We heard Brann was looking for some decks to get started with in Saviors of Uldum, ones that can be improved upon as you add more cards to your collection. We've built and tested decks for each of the nine classes, here they are!
Our goal was to try and make decks that cost less than 1600 arcane dust to craft, though some classes were harder than others so you will see some decks slightly higher than that. We also made the assumption that most players have SN1P-SN4P, so if that isn't a part of your collection, you may want to consider another list.
Uldum Starter Token Druid
- 2x Acornbearer
- 2x Beaming Sidekick
- 1x Murmy
- 2x Dreamway Guardians
- 2x Knife Juggler
- 2x Power of the Wild
- 2x BEEEES!!!
- 2x Blessing of the Ancients
- 1x Landscaping
- 2x Savage Roar
- 2x Soul of the Forest
- 1x Swipe
- 2x Explodinator
- 2x Garden Gnome
- 1x Starfall
- 2x Tending Tauren
- 2x The Forest's Aid
Uldum Starter Secret Hunter
- 2x Secretkeeper
- 2x Secret Plan
- 1x Shimmerfly
- 2x Springpaw
- 1x Timber Wolf
- 2x Explosive Trap
- 1x Freezing Trap
- 2x Pressure Plate
- 2x Scavenging Hyena
- 1x Snipe
- 2x Sunreaver Spy
- 2x Animal Companion
- 2x Eaglehorn Bow
- 2x Hunter's Pack
- 2x Kill Command
- 2x Hyena Alpha
- 2x Savannah Highmane
Uldum Starter Cyclone Mage
- 2x Magic Trick
- 2x Ray of Frost
- 2x Shooting Star
- 1x Arcane Flakmage
- 2x Astral Rift
- 2x Frostbolt
- 2x Mana Cyclone
- 2x Dune Sculptor
- 2x Flame Ward
- 2x Messenger Raven
- 2x Bone Wraith
- 2x Fireball
- 1x Polymorph
- 2x Sorcerer's Apprentice
- 2x Vex Crow
- 2x Water Elemental
Uldum Starter Mech Paladin
- 2x Blessing of Wisdom
- 2x Crystology
- 2x Glow-Tron
- 2x Mecharoo
- 2x Skaterbot
- 2x Galvanizer
- 2x Bronze Gatekeeper
- 2x Consecration
- 1x SN1P-SN4P
- 2x Annoy-o-Module
- 2x Replicating Menace
- 1x Spellbreaker
- 2x Truesilver Champion
- 2x Mechano-Egg
- 2x Wargear
- 2x Missile Launcher
Uldum Starter Silence Priest
- 2x Circle of Healing
- 2x Silence
- 2x Inner Fire
- 2x Northshire Cleric
- 2x Power Word: Shield
- 2x Ancient Watcher
- 1x Dalaran Librarian
- 2x Divine Spirit
- 2x Injured Tol'vir
- 2x Wild Pyromancer
- 2x Acolyte of Pain
- 2x Arcane Watcher
- 2x Extra Arms
- 2x Hench-Clan Shadequill
- 1x Unsleeping Soul
- 2x Sandhoof Waterbearer
Uldum Starter Thief Rogue
- 2x Backstab
- 2x Cold Blood
- 2x Mecharoo
- 2x Pharaoh Cat
- 2x Pilfer
- 2x Eviscerate
- 2x Sap
- 2x Underbelly Fence
- 2x Blink Fox
- 2x EVIL Miscreant
- 2x Hench-Clan Thug
- 2x SI:7 Agent
- 2x Hench-Clan Burglar
- 2x Vendetta
- 2x Bazaar Mugger
Uldum Starter Murloc Shaman
- 2x Grimscale Oracle
- 2x Murloc Tidecaller
- 2x Murmy
- 2x Sludge Slurper
- 2x Toxfin
- 2x Bluegill Warrior
- 2x Fishflinger
- 2x Murloc Tidehunter
- 2x Soul of the Murloc
- 2x Underbelly Angler
- 2x Coldlight Seer
- 2x Feral Spirit
- 2x Murloc Tastyfin
- 2x Bloodlust
- 2x Mogu Fleshshaper
Uldum Starter Zoolock
- 2x Flame Imp
- 2x Grim Rally
- 2x Mecharoo
- 2x Spirit Bomb
- 2x Voidwalker
- 2x Witchwood Imp
- 2x Dire Wolf Alpha
- 2x EVIL Genius
- 2x Hench-Clan Hogsteed
- 2x Magic Carpet
- 2x Neferset Thrasher
- 2x Nethersoul Buster
- 1x SN1P-SN4P
- 2x Diseased Vulture
- 1x Spellbreaker
- 2x Frostwolf Warlord
Uldum Starter Berserker Warrior
- 2x Inner Rage
- 2x Eternium Rover
- 2x Whirlwind
- 2x Battle Rage
- 2x Cruel Taskmaster
- 2x Rampage
- 1x Redband Wasp
- 2x Temple Berserker
- 2x Woodcutter's Axe
- 2x Acolyte of Pain
- 2x Bloodsworn Mercenary
- 2x Candletaker
- 2x Frothing Berserker
- 2x Kor'kron Elite
- 2x Restless Mummy
- 1x Reckless Rocketeer
Mrgl, adventurer!
Reno hasn't been back in a few hours and may have gotten himself into trouble. He was last spotted heading South towards an Obelisk.
If you can make contact, ask him about anything he's found today and help bring it back.
Comments
It may be worth considering a Cult Master for the Token Druid build. It's a cheap Classic card, and with BEEES!!!! it becomes a draw engine that the deck otherwise lacks.
Hey thanks for this, I am been looking for a good starter list.
Nethersoul Buster works better if you use Crystallizer. I actually put it in (didn't run spirit bomb, as Zoo is aboard-control deck anyway andif you lose control of the board, 4 damage to 1 minion won't change that) as an experiment in the Brawl, it worked quite well in making me 3 mana 9/5's at times while not actually doing any damage.
Yeah, I know. But the decks above were supposed to resemble cheaper versions of their popular counterparts. The dust threshold was around 2000 and we were asked to stay below that line as much as possible. Initially I ran both copies of the Crystallizer, but with 6 epics alone the deck had exceeded the acceptable crafting cost. That's shy I removed them. But if you go to my zoolock's deck page, you will see a paragraph, where I recommended adding the epics instead of the Witchwood Imps.
I know this was titled “starter decks” for Saviors. Would there be some modifications that are recommended for people who have a little more of the collection?
Are there great cards to swap out and in if you pulled a few legendaries or started Hearthstone when Rise of Shadows came out? I tend to play in standard or arena just because my collection is limited to the last two sets and Idon’t have the bankroll to go backwards start building a deeper collection of the sets previous.
You should check out the deck guides for decks you are interested in. All the decks should have ways you can improve it to make them more powerful =)
Awesome! Thanks Flux. I just read them as lists and didn’t think to click on each deck for a guide to assist. The work being done on this website is amazing and greatly appreciated
Great Quest
Glad you like it :)