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876 totalMost questline Priest decks run very few spells, to tutor the completion reward. That makes it far from certain that Mutanus will pull a key minion, so it may not be enough of a disruption.
The traditional win condition …
One thing I noticed is that while the flanking minions on the bottom row (your side of the board) are random copies of minions on the top row (opponent's side of the board), two things are always true:
- …
Over the years, the two opinions I've heard most often about Wild are:
- Wild should be a place where you can play your old favorite decks
- Wild should be a balanced meta
The first opinion …
Quote From Maurice [quote from="Author"]Is The Demon Seed the right card to nerf?[/quote]
Yes, yes and yes. There is no other way to "heal" Wild at the moment.
The amount of nerfing the questline …
I'm not sure we're going to see games past turn 10 any time soon: I think the only thing keeping the Priest questline in check is the other questlines finishing sooner.
That said, even making it to turn 10 …
I agree that's the best way to deal with Crystallizer: it doesn't destroy the card (in fact it becomes better in most other decks) but it does limit its usefulness in questline Warlock to a point where it probably won't …
Any kind of persistent reward is going to be good versus control. I think that similar to when Death Knights were in Standard, almost every control deck will have to run the questline itself.
Questline Shaman and Mage are …
Starting at 10 mana, you're not going to get enough discounts from just tapping to make it worthwhile to play Flesh Giant. If you play healing and self-damage as well (in particular, Spellstone and ways to charge it), you can …
I must confess I only understood how it worked after I saw a solution, but for those people who are stuck on the mechanics and don't want a full solution, read on below:
[spoiler]You're walking on a map, of …
[quote from="J_Alexander_HS"]Have you ever considered starting a Hearthstone-exclusively streaming service and calling it Miksar?[/quote]
[quote from="IksarHS"]I assume this is really clever somehow but I don't get it.[/quote]
Don't do it! You'd spend millions to get Kripp to stream …
This brawl is a rare occasion where [card]Harbinger Celestia[/card] and [card]Millhouse Manastorm[/card] are actually good legendaries.
I've played a few games with a Questline Paladin with Lady Prestor, similar to this deck by FunkiMonki, but with some different cards so it's more likely to complete the quest on turn 5 (but less likely to draw …
I wonder what would happen when there is an overpowered deck and everyone bans the same class. Would people playing that class be stuck in the queue for minutes? I guess that would encourage them to play something else though, …
What happens if you copy [card]The Rat King[/card]'s deathrattle with [card]Mok'Nathal Lion[/card]? Does it come back as a lion or as a rat king?
In a recent Tavern Brawl I saw a minion randomly get assigned the deathrattle of …
In general, this doesn't do great versus aggro. The first night I tested this I ran into a lot of Mage and some other slower decks like Warrior and Druid and was able to often outpace them. But when I …
Yes, it's there for [card]Tuskpiercer[/card] to draw and then you shuffle it back into the deck.
I got [card]The Demon Seed[/card], [card]Maestra of the Masquerade[/card] and [card]Kargath Bladefist[/card].
Finally getting the Warlock questline, I attempted to revitalize my old Stealer of Souls deck. While it's still fun, I figured that with the questline and …
I replaced 2x [card]Starfall[/card] by 1x [card]Naturalize[/card] and 1x [card]Guidance[/card]. I'm not sure yet about Guidance, but Naturalize has been useful.
I've been having fun with the Druid questline: (click for detailed guide)
[deck]29262[/deck]
A card that worked very well for me is [card]Witching Hour[/card], since [card]Guff the Tough[/card] is a beast and you're pretty much guaranteed to get him relatively soon. You'd have to cut [card]BEEEES!!![/card] though, since those are also beasts.