Card reveals for March of the Lich King continue today with three new Warrior cards from Inven Global.
Missed any of the previous reveals? We've got Day 1, Day 2, Day 3, Day 4, Day 5, Day 6, Day 7, Day 8 and Day 9 recaps available, on top of the 'leaked' cards from various Death Knight Showmatch streams - Part 1 & Part 2.
New Warrior Cards
Don't forget to follow us on Twitter @OutOfCardsHS to get notified of new card reveals! You can also follow along with us on Discord.
More March of the Lich King Card Reveals
Reveal season is here and as usual, we have an expansion guide to help you follow along with all the fun! Use it to see all the card reveals, organized by class.
Support Out of Cards - Get Premium
Love what we're doing? Support the site for $2 a month to remove ads and get some site cosmetics! Discounts are available if you subscribe for multiple months at once!
Get Cheaper Hearthstone Packs with Amazon Coins
Learn more about how you can save money on Hearthstone packs for the new expansion with our guide on Amazon Coins!
Comments
Maybe I am missing something, but Last Stand seems completely unplayable to me, especially in a format with Lor'themar Theron.
4 mana tutor 1 card is simply too much.
In WoW, Warriors had several abilities to combat magic users. Pummel and Shield Bash would both silence a magic user if they were casting a spell. Spell Reflect would also redirect the first spell casted onto you back to the caster.
I know a lot of players haven't played WoW, but this fits their identity. Shieldbreakers are Silvermoon's city guards and they're trained to counter and combat magic and magic users alike.
Didn't know that, but giving them hand disruption is pretty crazy
It is, but I don't think they could realistically do it any other way.
I've long dreamed of "reaction" spell card. Basically, secret card without the concealed part.
That way, you preserve secret-able class identity, while allowing all class to interact with opponent's turn.
In this instance, they may have made it a reaction card "Counter opponent's next spell."
More hand attacks. Are they trying to make constructrd into Arena or what? This is retarded.
I could not agree more. Years ago they talked about class identity, but nowadays that is all over the place.
Introducing more and more hand disruption is very frustrating. Seems like this is their only answer to combat their own mistakes of releasing broken cards in the (recent) past, present and future.
Are we still playing the same game as before? I really wonder.
Yeah, seems like they are just justifying broken effects with hand/deck attacks and making the possible broken combos and standalone cards not consistent, creating extreme highs and lows when you get to pull it off or not. *tinfoil hat on* Might be a calculated design strategy they want to push, not just a byproduct of whatever they are doing. *tinfoil hat off*
Any text-box on a warrior minion that references spells is a class identity red flag to me. Prior to this expansion we had only seen it happen once, and only as part of the 'elusive' text on Beryllium Nullifier which barely counts. I can understand that if any race was going to feed spell-based effects into the class it would be the Blood Elves, but still.
As for the flood of recent hand disruption, what really sucks with it is that the biggest losers are off-meta/meme decks. It can be tough enough to pull off shenanigans to begin with, and it only gets tougher with everyone having ways to delete your key cards before you get to use them.
And this just snowballs the problem.
You simply can't make off-meta or jank decks because you'll be suppressed and/or deleted before you can have any fun. So that homogenizes the deck pool which then further justifies the most reliable cards in that pool. You're never going to see any weird crap that throws your play-pattern off because that crap instadies against all decks that aren't your deck.
This makes the strongest, most reliable cards stronger and more reliable.
At which Blizz responds, responding to the problem they just created, by creating more generic-non-interactive answers, which tightens the card base further.
This is why tempo and value are basically the same thing now and why we've gone from Discovers being excessive to cheap card generation being beneath mention. (That generation, by the way, is why mediocre spells are even worse: discovery mitigates some of the opportunity cost of not putting a spell in your deck by giving you the chance to find it in play.)
And from what I can tell, no one is asking for this.
Disruptive spellbreaker is the only consistently good card here.
But more concerning is what exactly is warrior's identity this time round? Because the class has very few options in the meta right now, and these cards dont help either of them. These cards dont really reveal much other than making one very big minion and crossing fingers.
Control is their identity every expansion.
Spellbreakers which are basically Silvermoon's guards. They're trained to combat magic and magic users and counter it.