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Thonson

HearthStationeer
Joined 03/24/2019 Achieve Points 1740 Posts 1737

Thonson's Comments

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Seems a little overly complicated... but a lot of Maly Druid combos often are.  Good luck.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Click on the deck, it's in the guide.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    I haven’t explored that avenue, no.  But now I want to do that with a Stonetusk Boar in the deck.  :)

    In reply to Val'anyr Bookadin
  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Thank you for your constructive criticism.

    While most games pulling off the 40 damage turn will require set up prior, if you get lucky Skull draws while in Outcast it can be a true OTK. But even if you have to do some set up for the 40 damage turn, most OTK decks require set up.  So this is no different.

    In reply to Metamorphosis OTK
  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago
    Quote From Wendeee

    The correct question should be:
    What Genn Greymane does to Demon Hunter hero power?:)

    Solem actually played an Even Demon Hunter in a best of 5 friendly duel with Roffle.  Genn tells us his usual curse into strength nonsense, and then... nothing happens!  Not that I want them to change Genn or anything, but... maybe he should read "your starting hero power costs (1) less" now that Demon Hunter and their 1 mana hero power exists?

    Again, not really advocating for this.  BUT, I am someone who would love to see each class have a second, or even third, hero power that you can customize for the deck you are building.  Similar to how classes in WoW each have different spec builds.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Whatever happened to that data mined Mage hero?  “Celeste”?!

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Racking up the Wild deck features lately!  Thank you for that!

    On big difference in my OTK list compared to some others is Prince Taldaram inclusion.  Also, considered a Kael’thas inclusion mainly because it sucks when Skull gets stuck behind a combo piece.  But a free draw 3 would make the loss of cost reduction easier to swallow.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago
    Quote From Maurice
    Quote From iWatchUSleep

    I changed my response seeing how I had forgotten the Sn1p-sn4p tragedy, among other things. I was hoping you would at least read a post before quoting it. My bad.

    Check out vicioussyndicate.com.

    You now know what an actual meta report looks like. You're welcome.

    Lets take a closer look if VS agrees with your claim "Secret mage has been the best deck for a long time now":

    VS Report 21 Feb 2020: Secret Mage Nr 1 deck in Legend -> point for your

    VS Report 20 Nov 2019: Secret Mage Nr 3 best deck in Legend -> hmm this doesn`t fit your claim

    VS Report 19 Sept 2019: Secret Mage Nr 2 best deck in Legend -> close one, but the Nr. 2 is not the best deck

    VS Report 18 July 2019: Secret Mage Nr 3 best deck in Legend -> damn again not the Nr 1

    To sum it up: According to VS Secret mage is a T1 and one of the best decks for a long time, thats right. But the claim "Secret mage has been the best deck for a long time now" is still - according to your own source - nonsense. 

    So I still see no reason to think Secret Mage is so overpowered that it urgently needs to be nerfs. You're welcome.

    To be fair in this argument, you're splitting hairs.  Sure, he may have stated it was the most powerful deck a long time.  But just because it occasionally got beat out by things like Big Priest, Snip Snap Warlock, or others, doesn't mean it hasn't been a very strong deck for a long time.

    Let's think about this for a second though, trying to take a Team 5 perspective.  They have shown a tendency in the past to nerf decks that are polarizing the meta.  As you stated, a large part of the Wild meta is aggro or hyper aggro.  Why is that?  Is it because the players who don't want to play Secret/Quest Mage or Darkest Hour Warlock feel like they need to win super fast or lose?  It's likely a combination of that and just wanting to get quick wins.  Will weakening these decks eliminate or greatly decrease the amount of aggro in Wild?  Probably not.  Will doing so allow for more Control oriented decks to gain ground in the meta?  Probably!

    And I think that is the main reason for the nerfs.  They are probably seeing a polarized meta in Wild, which is shaped by these two decks.  You can't play anything control oriented that has a win condition requiring a longer game because you risk losing to DH Warlock on turn 5-6, or by the time you get your big game winning stuff going you're pretty much deck due to Flamewaker pinging you over and over again with Sorcerer's Apprentice, cheap spells, and Cyclone providing a quick quest completion and damage engine.

    As for the secret tech, yes, there is plenty.  But if you include several secret tech options for this one match up, you now are much weaker against other match ups.  And one of the best tech options against DH Warlock is on the nerf list potentially, which is Bad Luck Albatross.  So now, even if the effect stays the same, you may need to wait another turn to get it out if they raise it's cost.  Which may not be soon enough to pack in the birds and make your opponent pull 1/1 minions with their Darkest Hour turn.

    Bottom line: I think a nerf to both decks is fine.  The team has done a pretty good job of making fair nerfs as opposed to giving problem cards the Warsong Commander treatment.  And with recent nerf reverts of some cards in or going to Wild, I think it's safe to say if the change they make does go a bit too far, they could very well make another change to try and keep the cards playable.  Remember, Dean Ayala's favorite deck is Secret Mage, so I don't think he'll let them nerf it too badly anyway, if he has a say.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    That's a good point.  Especially if you consider things like Wild Pyromancer along with the new Priest rework with some current 0 or low cost heals as well as the new 0 mana Power Word Shield.  Then in Druid they are not really lacking card draw but they gained some "costs 0 mana if you have 7 or more mana" spells.  And then Warrior could almost guarantee the three draws using Skipper and they aren't supposed to have great draw if I'm not mistaken.

    I'd personally love to see more or all of the original classes get a little rework like Priest just to freshen Standard up a bit.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Lack of card draw in some classes is a problem, yet Acolyte of Pain rotated because it was used too often in those classes with poor card draw.

    So either they replace it with another auto-include draw engine for those classes when the replacements are out, or (I hope) they re-tool some of the classic/basic class cards like the Priest overhaul.  There are some useless class cards out there, after all.  Warsong Commander comes to mind...

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    As someone who was F2P until Un’Goro, and is still on a budget, I am someone who dusts all goldens unless they are a legendary I want, or I need the golden copy/copies to have two of a non-legendary card.  I’ve always been of the mindset that golden cards don’t make the cards better in terms of power level and the extra dust is more valuable to me than a cool animation.

    In other words, all their hard work is sadly wasted on players like me.

    I do want to know which one of the team did Heistbaron Togwaggle, Hooktusk, Priest’s new Homunculus, etc.  Whoever it is, they really seem to like jiggle physics.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    My guess since they want to preserve Kael’thas’s combo potential, it’s every 4th spell.  That or his cost goes to 7 or 8.

    As many suggested, Sac Pact could stay as is except make it target friendly’s only.

    I’d love to see Jaraxxus be playable, because after 6 years I finally unpacked him (oddly enough he came from the free pack I got when I hit the Jaraxxus rank in the new ladder).

    Albatross has me scratching my head though.  Is it in too many decks?!  What did the expect when introducing a tech card to counter some very powerful cards like Zeph and Dragonqueen?

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Show Spoiler
    Honestly, I started thinking him because he hides mushrooms in the opponent's deck similar to how the Easter bunny hides eggs.  Then I saw the header or skin  you're talking about and was like "Well, it's most likely a Champion card so yeah… let's find him."  And as soon as I did I was like "Oh WTF?!?!?!" This was fun, but my puzzle-loving brain wouldn't let me sleep until I found them all!  LOL

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Furthermore, HOW IN THE LIVING HELL IS THIS CHARACTER A DEMON?!?!?!  Mischievous, maybe.  But a demon?

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Aaaaand... Done!  Maybe my brain will let me sleep now!

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Missing #3, got all others.  About to just click on every demon type minion in Hearthstone cards and pray.  If it’s a Runterra thing I’m probably screwed!

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    I checked the bug report forums for Blizzard and someone had already reported this very interaction a few days ago.  Added my experience to it as well so that hopefully they will address it soon.  I don't really get on Twitter, so not going to report it there.  However, seems others are experiencing the issue.  I'd be fine with it if the dormant minion took damage and could die on the attack similar to the way a stealth minion pulled by Bloodstinger would.  But with the example in the Hysteria video, there's more than just the attack bug to work out on dormant minions.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    I wanted to share something I found interesting with you all.

    I knew my opponent's secret was likely Bamboozle so I decided to attack his large Edwin VanCleef thinking "It'll still be smaller when it's a 6 drop.  Turns out what it turned into was Imprisoned Antaen.  The 6 drop demon when Dormant right away, yet... I still took 10 face damage as my hero attacked into a Dormant token!

     

    I feel like this is not an intended interaction.  Or if it is, it shouldn't be.  You aren't supposed to be able to interact with Dormant minions, even in this instance.  At least that's my opinion.  Curious to hear the thoughts/opinions of the rest of you on this particular interaction.

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    This was EXTREMELY helpful!  Thank you!  Thank you!  Thank you!!!

  • Thonson's Avatar
    HearthStationeer 1740 1737 Posts Joined 03/24/2019
    Posted 4 years, 8 months ago

    Not everyone is a slave to the meta you know.