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873 totalI don't see any kind of deck this would fit into. The pay-off is rather slow, so it wouldn't fit in an aggressive deck, but summoning 2/1 minions doesn't seem all that useful in a control deck and the initial …
I fear that's likely wishful thinking. While not all game companies are as bad as the WoW team seems to be, one thing that is pervasive in the games industry is that companies take advantage of the passion of developers …
Eh, you might want to read up on this case: Blizzard is being sued precisely because the company was aware of abuse and didn't take appropriate action for many years.
Their statement was pretty shocking indeed. Tightening policies and sending people to training are empty gestures if HR continues to let harassers get away with it. I was not surprised to see these used as excuses; Ubisoft did the same. …
Gonk might still be a meme, but if I get this card I'm certainly going to give Odd Druid another go.
There is already one DH copy card: [card]Zai, the Incredible[/card].
Warlock does have [card]Backfire[/card], [card]Free Admission[/card], [card]Raise Dead[/card] and of course the hero power, so it is not that hard to get a full hand. The main problem is that the pay-off isn't particularly good because of the 6 health …
I found a use for Serena once: as a decoy in the "Battle of the Bans" Tavern Brawl. I guess people didn't trust it and banned it out of an abundance of caution, while I just put it in there …
While this would be better than Truesilver on curve if it had 4 attack, in the late game I think it would be a significant drawback that it cannot go face, both because it cannot be used as a finisher …
Quote From dapperdog What signals are team5 sending us? Is this card really so OP if it could hit face?
Or, given that it can't go face, would 4 attack be OP?
It's also a 4/2 weapon; it doesn't need much upside to be good enough. Maybe copying the deathrattle of [card]Sneaky Delinquent[/card] or [card]Devouring Ectoplasm[/card] is already enough in an aggressive Rogue deck.
But would that avoid your death? I know that lifesteal is applied before the player death check, but I don't know about weapon deathrattles.
I guess it would have to be: if you copied the deathrattle from [card]Deranged Doctor[/card], …
Maybe it would have been playable if it always decreased one card and increased another card every turn. Then you would be sure to get one card to play ahead of curve and you could play the other card on …
I think it's more likely going to hinder than help you as a Quest Priest, since this undoes the curve planning you did in the mulligan and using discover effects. Maybe you could argue that you just don't play it …
Summon two 7-health minions... This card has potential!
My brain as I was reading the card text: "Why is this a Shaman card? ... Oh no."
Well, at least we're getting [card]Rustrot Viper[/card].
At 3 overloaded mana crystals, a [card]Lightning Bolt[/card] that unlocks them instead of adding one is already pretty insane. Even when you're overloaded for 2 it's probably still good, since it's still like having [card]Arcane Shot[/card] and [card]Innervate[/card] in one. …
It's somewhat similar to [card]Troublemaker[/card]. Overall, I think Troublemaker is probably more reliable (more stats, two attacks), but you could curve Lothar into Troublemaker.
Thinking about it more, [card]Wandmaker[/card] and [card]Venomous Scorpid[/card] are likely the reasons we're not seeing Annoy-o-Tron and Stoneskin Basilisk in decks: slightly worse minions, but getting a spell more than compensates for it.
It is weird that they put the rarest keyword last. Maybe that was done as a kind of nerf after he was too good in playtesting?