Comments
873 totalThe shop UI is a bit broken: it lists Year of the Dragon as Wild (that's a bit premature) and promotes Rise of Shadows as the most recent expansion.
When I went through the achievements, I got [card]Old Murk-Eye[/card] as a reward for owning all Classic murlocs. Since I already got Old-Murk-Eye before he rotated to the Hall of Fame, now I have two. But when I look at …
Good point: I hadn't realized that when healing multiple targets, it will deal the sum of all healing. You could trade with a high-health minion, cast [card]Circle of Healing[/card], play Xyrella and likely wipe the opponent's board despite having just …
Quote From dapperdog Will this make [card]desperate prayer[/card] a playable card? I'm still doubtful, since [card]flash heal[/card] exist, and will likely be the main activator of this card.
Depends on the meta, I think: if …
You don't need a huge board: [card]Fungalmancer[/card] was a strong card and it affected at most two minions. I think whether [card]Barrens Blacksmith[/card] succeeds or fails depends on how easy the frenzy effect is to trigger.
The non-binary aspect is indeed not very clear from the card art, but the article says that Varden Dawngrasp is one of the Mercenaries, so the character might get more fleshed out in future content like Book of Heroes.
I think the problem with Void Drinker is that you care more about stats if you're the proactive player, but several of the early cards that shuffle soul fragments are defensive ([card]Soul Shear[/card] and [card]School Spirits[/card]). Particularly School Spirits is …
They call it a half-revert, which I think is accurate: it will be more playable as a 1-mana 1/2 than as a 2-mana 2/3.
The potential to snowball is what prompted the nerf in the first place, so I'm …
I made a brawl version of my Spell Token Druid deck:
[deck]23107[/deck]
I'd like to see a Nozdormu tournament.
Quote From Pezman This card's value will be entirely based on whether it survives its first trade. If not, it's just a 7 mana removal (possibly not even that). If it does, it's massively good.
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Quote From Synnr7 Definitely seems like a contender for N'zoth style decks but the front half is the one you want back. The taunt side isn't aweful but still clutters the rez pool a bit.
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They have a new watermark on Blizzard's images. I guess that Out of Cards just didn't have time yet to add the new watermark to their card renderer.
Quote From Brandon Great card. Druid needed some HARD removal, even though hard removal is something that supposed to be druids weakness. It's also a beast, so it can get ressurected by [card]N'zoth, God of the Deep[/card]. [card]Druid …
Maybe they'll bring back [card]Tar Creeper[/card]? That's not removal, but it does help defend against aggro.
I updated my deck from the last time this brawl was run. I shifted its early game focus from removal spells to having more hate minions than the opponent. [card]Sacrificial Pact[/card] was dropped because it can no longer target opponent's …
I guess that Tavern Brawl gets more unique players, but they don't play many games. Most weeks, I play until I get my pack and then go back to Constructed. It looks like Arena players get a lot more games …
I wouldn't use it. Disenchanting golden cards is good source of dust and I prefer to have more cards to build decks from over having golden cards. But I think it makes sense to give players the option.
A lot of cards currently in Basic + Classic are unplayable, either because they were never good ([card]Magma Rager[/card]), because they were power creeped out ([card]Chillwind Yeti[/card], [card]Shattered Sun Cleric[/card]) or because they got nerfed ([card]Abusive Sergeant[/card], [card]Warsong Commander[/card]). I …