Already submitted Thunderbass. Thanks everyone for your feedback.
More feedback:
Aerojulwin
What I meant is that granting Rush to your Beasts didn't seem very related to hypnotizing them. The new version conveys that flavor much better, since randomly summoning really feels a little bit like luring. Maybe the summoned Beasts could also attack random enemy minions? I don't know, maybe it'd be too wordy that way.
Nirast
I like the card, but as most people say, it should exclude itself. The text will probably be too crammed then, so I'd drop the Twinspell and probably 1 mana as well.
linkblade91
The new card has better flavor (I thought the previous one had a pun I didn't get, but seeing other people's feedback, I assume it's not the case). The only thing I'm a bit worried about is the cost part, because it has a lot of highroll potential without the risk of very low lowrolls. I guess without the cost part it would be quite bad, but I don't know. My take would probably be to drop the cost thing and give the summoned minion Taunt, so that it's never too bad. And hey, if you're using the card correctly you'll have two opportunities to summon something good, so there's that.
Arkasaur
I think I like Reververating Hymn a little bit more, if anything because its effect seems more related to its name. Both are cool, though. If you decide to go with An'she Mythsinger, I'd probably make it only affected by Holy spells, as someone else mentioned.
Fedrion
I don't know much about balance, but I feel like this is quite weak. Unless you already have a bunch of Secrets in play, casting this is too much of a tempo loss. Again, take my words with a grain of salt, since I'm pretty bad at balance.
Finally, I'd like to say that the flavor of the card seems more related to Deathrattle than Secrets.
Pretty flavorful card. It's easy to draw comparisons to Divine Favor, since they're pretty similar. I don't know if drawing cards is stronger or weaker than getting Power Chords, and Paladin can be found to be low on cards more often than Warrior, but I ultimately think 3 mana is the right cost for this.
Aerojulwin
I was gonna say I prefer Inspiring Ballad, but then I read anchorman's feedback and he's right. Pied Piper, on the other hand, could be a cool card if its effect was more related to the tale the card is based on.
linkblade91
I like the addition of the new cards, but I think Raise Some Hell is very weak compared to the other ones. It could use a stat buff, something in the line of +3/+3 or +5 Health. Also, I don't know if this card can generate the existing Power Chord cards or just the ones you created.
anchorm4n
I think this card would fit Darkmoon at least flavorwise, since this expansion features E.T.C., God of Metal.
The effect is fine enough, albeit nothing too flashy, but I don't get the puns. The Fintallica part is clear enough, but what Frontloc and Moshloc are supposed to mock flies over my head completely. Sorry, I'm a bit of a heavy metal illiterate :_D
New version of the card, which is more balanced than the first two (I think) and collides less with other cards in this thread. As always, feedback is welcome.
Feedback
In general, I'd like to point out that I'm not a fan of cards that cannot be played normally, since they don't seem very believable. More specific feedback inside the spoiler:
Show Spoiler
Demonxz95
I like it, it has a lot of personality. The Battlecry part specially is very flavorful.
linkblade91
Elise is very similar to your Mecha'zoth, but I think it's very cool otherwise. Discover synergy is not very common, which makes this card stand out.
About Xavius, as I said, I'm not a fan of unplayable cards.
BloodMefist
Even if Warlock has a bunch of ways to summon Demons without paying their cost, I still don't like the fact you can't play this card. I get the synergy it has with targeted discards, but if it costed 10, it would barely change besides the fact you could play this card if you run out of discard effects.
R
The idea itself is very cool (my second favorite after linkblade's Elise, probably), but it needs some polish:
Is it meant to discard its cost while in your hand or always? If it's the first you should reword it as "Whenever you Corrupt a card while this is in your hand, reduce its cost by (1)", if it's the later as "Costs (1) less for each card you've Corrupted this game".
The artwork is already used by Sweet Tooth's corrupted version, so I'd change it.
This is a very minor nitpick, but the name is a bit eh. I'd give it a name more related to corruption, madness or Y'shaarj (since his effect had to do with Corrupt).
Neoguli
I dislike effects like Miranda Coastmoor, but Coral Lurker is quite cool. That said, since it uses Tradeable, the watermark should be Stormwind or Deadmines (I think Deadmines is better because it's a sea-themed card).
FieselFitz
Brogon is super dangerous, because he could potentially be played on turn 1. Graazek is cool, but I believe it should damage all other minions instead of all characters. This way, it excludes Graazek himself and the heroes (AoE which damages your hero is usually a Warlock thing exclusively)
Fedrion
I like Totem synergy, but the randomness might be a bit too much, since Totem Goliath exists. Maybe you should use a custom watermark to avoid its coexistence with it. Also, the word "Totem" should start with capital T.
Nirast
Pretty funny card. I'd probably give it Taunt, though.
AeroJulwin
I love the stupid pun in its name and the concept is also quite cool. Not sure how to tweak the numbers. That's usually the part I struggle the most with :/
BasilAnguis
Pretty cool concept, which ties well with the greed part of its name. It starts being ok after being Traded twice, which I'm unsure how easy or hard it is to pull off. The watermark should probably be Stormwind, since it is Tradeable.
The Ancient of Wonders was the Night Elves shop in Warcraft 3, so I think it fits the Tradeable mechanic very well.
Not sure if the cost reduce in the first version is too much. 3 seems too weak, but at 4, I'm afraid about possible snowballs 🤔
EDIT: just saw the broken cost thingy (Hearthcards probably doesn't support 2 digit mana cost with Tradeable). I'll correct it with Photoshop if I decide to ho with it.
@linkblade91 I actually made a new version which gains the base stats, so that it doesn't have this problem :)
I know: I'm speaking about that one. If the Chewer kills an enemy 6/6, thus reaching 0 Health in the process, does it get flagged as being dead, or does it gain the base-6 Health and thus live? That's my question. My gut instinct is that it should be dead - it fell to 0 Health or less = dead - but surviving what would otherwise be a sacrificial trade could be confusing for people.
I don't know, but other cards have the same problem. For instance, The Boogeymonster
New version of my Gladiator Chewer, which solves its previous problem. I'm still not sure if I should go with this or Chameleosaurus.
Feedback time:
Show Spoiler
Nirast
I think the card is a bit too convoluted, even if the flavor kinda makes sense. I'd go with a more simplistic aproach, honestly.
Swizard
Just like with Nirast's card, I feel this one is too complex. Maybe I'd drop the keyword part, dunno. Also, the card's effect implies a very aggressive behaviour, so I don't think calling the character "Master Sage" fits very well.
linkblade91
I think I'd go with Devilsaur Headliner. This might be a bit lame, but it's mainly because Devilsaur Giant sounds a bit lame (the natural name would be Giant Devilsaur, but this card is meant to be a in the same family as Sea Giant, so that's also discarded).
That said, I feel like both are a bit underpowered: at least for Druid, they are a more restrictive Frost Giant (kinda), which wasn't a great card to begin with. I'd probably reduce their cost by two.
BloodMefist
Very cool card, the flavor is off the charts. The name is also very good, but if you are not satisfied with it, maybe Untamed Devilsaur would sound more natural? I don't know.
Neoguli
I like quite a lot. The Immune part feels a bit weird, but it wouldn't be good if it wasn't for it.
Demonxz95
A bit strange in terms of flavor. I mean, the dude in the artwork seems to be an Arakkoa, and even if it's a dinosaur person, it shouldn't be a Beast, just like Worgens aren't Beasts…
I'd probably try to find an artwork with an electric dinosaur or a cyborg dinosaur so that it still fits in Boomsday.
First card is a bit similar to my entry in last comp, but I actually had it designed from a long ago. The flavor is that whenever it touches another color (ie another class), it camouflages.
The second one is a bit more straight forward in the dino flavor, but I'm afraid it collides with Oondasta
Synergy with Stealth by having this minion basically become what Akama Prime wished he was, an infinite sneaky minion, but also with the added effect of turning Spymistress, Sweet Tooth, Skyvateer, Patient Assassin and all the other Stealth minions into removal.
EDIT: Huh, just saw Wailor's card. Welp... yeah, i think mine is too similar right? i swear i didn't even look at the posted cards before i made this (which in hindsight is something i should have done).
New idea, since the first two weren't well received. Not sure if I should keep an aggressive statline or give it a more defensive one to encourage favorable trading.
I haven't discarded the other two cards, so I'd like to know which one you prefer.
More feedback:
@Nirast sorry, I forgot giving you feedback. I like the effect and the flavor fits both classes. Maybe I'd change the second part to "and viceversa" to make the text less clunky to read. It could also use a slight buff (like +1 Health for instance)
@Bloodmefist I like the effect, but the pseudo-Rush makes it more fitting for Demon Hunter, imo. If you go this route, you should change the watermark as well (maybe to the Halloween one if you want to keep the artwork, which I agree is quite awesome)
@AeroJulwin I really like the effect, but the artwork could be better and Stormwind doesn't look like a fitting expansion, at least flavor-wise. It also looks like a Shaman card, but I guess it could stay Neutral.
Feedback time (I'm writing this from my phone, sorry for the shitty format)
@linkblade91 I like the card, even though it is true that it encourages to go face instead of trading. I'd probably change the name, since right now, it's too similar to Noble Mount
@Demonxz95 I prefer the legendary, because its effect is very unique. Since many people are saying it's too dangerous, I'd probably increase its cost or drop the Divine Shield.
@R cool card. The wording is mostly right, although, if I had to be nitpicky, I'd say it should say "a Poisonous minion" instead of "a minion with Poisonous".
@Neoguli Water Vortex cannot participate, since Freeze is not a keyword in the list. Not that it matters much, because the Druid card is cooler imo
I already submitted because I won't have much time this week, but I wanted to give some quick feedback:
Demonxz95
Mage and Hunter are probably the classes with most interaction with their HP, so it makes sense for both.
What doesn't make much sense is the flavor for Mage. Maybe if you use it a magical fire arrow and call it Searing Shot? Dunno, maybe I'm just nitpicking. The art is very cool despite not fitting Mage, though.
linkblade91
Out of your cards, I think I like Xavius the most. I agree with in that the damage and the Attack should be reduced to 2.
Nirast
Strength or Wisdom is my favorite card of the thread, both because of its flavor and because of how well Choose One and Outcast interact with each other.
Neoguli
Pretty cool card. Makes sense for both classes and the flavor is good. Maybe the art is a bit weird, but I get it's not easy to find something that specific.
cydonianknight
I like how it manages to combine the flavor of both classes, but I don't like the pseudo-Choose One mechanic. Maybe Overload for the excess damage? I don't know.
BloodMefist
Pretty fun card, but I don't think it would be used much. Still, it's cool and makes sense for both classes.
The first one represents a viking (or a Vrykul I guess) that goes to Valhalla after dying in combat, while the second one goes for a more Halloween-like flavor.
Feedback
anchorm4n
I really like P1NG and P0NG, especially for their names. I think I agree with the person who said you should reduce the buff, though, since they can easily get out of hand and they're 1 mana, so it's very easy to combo them with tons of stuff.
bananaenparty
I like how the trigger and the "curse" have related effects, but the whole thing feels a bit convoluted right now.
MenacingBagel
It's pretty interesting that it can be used on your stuff or your on enemy. Would it be Neutral or Rogue?
Neoguli
I think it's a bit OP right now, considering it's 2 effects in one, but maybe I'm a bit conservative (it's been a while since I haven't played constructed)
TheHoax91
What does Shadow Weakness means? That they take extra damage from Shadow spells or that the Shadow spells they cast make less damage? I'm assuming the former, but even then I think Priest's spells are not usually damaging ones.
Already submitted Thunderbass. Thanks everyone for your feedback.
More feedback:
Finally, I'd like to say that the flavor of the card seems more related to Deathrattle than Secrets.
Feedback
The effect is fine enough, albeit nothing too flashy, but I don't get the puns. The Fintallica part is clear enough, but what Frontloc and Moshloc are supposed to mock flies over my head completely. Sorry, I'm a bit of a heavy metal illiterate :_D
Being too specific with the art won't work for this comp, so I guess the best will be to browse art and try to come up with a fitting effect.
Still not super sold on any of this, since their effects aren't super flashy or anything.
They're called horns 😂
New version of the card, which is more balanced than the first two (I think) and collides less with other cards in this thread. As always, feedback is welcome.
Feedback
In general, I'd like to point out that I'm not a fan of cards that cannot be played normally, since they don't seem very believable. More specific feedback inside the spoiler:
About Xavius, as I said, I'm not a fan of unplayable cards.
The Ancient of Wonders was the Night Elves shop in Warcraft 3, so I think it fits the Tradeable mechanic very well.
Not sure if the cost reduce in the first version is too much. 3 seems too weak, but at 4, I'm afraid about possible snowballs 🤔
EDIT: just saw the broken cost thingy (Hearthcards probably doesn't support 2 digit mana cost with Tradeable). I'll correct it with Photoshop if I decide to ho with it.
Just wanted to point out how many cool and flavorful cards are there this week.
I don't know, but other cards have the same problem. For instance, The Boogeymonster
@linkblade91 I actually made a new version which gains the base stats, so that it doesn't have this problem :)
New version of my Gladiator Chewer, which solves its previous problem. I'm still not sure if I should go with this or Chameleosaurus.
Feedback time:
That said, I feel like both are a bit underpowered: at least for Druid, they are a more restrictive Frost Giant (kinda), which wasn't a great card to begin with. I'd probably reduce their cost by two.
I'd probably try to find an artwork with an electric dinosaur or a cyborg dinosaur so that it still fits in Boomsday.
Very cool card. Unlike other people, I don't believe this card is weak, purely because it lets you choose.
In any case, you should definitely use it for this week comp.
First card is a bit similar to my entry in last comp, but I actually had it designed from a long ago. The flavor is that whenever it touches another color (ie another class), it camouflages.
The second one is a bit more straight forward in the dino flavor, but I'm afraid it collides with Oondasta
I'd say they're different enough, don't worry.
New idea, since the first two weren't well received. Not sure if I should keep an aggressive statline or give it a more defensive one to encourage favorable trading.
I haven't discarded the other two cards, so I'd like to know which one you prefer.
More feedback:
@Nirast sorry, I forgot giving you feedback. I like the effect and the flavor fits both classes. Maybe I'd change the second part to "and viceversa" to make the text less clunky to read. It could also use a slight buff (like +1 Health for instance)
@Bloodmefist I like the effect, but the pseudo-Rush makes it more fitting for Demon Hunter, imo. If you go this route, you should change the watermark as well (maybe to the Halloween one if you want to keep the artwork, which I agree is quite awesome)
@AeroJulwin I really like the effect, but the artwork could be better and Stormwind doesn't look like a fitting expansion, at least flavor-wise. It also looks like a Shaman card, but I guess it could stay Neutral.
Feedback time (I'm writing this from my phone, sorry for the shitty format)
@linkblade91 I like the card, even though it is true that it encourages to go face instead of trading. I'd probably change the name, since right now, it's too similar to Noble Mount
@Demonxz95 I prefer the legendary, because its effect is very unique. Since many people are saying it's too dangerous, I'd probably increase its cost or drop the Divine Shield.
@R cool card. The wording is mostly right, although, if I had to be nitpicky, I'd say it should say "a Poisonous minion" instead of "a minion with Poisonous".
@Neoguli Water Vortex cannot participate, since Freeze is not a keyword in the list. Not that it matters much, because the Druid card is cooler imo
I also made a card related to losing Divine Shields lol (as well as a bit of help for Windfury because the keyword has always been terrible)
Very well deserved 1st place. Congrats!
I already submitted because I won't have much time this week, but I wanted to give some quick feedback:
What doesn't make much sense is the flavor for Mage. Maybe if you use it a magical fire arrow and call it Searing Shot? Dunno, maybe I'm just nitpicking. The art is very cool despite not fitting Mage, though.
Probably too simple, right?
The first one represents a viking (or a Vrykul I guess) that goes to Valhalla after dying in combat, while the second one goes for a more Halloween-like flavor.