sule
LV.17 ProDinosaur
Comments
1,002 totalThe card is mediocre; I don't think anyone who had it was playing it after the first day or two. However, that's not the point: Hearthstone players aren't used to cards being paywalled at any point, and most of us …
I like the flavor of winding up, but I can't imagine you're getting this to more than 2 or 3 damage without getting so late in the game that the AoE almost isn't worth it.
This is probably the closest most of us are going to get to designing a Hearthstone card. The options are all really good, and I always like to pretend that I know what the meta is like and the best …
A very strong card for a variety of decks, not the least of which are Reno decks. So many different ways to use it, so I imagine we'll be seeing this minion quite a bit.
A little like Altrius, except it's a random effect rather than an AoE. If I'm playing a deck that's full of cheap cards, maybe I'm willing to save a spot for this card but my guess is that's not good …
I mean, the card name doesn't lie. (Just kidding - it's a 100% fabrication, considering you have invest 7 Mana to get a 7/7, so you're getting a War Golem with extra steps). You can play the 4-Drop on turn …
This should have been the rewards track Legendary. Putting aside how I feel about Li'na (not great, Bob) - this is the card that everyone should have for free and be playing on day 1. Day 1 is for experimenting, …
The Miniaturize is where this really shines, otherwise it's only OK. Kinda wish it had Taunt like the original, but maybe that would have been way too good. Also, put Corrupt on this card, you cowards.
Sure. There's a variety of locations worth playing, and drawing two cards is always something I like doing, personally. The new Shaman location can draw this and make it cost 1 less, so you can draw cards and then draw …
Great early game taunt for control, but it's also just as good as Tar creeper at protecting other minions in aggressive decks. I think this is way too good to not see play in a lot of decks.
I love it. Three cards for the space of one, and some additional cost reduction on cards that were already good value for the mana cost. Huffer alone makes this worth it, but don't sleep on Misha or even Leokk …
This is the greatest card in the history of Hearthstone. The tutoring is a nice effect but seriously excited to give funny mustaches to all my expensive minions. I wish the effect was permanent (that is, that it lasted after …
A lot of people have been playing with this in teh [past weeks, but it hasn't really done anything of note in that time. The card's just too clunky, even if the highrolls are sometimes worth the effort.
There are just too many ways to blank this with cheap minions; you're never getting anything good. If Objection has taught us anything, it's that, while inconvient, most players have a sacrificial minion they can throw away to test for …
Another Neutral minion that's either punishing an opponent for having big stuff, or paying off on another buffed minion to get in two attacks with that amount of attack. Probably a little too clunky to see play, but I shouldn't …
This is very strong. Repeating Battlecries is usually a winning formula even if it comes with a slightly tricky stipulation. However, I'm not sure how much I'll care about hurting the opponent with all the cool Battlecries I'll be repeating. …
If it had some meaningful keyword like Rush or Taunt (or even Evasive or Elusive, I forgot already) maybe this would be worth the time it takes to make it work but I think this will sadly not even be …
It's a decent minion, providing a little extra attack for Demon Hunter without too much of an investment. Thanks to the Stealth, you're effectively getting 4 attack at least: 2 the turn you play it and another 2 the following …
Could be for some fun times in a Tokeny Beast deck; never underestimate the power of reload in Hunter. However, most Legendary Beasts from the past weren't very good even if they cost 2 less. Maybe it'll be good, you …
Better than that old Vol'jin because it has Taunt. This is a pretty good card for tempo decks, negating an opponent's big Health Taunt to crush in for lethal (I'm especially salivating over the chance to swap the Health of …