StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalToo much hassle to see play: you want Spell Damage to be reliably accessible, and this doesn't do that.
Seems too easy to kill to be effective. You'll never get a chance to proc the effect in a manner of your choosing, so your opponent will just minimize the damage when it comes to trading. I prefer [card]Bonechewer Vanguard[/card].
Probably too slow to see play. These Dormant cards are not as good as they need to be to justify wasting mana + time.
The next [card]Glacial Shard[/card]. More difficult to use because of the mana cost, but there will still be some out there that desire a Neutral Freeze card.
I'm down on the card. It's a [card]Tar Creeper[/card] that can only proc one time before it returns to 1-Attack. That's not acceptable.
Can combo with [card]Risky Skipper[/card] if the 1/1s appear before the Skipper activates. Beyond that I don't see it getting used.
I like it; maybe not enough to USE it, but it's flavorful and interesting. I see this as the next/better [card]Fire Plume Phoenix[/card].
A perfectly reasonable card for Murlocs...except I hate Murlocs, so automatic 1 star review for me! (...alright fine, 3 stars. That's all you get.)
I don't see it being used in Constructed, but it is certainly intimidating in the right circumstances.
Seems like a fine enough card. "[card]Soul of the Murloc[/card] for everyone" is the long-and-the-short of it. Might be a little expensive, but 3-mana would be too good so there ya go.
It's all going to come down to how successful you can be with the Rush, because a 1/X Taunt for 5-mana is terrible.
This card is infinitely worse than [card]Dyn-o-matic[/card], because there's no way to set it up in your favor...outside of having an empty board of your own, in which case you're way behind. Will a 6/6/3 save you, with 6 ping …
Remove 1/1 from the Dragon and add it to the Rider. What do you have? [card]Cairne Bloodhoof[/card]. This is a Common version of Cairne, plus it has a Dragon tag for synergies. How the mighty(?) have fallen.
Infinitely better than [card]Bonechewer Brawler[/card], that's for sure: at least this one has the hope of being procced more than once before it dies. It's a [card]Gurubashi Berserker[/card] that has to be removed; is that good enough for Constructed? I …
How the mighty Supremus has fallen. This is a pack-filler, folks; nothing to see here.
Certainly an interesting effect, but is it anything more than a meme? You would need to support its usage with Rush (or it will be swiftly removed), and you need to include with it some removal of your own (to …
Too clunky to be that effective, I don't see it as anything more than a gimmick. [card]Echoing Ooze[/card] costs 1 less and copies all bonuses like the Deathrattle of [card]Spikeridged Steed[/card]; this doesn't do that.
Seems good for Arena, but I don't see it being played in Constructed. Sticky Taunts are nice, but this requires your entire turn; that's way too slow.
I'm not sold on this card: I think it will see experimentation, but eventually falls into obscurity after people determine the mirrored effect is too dangerous. Could be wrong. Kripp pulling it randomly in the stream is what I envision …
Random card for this expansion, plus I don't really like it. Are you planning to combo it with [card]Libram of Wisdom[/card]? That's about all I can think of.