sule
LV.13Dinosaur
Comments
976 totalAs a 7-Drop, this card is decent. Treasures are really great, and choosing them is even better. However, in combination with Dorian this card is exceptional. I imagine that a lot of Reno decks and other slow decks (most of …
Yeah, I'm definitely keeping my expectations low for this one's launch (but only 'cause it's Ubisoft; everything I've seen so far looks decent). Honestly, after seeing the story trailers they've put out, I'm much more interested in an Outlaws TV …
I just finished T.H. White's The Once and Future King for the first time. Disappointed that I took so long to get to it; it's really freaking good. The Sword in the Stone is the best of the four books, …
The deck-building game Dominion works well with 5 players; I've played with that many several times. I know that some TCG purists disparage Dominion because the meta is "solved", but I have a really fun time trying out new ways …
Spell Token Hunter is the main thing I used last month to climb; I basically played that list up top except I swapped in two copies of [card]Bunny Stomper[/card] for Observer of Myths because it was insanely good in the …
Apparently this bug existed during the theorycrafting streams; Kibler played it with one Dreadlord in deck and it did nothing.
Got Shudderblock and Galactic Projection Orb as my bundle Legendaries (Thanks!)
In 64 packs, I opened 6 Legendaries: Dr. Stichensew, Ci'Cigi, Magtheridon Unleashed, Timewinder Zarimi, Sonya Waterdancer, and Shoplifter Goldbeard. Close to 1 Leggo per 10 packs, a rate …
I think this would need a Draw Rogue to already be a thing for it to see play, Luckily, you've got Gear Shift and the new Giant kind of already pushing that style of play so I think this could …
A good minion for Dragon Druid and a good minion for Spell Damage Druid, with that Mini coming along as a cheap way to trigger the various Spell Damage cards in Druid. I think this is probably the best bang-for-your-buck …
It's a cool effect, but paying 5 makes it feel a bit too clunky. Obviously if it cost less it would probably be too good, but I don't think we'll be seeing much of this card.
Tradeable Handbuff minion (do minions keep any buffs when you trade them? I don't think they do). It doesn't have Taunt or Rush or anything so I'm not really that excited for a board of big things my opponent can …
I'm not sure how good Elemental Mage will be, but this is decent board control for a tempo deck. And it can go face so that already makes it a good card in my book. "Me cast arcane missiles" minion …
Good for the Raza deck that is almost certainly coming. Thanks Blizzard, I hate it!
My knee-jerk reaction to any card that says "random legendary" is to immediately give it one star, but this does add the benefit of keeping the original cost of the card you drew. So maybe you've got some 1-Drops in …
So this is your best payoff for Jungle Gym, and it's a pretty neat combo. I'm not sure how often you'll get these two cards together in Hunter, of all classes, but it's something to keep in mind: if you're …
Decent minion for a spell-heavy aggro deck, and the mini means you get two for the space of one. It's OK, I'm not imagining this will go very far but maybe there's a deck or two willing to try it …
Odyn Warrior needed new ways to get Armor on the cheap, not to mention this is a great play to get Armor when you don't have any for cards like Sanitize and Shield Slam. Imagine all the streamers playing against …
This is pretty good. This is how you get a lot of Beasts on the board for the variety of cards that want you to have some Beasts on board. I like this for Face Hunter.
A neat little stall and survival tool for Elemental Mage, and the Mini means you get to do it twice (perhaps to the same minion) which can buy you a lot of time.
I don't like this; it's a 5-Cost that doesn't do anything until it dies and then the thing it does when it dies is so very weak that I'm not sure why I went to all that trouble to make …