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Zelgadis

Wizard
Joined 05/29/2019 Achieve Points 1070 Posts 874

Zelgadis's Comments

  • The shop UI is a bit broken: it lists Year of the Dragon as Wild (that's a bit premature) and promotes Rise of Shadows as the most recent expansion.

  • When I went through the achievements, I got Old Murk-Eye as a reward for owning all Classic murlocs. Since I already got Old-Murk-Eye before he rotated to the Hall of Fame, now I have two. But when I look at the auto-disenchant feature, it wants to disenchant two legendaries and I don't have any other duplicate legendaries, so I think it counts the card twice because it is mirrored between Wild and Classic. I'm worried that if I disenchant all extras I'll end up with zero copies of Old Murk-Eye.

    I think I'll manually disenchant the new copy and then if my theory is correct, it shouldn't list any legendaries anymore for the mass disenchant.

    Edit: That worked: after disenchanting one extra Murk-Eye manually, the mass disenchant didn't want to disenchant any more legendaries. I wonder what would have happened if I hadn't taken that precaution: would I have gained 400 dust out of nowhere, would it have worked correctly or would it have disenchanted both Murk-Eyes?

  • Good point: I hadn't realized that when healing multiple targets, it will deal the sum of all healing. You could trade with a high-health minion, cast Circle of Healing, play Xyrella and likely wipe the opponent's board despite having just healed it.

  • Quote From dapperdog

    Will this make Desperate Prayer a playable card? I'm still doubtful, since Flash Heal exist, and will likely be the main activator of this card.

    Depends on the meta, I think: if there is a lot of aggro, being able to clear one turn earlier could be very relevant and healing the opponent doesn't matter. For any other turn than turn 4, Flash Heal is better indeed.

    If there is enough heal synergy, maybe both could be run, but then the limitation is probably Priest's ability to self-damage, which is not something the class naturally has, so they'd have to rely on Raise Dead and neutral cards like Pen Flinger.

  • You don't need a huge board: Fungalmancer was a strong card and it affected at most two minions. I think whether Barrens Blacksmith succeeds or fails depends on how easy the frenzy effect is to trigger.

  • The non-binary aspect is indeed not very clear from the card art, but the article says that Varden Dawngrasp is one of the Mercenaries, so the character might get more fleshed out in future content like Book of Heroes.

  • I think the problem with Void Drinker is that you care more about stats if you're the proactive player, but several of the early cards that shuffle soul fragments are defensive (Soul Shear and School Spirits). Particularly School Spirits is a card that you don't want to play if you're ahead on board.

    This card might have the same issue, where there is nothing to heal if you're facing a control deck. But maybe the 1 extra attack makes it more acceptable to play this without the battlecry going off.

  • They call it a half-revert, which I think is accurate: it will be more playable as a 1-mana 1/2 than as a 2-mana 2/3.

    The potential to snowball is what prompted the nerf in the first place, so I'm glad they're not doing a full revert.

  • I made a brawl version of my Spell Token Druid deck:

  • I'd like to see a Nozdormu tournament.

  • Quote From Pezman

    This card's value will be entirely based on whether it survives its first trade. If not, it's just a 7 mana removal (possibly not even that). If it does, it's massively good.

    If you summon it on turn 5 using Overgrowth or Lightning Bloom, it's quite likely to survive the trade. Later in the game it might not survive every trade, but then you probably have more freedom to pick the right moment for it.

  • Quote From Synnr7
    Quote From Zelgadis
    Quote From Synnr7

    Definitely seems like a contender for N'zoth style decks but the front half is the one you want back. The taunt side isn't aweful but still clutters the rez pool a bit.

    What beast are you playing that you would rather see resurrected than a 6/7 taunt? Usually I'm already content to get Circus Amalgam back.

    Fleethoof Pearltusk

    Marsh Hydra

    Winged Guardian

    I know the guardian is going out soon. Like I said a 6/7 taunt isn't bad but I tend to prefer rush for immediate action or reborn for sticking around if I can get it.

    Winged Guardian is a strictly better resurrection indeed. Whether taunt or rush is better depends on the situation: rush gives you more control, but versus a wide board you run the risk of removing one minion and then getting hit in the face by the rest. It also depends on what other minions you have in the rez pool: all-taunts is vulnerable to AoE, so you probably want a mix of rush, taunt and deathrattle.

    Druid of the Plains is more defensive when first played than Marsh Hydra and easier to play early than a corrupted Pearltusk, which is important if there is any aggro in the meta. I think that advantage would outweigh the small differences in resurrect value, since it will come up more often: both because you can play Druid of the Plains as a 2-of and because you have to get through the early game before you get to play N'Zoth.

    If your opponent already has a big minion in play by the time you draw Druid of the Plains, you do have the option to sacrifice the first half and then try to get the frenzy to trigger on the N'Zoth turn. I don't think this will come up often, but it might when two slower decks face each other.

  • Quote From Synnr7

    Definitely seems like a contender for N'zoth style decks but the front half is the one you want back. The taunt side isn't aweful but still clutters the rez pool a bit.

    What beast are you playing that you would rather see resurrected than a 6/7 taunt? Usually I'm already content to get Circus Amalgam back.

  • They have a new watermark on Blizzard's images. I guess that Out of Cards just didn't have time yet to add the new watermark to their card renderer.

  • Quote From Brandon

    Great card. Druid needed some HARD removal, even though hard removal is something that supposed to be druids weakness. It's also a beast, so it can get ressurected by N'Zoth, God of the Deep. Druid of the Plains kinda reminds me of Siamat, it's great removal and pretty flexible. (For multiple druid decks.)

    This is not hard removal like for example Naturalize was: if you're facing Deathwing, this is useless. This is soft removal, for very unsubtle values of "soft" ;)

  • Maybe they'll bring back Tar Creeper? That's not removal, but it does help defend against aggro.

  • I updated my deck from the last time this brawl was run. I shifted its early game focus from removal spells to having more hate minions than the opponent. Sacrificial Pact was dropped because it can no longer target opponent's minions.

  • I guess that Tavern Brawl gets more unique players, but they don't play many games. Most weeks, I play until I get my pack and then go back to Constructed. It looks like Arena players get a lot more games in.

    The Duels numbers are not so bad given that it launched late in the year, but I wonder if they are consistent over time or had a huge peak during launch. The hype certainly died down quickly: if I look at Twitch then Zalae is the only streamer I see playing Duels; the rest moved back to Constructed or Battlegrounds.

  • I wouldn't use it. Disenchanting golden cards is good source of dust and I prefer to have more cards to build decks from over having golden cards. But I think it makes sense to give players the option.

  • A lot of cards currently in Basic + Classic are unplayable, either because they were never good (Magma Rager), because they were power creeped out (Chillwind Yeti, Shattered Sun Cleric) or because they got nerfed (Abusive Sergeant, Warsong Commander). I expect them to select relatively more playable cards for the Core Set.

    Obviously Blizzard wants people to spend money on Hearthstone, but at the same time I think they realize that it's easier to get people to spend money when they're having fun than to try and wring the cash out of them.

    A deck containing only cards from the Core Set may not be competitive, but I'm sure there will be budget decks that do reasonably well. You don't need to play top tier decks to ladder: you can get wins with slightly less powerful decks as well, easily enough to complete your quests and if you're persistent enough even to reach legend.