Blizzard has unveiled Hearthstone's new Core Set arriving for 2022 and we've also got details on the Year of the Hydra.
Year of the Hydra Recap
- There will be no new game modes this year.
- The focus is on improving existing systems which will include in-game reporting of players and random hero skins.
- Client performance is also a priority this year.
- There's a new feature in this patch that shows you your recently completed achievements.
- Multiple favourite card backs is coming soon.
Core Set 2022 Recap
- The new Core Set will have 250 cards, which is 15 more cards than in Year of the Gryphon.
- 57 Cards are rotating out of the Core Set.
- 72 Cards are rotating in to the Core Set.
- The original League of Explorers cards are making a return in the Core Set.
- None of the cards in the new Core Set are brand new - everything is old.
Year of the Hydra Announce Video
Cards Being Removed From Hearthstone's Core Set
Quote From Blizzard Demon Hunter: Ashtongue Battlelord, Warglaives of Azzinoth
Druid: Enchanted Raven, Landscaping, Menagerie Warden, Nordrassil Druid, Ancient of War
Hunter: Scavenging Hyena, Webspinner, Bearshark, Headhunter’s Hatchet, Lock and Load
Mage: Water Elemental, Mirror Entity, Fallen Hero, Coldarra Drake
Paladin: Holy Light, Pursuit of Justice, Guardian of Kings
Priest: Crimson Clergy, Shadowform, Lightspawn, Temple Enforcer, Natalie Seline
Rogue: Bladed Cultist, Patient Assassin
Shaman: Windfury, Unbound Elemental, Draenei Totemcarver, Earth Elemental
Warlock: Dread Infernal, Possessed Villager, Enslaved Fel Lord, Ritual of Doom
Warrior: Warsong Commander, War Cache, Warsong Outrider
Neutral: Arcane Anomaly, Argent Squire, Cogmaster, Young Priestess, Mini-Mage, River Crocolisk, Toxicologist, Brightwing, Earthen Ring Farseer, Flesheating Ghoul, Ice Rager, Injured Blademaster, King Mukla, Spider Tank, Stoneskin Basilisk, Baron Rivendare, Gurubashi Berserker, High Inquisitor Whitemane, Barrens Stablehand, Clockwork Giant
Any of the above cards that currently only exist as Core cards will enter the Legacy set when they rotate out of Core and will be craftable and playable in Wild.
Year of the Hydra Core Set Cards
Here are all 72 cards that have been added to the Core Set for Year of the Hydra, organized by class, in addition to the cards that are staying.
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
More From Year of the Hydra
Blizzard has plenty of new information to share about Year of the Hydra including the remaining cards for Voyage to the Sunken City.
- All 46 New Voyage to the Sunken City Card Reveals
- All Card Flavor Text for the Voyage to the Sunken City Hearthstone Expansion
- Everything You Need to Know About Hearthstone's Year of the Hydra & Core Set
- Future of Hearthstone Battlegrounds in 2022 - Seasons, E-Sports, New Keywords, Progression System and More
- Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!
- All Hearthstone Duels Updates for Patch 23.0 - The League of Explorers, Hero Selection Expands, Retired Heroic Runs, Treasures, & More
- Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
- Our Wild Thoughts on the 24 Reverted Card Nerfs in Hearthstone's Year of the Hydra
- Open a Voyage to the Sunken City Pack in our Pack Opener
Comments
No chugga chugga? Unacceptable!
...really there's no Mech cards for the Mage, like Goblin Blastmage or the aforementioned Snowchugger. Kind of bummed. At least there's Gorillabot A-3, so...yay? Maybe they determined the new Standard Mech Mage doesn't need much help *shrugs*
Edit: I find it hilarious that Cogmaster is on his way *out* as the Mechs are coming back lol
Yeah, Im a bit baffled too by the lack of mechs in core. I mean, are we really going to build mech mage without Snowchugger and its cute entrance cry?
Fortunately sunken city has a few good mechs too, but a bit disappointed all the same.
Control is back boys!! Tar Creeper, Mistress of Mixtures and THE Reno Jackson!!!
Control wasn`t gone.
(Control Warrior even saw a lot of tournament play.)
I am still pretty new to HS so don’t know how some of the rotation works for dust refunds. Sorry if this is posted somewhere else but I couldn’t find anything.
If a person has wild cards that now are changing to the core do you get a dust refund? And if not does it make sense to disenchant some of those since they will be in the core set anyways?
Also, is there other dust tricks (what to craft or disenchant) before a rotation that would be good to know in order to maximize dust? Thanks :)
There is no refund for cards that are joining the Core set. You get the cards for free for the year, but next year they will be gone again, so in the end you do not lose or gain anything.
Here's a few dust tips (keep in mind that this advice is coming from a player who's been F2P/budget since Whispers of the Old Gods... so if you're willing to average more than $5ish spent on each expansion, probably not all of this will apply):
A couple other general tips for maximizing dust (not necessarily restricted to expansion launch):
Awesome, thanks for the advice! That is super helpful!
The cards in the core set are kind of like rentals. We get them for the year and then they rotate. So the current cards in there go back to wild next year (if they move at all). So disenchanting your wild cards isn't recommended if you want those cards to stick around imo. So the cards you have in wild, will also appear as a core version, so you kinda have 2 sets of them. One for standard (the rental core ones) and the ones in wild (classic kinda does this too since those are unerfed versions). That may not be exactly how it works but hopefully you understand what I'm saying.
The refunds we used to get were for Hall of Famed cards. Cards that went to wild before they were supposed to if at all. That was before all this core rotation stuff came to be so I don't expect any refunds this time. Unless they nerf something then you can get full disenchant value.
As for disenchant tricks, I'm the wrong person to answer that. I keep everything! I'm crazy I know. I am sure someone else can answer that better. From my perspective, do you play wild at all? Just kinda keep what you think you'll want to use in the future. Otherwise if you are standard only wild cards my have a higher value as dust for you.
Ah that makes sense and answers my questions! I play mostly wild and only recently some standard. So I won’t disenchant anything unless something gets nerfed. Thanks
If I’m not forgetting anything, the Core exclusives that would need to be crafted to keep them are Nordrassil Druid, Pursuit of Justice, Crimson Clergy, Enslaved Fel Lord, Ritual of Doom, War Cache, and Warsong Outrider.
Out of these 7 cards, Ritual might be the only one I’ve ever played without generating it.
Also Natalie Seline and those cards added to the ex classic set 2 years ago
Damn i will miss Brightwing, I've not it and having it in core has let me play it also in wild
Are those not in packs either? Are Legacy packs just the original Classic set cards?
No, probably they are in that cards packs, and classic set version is unlocked when you have the same card in your legacy collection (since there is not a classic packs in shop)
Anyway finding a legendary from packs is still an high pity timer...
Very happy to see some classic fun cards back in action, such as the Explorers and Zola. Did not expect to see the likes of Kragwa in a Core set, but not complaining!