@hereharehere - Ignoring the Inspire for a second, Outcast is supposed to be a Demon Hunter-exclusive keyword, like Overload for the Shaman. This will lose you a ton of points in the eyes of people. Amalgamation of tribes is one thing - we have a precedent for All tribes - but an amalgamation of exclusive keywords is another route entirely. I would very much recommend you don't go this route :/
I greatly prefer the new Soul Catcher, and I think you've done a decent job at alleviating the original concerns: higher cost, and you have to actually remove the minion first.
@anchorm4n - I agree with your own assessment in-that the Poisonous variant doesn't fit the flavor of Warrior very well. The Immune-while-attacking is fine, but it's also a colossal turn-7 play. I agree with Nirast: the stats of the Demon or the Attack of the weapon needs to be toned down; preferably both.
@Nirast - Me being the only one to bring it up must mean I'm right lol :P I like this more, in-part because you've removed the "Destroy a Beast" part of the Battlecry. I think that was my issue with the earlier incarnation.
@economicaooc - Stealth is not very Warrior-y, although I can understand the flavor-intention behind the card (he's big and boisterous until something goes wrong and then the ego goes *poof*). Rogue would be weird as well because they don't have any Taunt minions, so I'm not sure where this could "fit".
I believe it's the best Augmerchant of the three. Divine Shield can help you win trades you would have broke even on otherwise, and there's always the Enraged "while damaged" synergy.
Will probably replace Goblin Lackey after she leaves Standard. Reliable access to Rush should not be underestimated, especially when you can put it on anything. Might not see play right away, but I can envision some uses for this card.
I just don't see it being used. The other two Augmerchants are more reliable and better equipped for trades and the like; this one wants to combo with spells, and a lot of things have to go right just so you can have +1 damage on a spell at the correct moment you want to cast it.
Seems too easy to kill to be effective. You'll never get a chance to proc the effect in a manner of your choosing, so your opponent will just minimize the damage when it comes to trading. I prefer Bonechewer Vanguard.
Seems like a fine enough card. "Soul of the Murloc for everyone" is the long-and-the-short of it. Might be a little expensive, but 3-mana would be too good so there ya go.
Supposedly the Rusted Legion story for Ashes of Outland is a free, linear story adventure with no new cards.
@hereharehere - Ignoring the Inspire for a second, Outcast is supposed to be a Demon Hunter-exclusive keyword, like Overload for the Shaman. This will lose you a ton of points in the eyes of people. Amalgamation of tribes is one thing - we have a precedent for All tribes - but an amalgamation of exclusive keywords is another route entirely. I would very much recommend you don't go this route :/
I greatly prefer the new Soul Catcher, and I think you've done a decent job at alleviating the original concerns: higher cost, and you have to actually remove the minion first.
@anchorm4n - I agree with your own assessment in-that the Poisonous variant doesn't fit the flavor of Warrior very well. The Immune-while-attacking is fine, but it's also a colossal turn-7 play. I agree with Nirast: the stats of the Demon or the Attack of the weapon needs to be toned down; preferably both.
@Nirast - Me being the only one to bring it up must mean I'm right lol :P I like this more, in-part because you've removed the "Destroy a Beast" part of the Battlecry. I think that was my issue with the earlier incarnation.
@economicaooc - Stealth is not very Warrior-y, although I can understand the flavor-intention behind the card (he's big and boisterous until something goes wrong and then the ego goes *poof*). Rogue would be weird as well because they don't have any Taunt minions, so I'm not sure where this could "fit".
Yes, you can leave it blank if you want. That's what I do when I pick a custom watermark.
Halazzi's Trap is just as busted as ever lol.
I believe it's the best Augmerchant of the three. Divine Shield can help you win trades you would have broke even on otherwise, and there's always the Enraged "while damaged" synergy.
Will probably replace Goblin Lackey after she leaves Standard. Reliable access to Rush should not be underestimated, especially when you can put it on anything. Might not see play right away, but I can envision some uses for this card.
Absolutely terrible card; there's no way this will see play.
I just don't see it being used. The other two Augmerchants are more reliable and better equipped for trades and the like; this one wants to combo with spells, and a lot of things have to go right just so you can have +1 damage on a spell at the correct moment you want to cast it.
Too much hassle to see play: you want Spell Damage to be reliably accessible, and this doesn't do that.
Seems too easy to kill to be effective. You'll never get a chance to proc the effect in a manner of your choosing, so your opponent will just minimize the damage when it comes to trading. I prefer Bonechewer Vanguard.
Probably too slow to see play. These Dormant cards are not as good as they need to be to justify wasting mana + time.
The next Glacial Shard. More difficult to use because of the mana cost, but there will still be some out there that desire a Neutral Freeze card.
I'm down on the card. It's a Tar Creeper that can only proc one time before it returns to 1-Attack. That's not acceptable.
Can combo with Risky Skipper if the 1/1s appear before the Skipper activates. Beyond that I don't see it getting used.
I like it; maybe not enough to USE it, but it's flavorful and interesting. I see this as the next/better Fire Plume Phoenix.
A perfectly reasonable card for Murlocs...except I hate Murlocs, so automatic 1 star review for me! (...alright fine, 3 stars. That's all you get.)
I don't see it being used in Constructed, but it is certainly intimidating in the right circumstances.
Seems like a fine enough card. "Soul of the Murloc for everyone" is the long-and-the-short of it. Might be a little expensive, but 3-mana would be too good so there ya go.
It's all going to come down to how successful you can be with the Rush, because a 1/X Taunt for 5-mana is terrible.