There are no 4-mana cards in the deck, so another option for the rich and famous would be Kazakus, Golem Shaper. Since you already have battlecry synergy with Shadowstep and Field Contact in the deck, you could go for a 1-mana golem if you have enough value in your hand already and a 5-mana golem if you're running dry.
The crafting cost ratio between normal and gold cards is 2x for legendaries but more for the lower rarities. For example a golden common disenchants for 50 dust, compared to 5 dust for a regular card. As a result, the golden equivalent of a 40 dust pack (1 rare and 4 commons) is 300 dust.
However, the occasional golden card adds quite a lot to the value of regular packs: a single golden common more than doubles the minimum pack value. Golden packs don't have such boosts, so the average dust value of golden packs will be substantially less than 2.5x the worst case that regular packs have.
I think this is only interesting for people building an all-gold collection. People who like having their favorite cards in gold won't benefit from this, since the cards you get are all random. Dust value would be around 3500 for the $25 bundle, which isn't bad but not exceptional either.
This isn't for me, but I think it's fine that they do lots of bundles for different types of players. I would like to see less randomness though; the pre-built decks were a nice step but should be made more attractive to people who already have some of the legendaries/epics.
I only played 3 matches today, but 0 opponents with Nozdormu. I don't think this is going to work unless they adapt the matchmaking to pair up people playing Nozdormu.
I got a legendary in my third Standard pack. But I guess people who got something special are more likely to report it than people who got only commons and rares, so forum reactions might not be representative of actual packs.
It is part ad, but also part support for their community, which is important to pull in and retain players. If they only invite the most well-known streamers, there won't be anyone to fill in the gaps once some of them inevitably stop focusing on Hearthstone.
Also diversity is not only about idealism, it also has commercial value. The streamers you find charismatic aren't necessarily the ones that all other players can identify with. A diverse cast of streamers can pull in a more diverse audience and thereby increase their player base.
Maybe they're overcompensating a bit now, but compared to rather monotonous rosters they used to have, I think it's a step forward.
Oh, and the #1 reason people watch isn't the streamers either, it's pack drops ;)
The FAQ says "You’ll get those cards again as duplicates, which you can choose to disenchant if you’d like.", so you'll only get 400 dust per duplicate legendary.
A great solution would be to give duplicate legendaries as golden copies. Players who like bling could keep them, while other players could disenchant them for 1600 dust.
For most of these lists I already have half of the legendaries and epics, so spending $20 for 1 or 2 new legendaries, about 3 epics and maybe 1500 dust is not super attractive. It would be better if you either get a discount if you already have some of the cards or get dust compensation for duplicates that is higher than the usual disenchant value.
I am considering the Priest deck though, since I don't have any of those 3 collectable legendaries yet.
I do think it's an improvement that players can now buy cards and know exactly what they're going to get, instead of having to open what are essentially loot boxes.
Are you sure it's fixed? There is a drop-down box now to select the specific brawl, but whenever I save the deck and then edit it again, the brawl selection is lost. And I also don't see the deck if I sort by most recently updated for the top-3 brawl.
I imported my brawl deck for this week, but while I could tell the Deckbuilder that it is a Tavern Brawl deck, I couldn't tell it which brawl it is for. I'm pretty sure this feature existed before and it is probably required for the site to suggest decks for the current brawl.
Bad Medicine
A OTK Priest Deck created by
Zelgadis. Last updated 3 years, 8 months ago
You can often OTK on turn 3 or 4, but that's not quick enough against the most efficient decks. For example against pogos, the best I managed to get was a tie.
Watch Posts are one of the themes of the set, so I don't think they'll hit them this soon after release. Pen Flinger was already on many people's nerf shortlist before rotation, so I'd be surprised if he doesn't receive a nerf.
Hot Take: Lunacy is *popular* for sure, but isn't actually winning matches at a statistically higher rate than other decks have in the past. If you look at the stats for the past few expansion releases, you'll see other decks had HIGHER winrates than No-Minion/Lunacy mage.
Win rate isn't the only factor that determines whether something gets nerfed. For example Quest Rogue was mainly nerfed because it felt terrible to play against.
By the way, No Minion Mage is now 23.5% of the meta according to HS Replay, so the mirror match is going to lower the average win rate. Even a theoretical deck that wins every single game against other decks would only get 88% win rate if it is that popular.
Yes, I enjoy no-minion mage, but even with a turn 2 Deck of Lunacy play, there's no guarantee the deck will win. Sure it's favored to win, but saying "if you play deck of lunacy on turn 2, your chances go up" is the same exact thing that happened back in the KOTFT meta with Prince Kelesth Rogues. The deck could still win without Prince 2 on turn 2. But if he was played (and they had shadowsteps) then the chances of the rogue winning went up dramatically.
I think Prince Keleseth wasn't nerfed both because Team 5 was much more reluctant to nerf any card at the time and because there is no easy way to nerf him. Deck of Lunacy would be easy to nerf by adjusting its mana cost or the amount of discount it gives on the random spells.
I do like No Minion Mage as a deck; I've been playing it ever since Apexis Blast was released. Still, I hope Deck of Lunacy gets nerfed, to take away the high roll potential and hopefully leave cards that bring consistency such as Refreshing Spring Water untouched.
Yet, people are saying that Lunacy is a problem? Why is it ok for tree/token druid to be able to generate that much threat/damage but mage can't? I'm ok with balance changes, I'm even ok with people going "I don't like facing this deck" (trust me, I'm the same way about Tickatus). But why is it fair for "aggro" decks to ALWAYS be strong in metas, but the one time a no-minion control mage deck gets popular everyone cries for nerfs?
I think it's a combination of how popular it is and how bad it feels to play against. The combination of random generation and big mana discounts just feels unfair.
Tickatus is also a potential problem card; if it were in 20%+ of the games played, I'm sure people would be shouting for it to get nerfed.
As far as archetypes go, I think No Minion Mage with C'Thun, the Shattered is more of a typical control deck than with Deck of Lunacy: you keep the opponent in check until you eventually assemble your win condition.
When I went through the achievements, I got Old Murk-Eye as a reward for owning all Classic murlocs. Since I already got Old-Murk-Eye before he rotated to the Hall of Fame, now I have two. But when I look at the auto-disenchant feature, it wants to disenchant two legendaries and I don't have any other duplicate legendaries, so I think it counts the card twice because it is mirrored between Wild and Classic. I'm worried that if I disenchant all extras I'll end up with zero copies of Old Murk-Eye.
I think I'll manually disenchant the new copy and then if my theory is correct, it shouldn't list any legendaries anymore for the mass disenchant.
Edit: That worked: after disenchanting one extra Murk-Eye manually, the mass disenchant didn't want to disenchant any more legendaries. I wonder what would have happened if I hadn't taken that precaution: would I have gained 400 dust out of nowhere, would it have worked correctly or would it have disenchanted both Murk-Eyes?
Good point: I hadn't realized that when healing multiple targets, it will deal the sum of all healing. You could trade with a high-health minion, cast Circle of Healing, play Xyrella and likely wipe the opponent's board despite having just healed it.
Will this make Desperate Prayer a playable card? I'm still doubtful, since Flash Heal exist, and will likely be the main activator of this card.
Depends on the meta, I think: if there is a lot of aggro, being able to clear one turn earlier could be very relevant and healing the opponent doesn't matter. For any other turn than turn 4, Flash Heal is better indeed.
If there is enough heal synergy, maybe both could be run, but then the limitation is probably Priest's ability to self-damage, which is not something the class naturally has, so they'd have to rely on Raise Dead and neutral cards like Pen Flinger.
There are no 4-mana cards in the deck, so another option for the rich and famous would be Kazakus, Golem Shaper. Since you already have battlecry synergy with Shadowstep and Field Contact in the deck, you could go for a 1-mana golem if you have enough value in your hand already and a 5-mana golem if you're running dry.
The crafting cost ratio between normal and gold cards is 2x for legendaries but more for the lower rarities. For example a golden common disenchants for 50 dust, compared to 5 dust for a regular card. As a result, the golden equivalent of a 40 dust pack (1 rare and 4 commons) is 300 dust.
However, the occasional golden card adds quite a lot to the value of regular packs: a single golden common more than doubles the minimum pack value. Golden packs don't have such boosts, so the average dust value of golden packs will be substantially less than 2.5x the worst case that regular packs have.
I think this is only interesting for people building an all-gold collection. People who like having their favorite cards in gold won't benefit from this, since the cards you get are all random. Dust value would be around 3500 for the $25 bundle, which isn't bad but not exceptional either.
This isn't for me, but I think it's fine that they do lots of bundles for different types of players. I would like to see less randomness though; the pre-built decks were a nice step but should be made more attractive to people who already have some of the legendaries/epics.
I only played 3 matches today, but 0 opponents with Nozdormu. I don't think this is going to work unless they adapt the matchmaking to pair up people playing Nozdormu.
I had a nice Even Warlock deck with N'Zoth that I'll have to overhaul now.
I got a legendary in my third Standard pack. But I guess people who got something special are more likely to report it than people who got only commons and rares, so forum reactions might not be representative of actual packs.
It is part ad, but also part support for their community, which is important to pull in and retain players. If they only invite the most well-known streamers, there won't be anyone to fill in the gaps once some of them inevitably stop focusing on Hearthstone.
Also diversity is not only about idealism, it also has commercial value. The streamers you find charismatic aren't necessarily the ones that all other players can identify with. A diverse cast of streamers can pull in a more diverse audience and thereby increase their player base.
Maybe they're overcompensating a bit now, but compared to rather monotonous rosters they used to have, I think it's a step forward.
Oh, and the #1 reason people watch isn't the streamers either, it's pack drops ;)
The FAQ says "You’ll get those cards again as duplicates, which you can choose to disenchant if you’d like.", so you'll only get 400 dust per duplicate legendary.
A great solution would be to give duplicate legendaries as golden copies. Players who like bling could keep them, while other players could disenchant them for 1600 dust.
For most of these lists I already have half of the legendaries and epics, so spending $20 for 1 or 2 new legendaries, about 3 epics and maybe 1500 dust is not super attractive. It would be better if you either get a discount if you already have some of the cards or get dust compensation for duplicates that is higher than the usual disenchant value.
I am considering the Priest deck though, since I don't have any of those 3 collectable legendaries yet.
I do think it's an improvement that players can now buy cards and know exactly what they're going to get, instead of having to open what are essentially loot boxes.
Pen Flinger is ridiculous in this brawl.
Are you sure it's fixed? There is a drop-down box now to select the specific brawl, but whenever I save the deck and then edit it again, the brawl selection is lost. And I also don't see the deck if I sort by most recently updated for the top-3 brawl.
I imported my brawl deck for this week, but while I could tell the Deckbuilder that it is a Tavern Brawl deck, I couldn't tell it which brawl it is for. I'm pretty sure this feature existed before and it is probably required for the site to suggest decks for the current brawl.
You can often OTK on turn 3 or 4, but that's not quick enough against the most efficient decks. For example against pogos, the best I managed to get was a tie.
You have the archetype set to "Even Hunter", I guess that's an off-by-one error? (F->E)
Watch Posts are one of the themes of the set, so I don't think they'll hit them this soon after release. Pen Flinger was already on many people's nerf shortlist before rotation, so I'd be surprised if he doesn't receive a nerf.
Win rate isn't the only factor that determines whether something gets nerfed. For example Quest Rogue was mainly nerfed because it felt terrible to play against.
By the way, No Minion Mage is now 23.5% of the meta according to HS Replay, so the mirror match is going to lower the average win rate. Even a theoretical deck that wins every single game against other decks would only get 88% win rate if it is that popular.
Prince Keleseth wasn't healthy for the meta, so I don't think that comparison redeems Deck of Lunacy.
I think Prince Keleseth wasn't nerfed both because Team 5 was much more reluctant to nerf any card at the time and because there is no easy way to nerf him. Deck of Lunacy would be easy to nerf by adjusting its mana cost or the amount of discount it gives on the random spells.
I do like No Minion Mage as a deck; I've been playing it ever since Apexis Blast was released. Still, I hope Deck of Lunacy gets nerfed, to take away the high roll potential and hopefully leave cards that bring consistency such as Refreshing Spring Water untouched.
I think it's a combination of how popular it is and how bad it feels to play against. The combination of random generation and big mana discounts just feels unfair.
Tickatus is also a potential problem card; if it were in 20%+ of the games played, I'm sure people would be shouting for it to get nerfed.
As far as archetypes go, I think No Minion Mage with C'Thun, the Shattered is more of a typical control deck than with Deck of Lunacy: you keep the opponent in check until you eventually assemble your win condition.
The shop UI is a bit broken: it lists Year of the Dragon as Wild (that's a bit premature) and promotes Rise of Shadows as the most recent expansion.
When I went through the achievements, I got Old Murk-Eye as a reward for owning all Classic murlocs. Since I already got Old-Murk-Eye before he rotated to the Hall of Fame, now I have two. But when I look at the auto-disenchant feature, it wants to disenchant two legendaries and I don't have any other duplicate legendaries, so I think it counts the card twice because it is mirrored between Wild and Classic. I'm worried that if I disenchant all extras I'll end up with zero copies of Old Murk-Eye.
I think I'll manually disenchant the new copy and then if my theory is correct, it shouldn't list any legendaries anymore for the mass disenchant.
Edit: That worked: after disenchanting one extra Murk-Eye manually, the mass disenchant didn't want to disenchant any more legendaries. I wonder what would have happened if I hadn't taken that precaution: would I have gained 400 dust out of nowhere, would it have worked correctly or would it have disenchanted both Murk-Eyes?
Good point: I hadn't realized that when healing multiple targets, it will deal the sum of all healing. You could trade with a high-health minion, cast Circle of Healing, play Xyrella and likely wipe the opponent's board despite having just healed it.
Depends on the meta, I think: if there is a lot of aggro, being able to clear one turn earlier could be very relevant and healing the opponent doesn't matter. For any other turn than turn 4, Flash Heal is better indeed.
If there is enough heal synergy, maybe both could be run, but then the limitation is probably Priest's ability to self-damage, which is not something the class naturally has, so they'd have to rely on Raise Dead and neutral cards like Pen Flinger.