards to play against for me. Always brings my opponent tremendous value.
One small note on this, when inserting images, you need to input a direct link to the image, url usually ends with .jpg or .bmp, not the link to the imgur gallery ;-)
Its just that they have an antiquated leveling system that was never good to being with, but at this point, i dont think they feel the need to upgrade it, not worth the effort.
That being said, it would be cool if they did update it across the board, one can dream :)
Champions cost 3000. I believe it was 4000 in earlier stages of development as I have seen sites mention 4000, but I started playing 2 weeks ago, so don't quote me on this. My first expedition was a disaster. 2 trials of 0 wins. LOL. At least I got a champion I didn't have. If someone has an almost full collection, then ending an expedition with 5 wins (or even 6) is barely worth it. Of course, you also gain experience with the game and you get to play with cards you don't currently own, so there's that. Right now I am staying away from them until I become more experienced and I'll just keep hoarding tokens from the weekly vault.
Not only that, for any long time HS Arena player, Expeditions will be your new home, tho the entry price is kinda a lot steeper in comparison, but with Vault token and not an abysmal first run, you should be able to afford to pay entry three times each week. It is about playing with a deck that you cannot build otherwise, more than two regions, more than 3 copies of a card etc. Just go nuts and have fun :)
We should have something to tell you real soon. Not soonTM.
Yeah, Fearsome is pretty strong mechanic for sure. There is a lot of tokens or low attack minions that can deny tons of attacks, Fearsome deals with those. Feels great when your opponent cant put up any blockers and if they can, just pull them with your 1/1s aside :D Elise FTW!
Yup, each trial gives you xp right after you finish it, so you got the xp for 7 wins before you started 2nd trial. That being said, its not pointless to play out the 2nd trial, you get more xp and also you can just enjoy the game mode and try out some strategies you wouldnt otherwise. Only thing it costs is your time, which is important, so not playing it out can be a correct choice, just that it should be made with that in mind, not skip it cause someone said its pointless :)
Kindly Tavernkeeper can heal Nexus, i guess not that surprising, but i havent been picking it cause the wording didnt imply it, i didnt think Nexus would be considered "an ally", that makes the card much better.
She only comes back if you have 10 Mana Crystals and it is not uncommon, that you cant afford to wait for that and need to play her on T7 or 8, then it can be removed more easilly. She is very good, but she is not all powerful.
Surprisingly enough, HS Divine Shield works the same way, it also blocks only the portion of the damage equal to the minion's Health. I wonder what kind of coding is behind these effects that they are coded the same way.
I agree that Barrier should block entire dmg output of any unit, Overwhelm obviously being the most imporatnt one. Maybe it technically does that, just the poor/weird implementation of the mechanic counteracts that.
Drain i think is just a "confusing" implementation again, it seems that it is basically "Deal X damage, Heal your nexus for X". Heal is not conditional upon the damage dealt, but in 99% cases you would think so, cause it makes sense from how the spell resolves. It could be improved upon, i agree.
--
For the rest, i cant agree, that is just your personal "feeling" on how you percieve the cards with their flavor, not really based on how the game mechanics work. Which is fine, but i dont have problem with how that works myself.
I havent had much success with control oriented decks so far, aggro/tempo decks suit me better for now.
Fearsome is a powerful keyword, allowing you to deal some nice early damage as soon as t1 and t2, obviously there is Elusive, but Fearsome spiders are pretty good.
Overwhelm is also a very powerful keyword, letting you have some reach even if blocked.
Lifesteal minions are good, as already pointed out, since they give you time to turn the game around.
Barrier cards hasnt been working out as much as i would have thought, obviously when they work they work, but since this is not a HS Divine Shield, Barrier fades away at the end of the turn, it is more of a situational protective tool, rather than a proactive protection, which i think is a better design, but maybe im still a bit in the HS mentality expecting it to be more powerful in more situations.
Exactly, the attack debuff is just so huge. Lot of units can be droped to 2 or less attack, so they cant block Fearsome, and just debuffing in general will just make awkward situation for your opponent, cause they suddenly cant trade 1 for 1 with your followers anymore lots of times. Obviously in a spider deck its best but its pretty good overall.
Pretty much what i expected, the LOR reward system is pretty generous so far, we shall see how the game progresses when it gets older.
Frenzied skitter is one of the best cards imo.
Detain has advantage over direct damage spells, since Barrier cant block it, tho i havent had much success with it myself, namely in Expeditions, but like others said, it is not a card for every deck and given on the situation, it can be a great card or a dud.
Im still learning myself, but generally Ionia and Elusive minions can cheat out the games, not to mention Ionia is pretty strong paired with pretty much anything ... and you get access to Deny.
You definitely want to draft for early game tho, because if you lose board, there is a good chance you can never recover, also early game chip damage on Nexus can be very crutial and you just might not have enough time to recover, so be very picky about high cost cards, minions especially, since there is a good chance you will never play them. Spells you can be more lenient with, since you can do some nasty plays with Spell Mana.
Also some champions are just not great for Expeditions, i havent had luck with Katarina so far, you cant waste mana to play her early and have her self remove from the board and be behind on tempo and if you can get that far that you can utilize her Rallies, you are probably in a good position anyway.
Some like Tresh or Karma are pretty great in any situation for example.
I like the full art of Funsmith, havent actually looked at that one until now. But it always felt like the full picture sjould tell more of her story. Which i suppose you can say about almost any card 😅
Yeah, The Rekindler is pretty strong, tho it means nothing, if you cant draw any Champions lol ... i had 3 of them in my deck one time and my run ended like with 2 wins, never even drew a single champion, so they never activated. Just my luck :(
Speaking of, it took me a while to see the difference between Whirling Death and Single Combat. I was like, why is the card that requires the units to be in battle cost more? Is it cause of the different region ... then after a while i noticed only one unit takes damage :D Cost me a game or two before i realized lol.
Happened to me in expeditions, Chronicler of Ruin killed off The Rekindler and when it came back it brought the Champion as well. Disgusting to say the least :D Chronicler of Ruin is quickly becoming one of the most annoying cards to play against for me. Always brings my opponent tremendous value.
Hey, you never know, maybe it could be another "spices" from K'aresh :D Anyway, thanks for catching that, fixed :
One small note on this, when inserting images, you need to input a direct link to the image, url usually ends with .jpg or .bmp, not the link to the imgur gallery ;-)
Its just that they have an antiquated leveling system that was never good to being with, but at this point, i dont think they feel the need to upgrade it, not worth the effort.
That being said, it would be cool if they did update it across the board, one can dream :)
Not only that, for any long time HS Arena player, Expeditions will be your new home, tho the entry price is kinda a lot steeper in comparison, but with Vault token and not an abysmal first run, you should be able to afford to pay entry three times each week. It is about playing with a deck that you cannot build otherwise, more than two regions, more than 3 copies of a card etc. Just go nuts and have fun :)