Wild Hearthstone has thousands of cards, and a wide variety of possible decks. This incredible deck diversity is sometimes lost when only looking at the few decks common in the highest ranks. Wildest of Days is a series aiming to highlight a different off-meta deck each week with an in-depth guide into its strategy and gameplay. The decks are selected for having interesting synergies and using rarely seen cards.

Everyone knows Even Paladin, Warlock, and Shaman, but how about the other classes?

Even Druid is an aggressive deck that relies on getting board control and using minions to win. It has some burst damage from cards that give your hero attack, but minion based board gameplay is the main gameplan. There is the potential for early game tempo snowballing with Razormane Battleguard, and later in the game Embiggen will make your smaller minions more of a threat. There is a decent amount of card draw that can last for a while into the midgame even if the early threats are removed. Play aggressive against slower decks while playing defense with taunts against aggro to eventually take board control and win. The latest expansion has brought it Unending Swarm as a great refill and E.T.C., Band Manager who will provide the great odd cards Savage Roar, Loatheb, and Wildheart Guff.

IMPORTANT: The three cards in E.T.C., Band Manager should be Savage Roar, Loatheb, and Wildheart Guff

Now, let's get into a guide on playing the deck. It's going to go through major overarching strategies to keep in mind, how to mulligan, gameplay tips on key synergies, and card choices.


This is a tempo/Aggro deck that wins and loses via board control. While it can generate some of burst damage, it's by far most important to keep control of the board. Embiggen allows the deck to raise its curve during the game to become more of a Midrange deck and not run out of steam.

Aggro - Use all your synergies in combination with each other to fight for the board. This includes Taunt, hero power, buff, and attack gain. You can snowball a Razormane Battleguard or Wickerclaw into an early win.

Midrange - Embiggen turns your 2 drops into buffed 3 drops, and a second one into even more buffed 4 drops. This turns your deck into a Midrange deck and you can win via sheer stat domination. Unending Swarm can lead to 7 resurrected 2-drops including a Wickerclaw protected by multiple taunts - E.T.C., Band Manager can then be used for Savage Roar lethal. You can also use E.T.C. for more refill potential with Wildheart Guff.

This deck is good at getting on board early and fighting for board control, however decks with a lot of removal can outlast your minion waves. Decks that cheat out a ton of stats early can be tough to win against as well.


  • Always keep Embiggen, both if you can.

  • Keep Aquatic Forms.
  • If you have Razormane Battleguard, keep taunt minions and try to mulligan other non Embiggen cards. The exception is mulligan Encumbered Pack Mule if you have another taunt in hand as well or if you don't but can mulligan at least 2 other cards.

  • If you have neither Embiggen nor Razormane Battleguard in your starting hand, mulligan it all.

Overall, when you mulligan aggressively for Embiggen or Razormane Battleguard, you can maximize early game highrolls.


The key to playing this deck well is balancing pushing face damage and controlling the board, as well as balancing tempo from your synergy cards vs waiting to get maximum value from them.

Below are gameplay tips regarding many of the synergies in this deck and how to use them effectively.

Play Embiggens as early as you can, it's a key card to improve the strength of your minions.

Coining out Razormane Battleguard turn 1 or playing it turn 2 into a Taunt minion is a great play. The Taunt will help Razormane Battleguard survive more turns helping tempo out more taunt minions for free.

Always play Wickerclaw before you hero power, play Pounce, or attack with Park Panthers on any given turn so it can start to gain buffs. Be aware the Savage Roar from E.T.C. buffs him as well.

You can almost always get a 2 drop (or another Aquatic Form or Embiggen) from Aquatic Form on turn 2, or turn 1 with the coin.The exception is if you have used Embiggens, play Aquatic Form with 3 or 4 mana remaining.

Use your Taunt minions strategically to protect key minions like Wickerclaw and Park Panther.

Your only Battlecry is E.T.C., so Nerub'ar Weblord will harm opposing decks while barely affecting your own.

Card Choices

This section is going to go through the main packages of cards in the deck. Each package has cards that help the deck with a specific goal. When playing the deck, it's useful to know what purposes each card serves and what other cards in the deck have synergy with it or help achieve the same purpose. This section might also be useful if you're interested in the reasoning for why each card was included in the deck.

Hero Attack Synergy

Wickerclaw Card Image Pounce Card Image Park Panther Card Image

These cards have synergy with your hero power attack. Something to note is that Wickerclaw gains attack from each source of hero attack damage. So in one turn, if you hero power, play Pounce, and attack with a Park Panther, Wickerclaw will gain 6 attack.

Taunt Synergy

Razormane Battleguard Card Image Annoy-o-Tron Card Image Encumbered Pack Mule Card Image

Bonechewer Brawler Card Image Priest of the Deceased Card Image

Taunts can be cheated out with Razormane Battleguard for great tempo, and are good by themselves to protect key minions and against aggro. Encumbered Pack Mule provides 2 taunts when drawn which is extra fuel for Razormane Battleguard.

Other Good Cards

Embiggen Card Image Aquatic Form Card Image Frenzied Felwing Card Image Nerub'ar Weblord Card Image E.T.C., Band Manager Card Image Unending Swarm Card Image

Aquatic Form is 0 mana discover a card from your deck. Moonlit Guidance can discover a buffed card or Embiggen which you then get a second copy of. Frenzied Felwing is good for this deck in general for more pressure and also can be a 0 mana 7/7 after 2 Embiggens. Nerub'ar Weblord disrupts opponent decks. Finally, Unending Swarm is a huge source of midgame board generation and E.T.C. used for Savage Roar, Loatheb, and Wildheart Guff has many uses for either finishing or having lategame draw power.

Even Druid is a flexible Aggro deck that can shift to midrange using Embiggen, has a board based playstyle, and has many different synergies to play around with. If you have a question or comment, or are wondering about a card substitution, post below.

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Looking for more decks? Look no further than the Wildest of Days tag to see more in this series.