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Sparkinarius

Lv.7

Crossroads Historian

2,160 / 2,500 XP
Joined July 2019 471 posts 2,660 XP 715 achievement pts

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This card is weird for a couple of reasons. First, I don't think you'd want to run this until [card]Guardian Animals[/card] rotates out as that is a more consistently powerful way to cheat out beasts. Second, I don't know if the discount is all that substantial with the current pool of beasts available to Druid. If there was a good …

The main issue with [card]Sunwell Initiate[/card] is that an initial one mana discount on [card]Silvermoon Guardian[/card] is worth triggering the frenzy effect. Also, I just don't see how this synergizes with any class except Paladin, and they already have [card]Goody Two-Shields[/card].

4 years, 11 months ago · on New Neutral Minion - Sunwell Initiate

There's some meme potential with this in a [card]Celestial Alignment[/card] deck to cheat out a bunch of big deathrattle minions, but other than that the effect is too delayed and insignificant in the context of what deathrattle decks want to achieve, which is getting value off of triggering their deathrattles.

4 years, 11 months ago · on New Neutral Minion - Barrens Trapper

This has way better stats for the cost than [card]Twilight Flamecaller[/card] and can scale in effect. This can trigger [card]Mordresh Fire Eye[/card] by itself. The AoE becomes really powerful if you scale up your HP with [card]Wildfire[/card]. If HP Mage sees play, which I think it will, [card]Reckless Apprentice[/card] will definitely see play in the archetype.

4 years, 11 months ago · on New Mage Minion - Reckless Apprentice

This is basically two mana to upgrade your HP, which you used to pay six mana for back in the day with [card]Justicar Trueheart[/card] (not counting [card]Baku the Mooneater[/card]). I think this enables [card]Mordresh Fire Eye[/card] easily and can turn your HP into a [card]Darkbomb[/card] every single turn. My only concern with this archetype is that this HP won't be …

4 years, 11 months ago · on New Mage Spell - Wildfire

With [card]Wildfire[/card] and [card]Reckless Apprentice[/card], I think this condition isn't going to be hard to accomplish. There might be a deck that runs 2 copies of both [card]Conjure Mana Biscuit[/card] and [card]Potion of Illusion[/card] to get 2 Mordeshs to play the following turn to push out thirty face damage, and the cherry on top is that [card]Mordresh Fire Eye[/card] can …

4 years, 11 months ago · on New Mage Minion - Mordresh Fire Eye

Aggressive Rogues already have enough mana cheat that they often don't have a hand size to warrant activating this for discounts. The only way I see [card]Efficient Octo-bot[/card] being played is in an OTK Rogue where this acts like a cheap [card]Emperor Thaurissan[/card], which I don't see happening this expansion, but maybe in the future.

4 years, 11 months ago · on New Rogue Minion - Efficient Octo-bot

While Priest may be good at generating cards, they aren't as good at keeping a hand. At least [card]Palm Reading[/card] isn't a dead card when your hand size is low. also, I think Priest has a good amount of efficient removal effects that they don't need to run one that is so conditional like [card]Void Flayer[/card],

4 years, 11 months ago · on New Priest Minion - Void Flayer

This is a monster of a card to cheat out or resurrect, but those effects aren't available for [card]Injured Marauder[/card] this expansion. No deck wants to pay four mana for only a 5/4 taunt, but if the mentioned tools arrive in future expansions, then this will prove to be a cheaper [card]Damaged Stegotron[/card].

4 years, 11 months ago · on New Neutral Minion - Injured Marauder

A slightly better deal than [card]Ornery Tortoise[/card], but that isn't saying much. One extra health is nowhere near worth taking three damage.

4 years, 11 months ago · on New Neutral Minion - Hecklefang Hyena

This is basically a guaranteed [card]Doomsayer[/card], but restricted to a 3 damage AoE. That being said, the AoE being guaranteed is pretty powerful as it prevents the opponent from playing much minions for fear that they get removed for "free" or that they become easier to remove. This and the fact that [card]Sigil of Flame[/card] is cheap is something that …

Obviously, I don't think Team 5 would print [card]Twin Slice[/card] 2.0 here, but I think Soul DH and Aggro DH will like the cheap guaranteed attack buff to push damage and enable synergies like [card]Bladed Lady[/card].

This is basically a more conditional [card]Illidari Felblade[/card] with some slight additional upside. Considering how Felblade saw no competitive play once DH became refined, I don't think [card]Kurtrus Ashfallen[/card] has much of a chance for competitive play.

This gives you the same healing as [card]Rotten Applebaum[/card] but on a cheaper body that's easier to fit into a turn and has more efficient stats. Warlock loves the cheap healing and defensive nature of [card]Death's Head Cultist[/card], and I could easily see this becoming a defensive staple across control decks like [card]Tar Creeper[/card] of old.

A more balanced version of [card]Sorcerer's Apprentice[/card], which probably means this won't see much play. [card]Arcane Luminary[/card] has the issue of only discounting spells you generate rather than all of your spells, making it harder to consistently take advantage of the effect. The only way I see this being played is in a Mage deck with elemental synergies, which is …

4 years, 11 months ago · on New Mage Minion - Arcane Luminary

This is the only watch post whose effect isn't standalone, which probably makes it the worst watch post. The effect is board-centric and even somewhat aggressive, but no aggressive deck wants to run a minion that can't attack and no control deck will consistently have a board to care about the effect.

This is basically a mix between [card]Vulpera Scoundrel[/card] and [card]Primordial Explorer[/card]. [card]Venomous Scorpid[/card] helps generate value and can trade into any minion, unlike Scoundrel. This almost demands the opponent to have in-hand removal to remove it, which means your Scorpid consumed an in-hand resource while you generated an in hand resource. I think this easily fits into Priest, but I …

4 years, 11 months ago · on New Neutral Minion - Venomous Scorpid

There is an interesting prospect with this in aggro decks that mostly contain 1-3 cost cards and cap out with [card]Kazakus, Golem Shaper[/card]. There are some devastating tempo combinations at five mana, especially Gromsblood. This still fits into slower decks that can reasonably make room for it, but I still think aggro decks will have an easier time slotting in …

This is almost like a [card]Gadgetzan Auctioneer[/card] for half the cost. The thing is, Rogue Is paying less than three mana for their card draw right now with [card]Secret Passage[/card]; [card]Cutting Class[/card]; and [card]Swindle[/card], though I could totally see [card]Field Contact[/card] working in a heavy Combo deck, if one of the mentioned draw cards are nerfed, or once the mentioned …

4 years, 11 months ago · on New Rogue Minion - Field Contact

[card]Consecration[/card] proves that a four-mana two-damage AoE is relevant, and this has scalable armor gain on top of the AoE. [card]Rancor[/card] can just be a card that just shuts out aggressive decks, which means it will probably see a lot of play in Control Warriors.

4 years, 11 months ago · on New Warrior Spell - Rancor