After an almost month-long break of only prebuilt Tavern Brawls decks, this Brawl grants us just a bit more agency. So join us, as we figure out just what mischief we can cause with 6 cards from the entire pool of Wild cards at our disposal. No duplicates are allowed, as well as no Hero Cards! Since we can't feature entire deck codes for this occasion, we will cover each Class card for card.
Demon Hunter
Starting off with a mainstay of Demon Hunter's identity. Due to lower starting health, a powerful Dreadprison Glaive + Multi-Strike turn can be deadly. One exceptional addition is Sinful Brand, which can easily get your opponent halfway towards checkmate.
Druid
- Aquatic Form
- Sphere of Sapience
- Guess the Weight
- Moonlit Guidance
- Twig of the World Tree
- Neptulon the Tidehunter
In usual Druid fashion, we aim to ramp and overwhelm the opponent at our earliest convenience. Every card has the purpose to quickly trigger the Deathrattle of Twig of the World Tree. Except for Neptulon the Tidehunter of course, our big beatstick of choice. Spamming Queens might just be good enough though, what with you being ahead 5 turn and such.
Hunter
The hunt requires aim. And playing Chess requires... toxicity? Maybe not, but combining the two allows you to clear boards rather efficiently. As you wait for your combination of Poison buff and damage Spell, Bloodseeker can swoop up some limping pieces. An honorable mention goes out to K9-0tron, which loves chewing on those squishy Pawns.
Mage
Cheat at Chess they say. Well, when Mage doesn't have lots of Spells to work with the cheating gets tough. An OTK with a bunch of Spells isn't very realistic, so instead we went with a selection of high-cost minions to cheat out and use Conjurer's Calling on. Starscryer and Sandbinder help with the consistency on that, while Khadgar makes it so even casting it on a stray rook could be devastating.
Paladin
Paladins are too disciplined to ruin a fine game of chess. At least they are good at cleaning up the table with the simple board wipes of Equality and Lord Barov. A lucky roll on Adaptation can yield you a Poisonous Pawn. Which, as we all know, is the most dangerous kind of Pawn to encounter out in the wild.
Priest
Anduin is the kind of kid that busts out their action figures and Hot Wheels collection when you invite them to play chess. Break the basic principle by silencing your own piece, and then buff it up with the old-as-time Divine Spirit into Inner Fire. For more highroll-potential, you could replace Power Word: Shield with Shadow Visions.
Rogue
Poison! Lots of it. The remainders of the deck are cheap utility to facilitate a newly buffed Edwin, Defias Kingpin.
Shaman
A funny relic of the past. Apparently, both Evolve and Devolve were deemed too powerful and are thus still banned in this Brawl. Whether that's still the case, we are no authority on. So instead, let's play the other evolve-themed cards and top it off with some of the most efficient Midrange tools available.
Warlock
Warlock doesn't have it easy. We picked out some of the best standalone tools for the early few turns. What that leads up to, is also known as the "Fish Gambit". Do Murlocs even know how to play Chess? Regardless, just make sure to place your cheated out Gigafin to not get sniped by an enemy Queen and things should go well.
Warrior
The newest set of self-damage cards are ideal when your opponent just can't stop pinging you down with tiny auto attacks. On another note, Burden of Pride will always be active. Neat.
What even are these bans? Forge of Souls, Weapons Project? ...Arathi Weaponsmith!? Feels like we landed in some kind of dark timeline.
Which class do you prefer for this Brawl? Let us know about your own take on the 6 best cards down in the comments!
Comments
The Deckbuilder should work for this brawl as well, at least it did in the past.
I hate this brawl, but thank god for this article, makes a bit more bearable.
Glad to see article support for brawls.