Legendary Reno DK Mage
- Reno Mage
- Wild
- Ranked
Deadmines update of the deck is online
I strongly recommend you to read the guide before playing the deck. This deck is hard to pilot and not everyone can play it properly. In right hands this deck is unstopabble.
My list that I made is aimed to have success against anything but you can definitely improve some matchups by switiching cards. Remember to adapt the list to your local meta and if you have any further questions, ask me here in the comments under the deck. My build is aimed to be the most reactive proactive build out there. If you want any clarification how much this deck is approved by players. Check out the old thread from Hearthpwn before i moved to outofcards.com
https://www.hearthpwn.com/decks/918770-legendary-reno-dk-mage
Last update
6.11.2021 NEW CARDS: New cards.
Armor Vendor over Depth Charge: Armor Vendor is great anti Aggro tool. By giving your opponent 4 Armor it also slows down Glarelock player who is looking to discount his Giants. Overal the best 1 drop for Control decks
Keymaster Ivory over Starscryer: The new legendary is really strong. Giving Mage access to Raise Dead,Wave of Apathy and other strong dual class cards honestly boosts up the deck a ton. She shines in Aggro and Control matchup,has great synergy in the deck and is a must have. She feels like a slightly worse Zephrys,which means she is still really strong card.
Statistics below are made in late April,showing the decks winrate in legend ranks troughout 2 days.
Deck preview
This is somehow OG build of the KOTFT Reno Mage which is still updated up to this day. The approach is a Reactive Proactive shell which means that deck executes both controling strategies and both pressuring strategies. In what deck stands out compared to other Reno varriants here is decks flexibility. Singleton Legendaries like Zephrys and Kazakus are amazingly flexible cards while both Reno Jacksons are giving you survivalability in a various matchups.
Mulligan:
- Aggro+Midrange:
The goal is to drag them to the late game,where they are going to run out of resources and going to be outcontroled
So Mulligan for: Mad Scientist,Doomsayer,[Hearthstone Card (Arcanologist) Not Found], Explosive Sheep,Armor Vendor,Kazakus(Potion for 1 or 5) or Zephrys the Great
- Control:
Here we can afford a little bit slower start
Mad Scientist,Doomsayer,[Hearthstone Card (Keymaster Ivory) Not Found],Polymorph, Zephrys the Great, even Frost Lich Jaina for turn 9
- Combo:
All cards that will get you closer to your Reno,removals and Iceblock so they wont OTK you or make an Insane board. Dirty Rat, Potion of Polymorph are your cards to date.
Comboes of the deck:
- Brann Bronzebeard+Kazakus+Baleful Banker
- Ragnaros the Firelord after Frost Lich Jaina is also Ragnaros, Lightlord
- Icy Touch activators are not only enemy minions but also yours.
- Brann Bronzebeard+Baleful Banker on Brann+ Zola the Gorgon on Banker+ Baleful Banker on Banker allows your deck to go infinite if the matchup demands it.
- Barista Lynchen battlecry shennanigans
The decks win conditions:
- Proactive Control: Removing the opponents stuff. Pressuring with your own. Creating board after board and pressure after pressure in order to destroy your opponent. This usually happens in the matchups like Jade Druid and overall Reno mirrors
- Disrupt the win condition: Involves minions like Dirty Rat and battlecry shennanigans of Brann,Barista and Zola. This applies mainly against strategies like Mechathunlock,Togwaggle Druid,variations of Amara Combo Priest etc
- Exhaust your opponent aka OG Control: This applies in few different ways. Against Aggro vs Control your wincondition is to exhaust your opponent out of resources and survive his aggresive strategy. That includes matchups like Pirate Warrior,Secret Mage or Mech Paladin. Another type of exhaustion is Reactive Control vs You. That involves you going infinite before hitting the fatique in order to gain the edge over opponent. A typical example is Odd Warrior matchup. Now the final type of exhaustion strategy is matchup against Highroll decks like DH Warlock,Big Priest or Big Rogue where they have limited value but explosive tempo plays so you need to survive until the certain point where they will run out of gas
- The hybrid strategies of 1,2,3: That means your combine your ways of win conditions in order to be succesful. for example the combination of 1&2 is used against decks like OTK Reno Priest,Cubelock or Waygate Reno Mage.1&3 is used against decks like Odd Rogue,Even Shaman or Galakrond Warrior and so on and on
Matchups:
Priest: Most common: Big, Inner Fire in some Shell(Dragon,Deathlord one),Reno Priest,Tiller Priest
Big Priest: As it stands for now Reno Mage is superiour in lategame and value engines in this matchup. Also we are looking here obviously for polymorphing his threats so they appear in his ressurect options. The best Polymorph targets are value generating cards like Archmage Vargoth, [Hearthstone Card (Blood of the G'huun) Not Found].
Inner Fire/Topsy Turvy Priest: Destroy any minion he plays. Combo disruptions like Rat and Potion of Polymorph are valuable. Eventually the Priest gets exhausted and is no more threatening.
Reno Priest: The best Reno deck in the game. The tricky matchup for you. However,if you play this deck well you are able to turn into Reno Priests living nightmare. You have to look out for Spawn,Penflinger,Illucia and whatever that sneaky Shadowreaper brought back from Raise Dead,Kazakus Potions etc while bursting you with discounted Hero Power. He on the other hand has to set up Zephrys for my Ice Block,face the Frostlich Jaina, and the main wincon against Reno Priest: Ton of Dirty Rat disruption. You have Brann,Zola and Barista and all those cards ensure that Dirty Rat is played multiple times resulting that once it pulls Raza or Spawn it gets Polymorphed right away so he has a Sheep in Raise Dead pool.
Mindblast Priest: Iceblock is your bigesst friend here. This Priest deck acts like a Control one with Combo wincondtion but that is not well executed against the deck with Iceblock and Reno.
Tiller Priest: Ice Block ensures that you don;t get OTKed. However the animation is so slow that it skips your turn. So make sure that once opponent plays the combo, log off and log in int the game to get your turn. The combo disruption like multiply Dirty Rat triggers and Potion of Polymorph on Tiller can win you games too.
Warlock: Most common:Cubelock,Renolock,Zoolock,Evenlock,Mechathunlock,TDH Warlock,Treacherylock
Darkglarelock: Doomsayer+Frost Nova. Well timed Potion of Polymorp for Dargklare. That being said you are slightly unfavourable in this matchup due to the fact that Darkglare as a Combo deck is that strong.
Renolock: This game will definitelly go to fatique and you will need to adapt your gameplay. He also have Hand and Deck disrupting things so adapt your gameplan to it. While this matchup involves RNG as any other matchup, the skill level and card draw of both Reno players matters a lot.
Cubelock: Cubelock is an explosive Midrange or Control deck. Drag him to the late game and make sure that his Guldan will summon only Voidwalkers. Polymorph cards are amazing in this matchup, as well as Reno and your threats like Barista and Ragnaros.
Zoolock and Discardlock: Extremely scary in early and midgame. Weak in late game. So make sure you drag him there thanks to boardclears and minions. Then apply pressure and win.
Evenlock: This deck has some oldschool Handlock vibe to it. Manage your removals right and you should exhaust him pretty succesfully. Potion of Polymorph is often played on turn 3 or 4 to prevent early Mountain Giant.
Mechathunlock: Your combo disruption tools are there to help you win the game.
Treacherylock: Hardly counterable. Your only hope is to somehow set up Potion of Polymorph or Rat his Fel Reaver. However theres not a lot of ways how to disrupt his gameplan properly for a Control deck.
Tillerlock: Ice Block ensures that you don't get OTKed. However the animation is so slow that it skips your turn. So make sure that once opponent plays the combo, log off and log in int the game to get your turn. The combo disruption like multiply Dirty Rat triggers and Potion of Polymorph on Tiller can win you games too.
Druid: Most common: AvianaKun combo Druids,Aggro/Token, Jade Druid, Hadronox Druid,Big Druid,Linecracker Druid
AvianaKun Combo Druids: Your wincondition in this matchup, is disrupt his combo. Regardless the Druid combo,this can be archieved trough Brann+Dirty Rat, Potion of Polymorph landing on Aviana. Current combo versions that are known are these ( TogAzalina,Malygos, Ragnaros OTK)
Aggro/Token: Exhausting him with your AOE spells and Reno is the key to win. Approach this matchups as you would approach the Zoolock one. Exhausting this deck is the key to win and you have the abbility to do that thanks to AOE effects and Highlander cards.
Jade Druid: Druid decks really really do not like the pressure. Apply it and you should come out as a winner. If you dont feel like it tech in Skulking Geist. Then do what you have to do to stay alive and then Skulking Geist his wincondition.
Hadronox Druid: The crucial thing is searching for multiple boardclears thanks to Zephrys and Kazakus. In Kazakus you are searching for 10 mana spells and especially the ones that are Polymorphing the board and are summoning some threats. Also the key cards are Polymorph and Potion of Polymorph which will make a Sheep which is a beast and which will be added into poll of Witching Hour.
Big Druid: Might do some highrolly turns but with well managed removal tools and your Battlecry shennanigans you should come out of this matchup as a winner.
Linecracker Druid: Fish for Rat or you have no chance of winning at all. Potion of Polymorph is also consiredable but it has even more rng to it than Rat.
Mage: Most common: Aluneth Tempo Mage, Exodia varriations, Reno Mage, Odd Mage, Miracle Quest Mage
Miracle Quest Mage: Have you missed the good'ol days when you just didnt knew what to play around because Tempo Mage played Cabalists Tomes and Yogg? Fear not my friend. Even more of that have brough us the Mana Cyclone which allowed Mage to build a Miracle like deck with Flamewakers and Sorcerers Apprentices. Your strategy is being above 20 health while having Ice Block equipped. After they will have their power turns, you will come back into the game thanks to Reno. Potion of Polymporh is good sometimes. Dirty Rat is good to pull out the Giants and Vargoth. Keep n mind though that the matchup is really tough and we are hardly unfavoured
AlunethTempo Mage: This matchup is 50/50. The key is to play around his secrets as much as possible possible and just exhausting him trough your healing options. Renoes and Zolas and Zephryses and all the other powerfull stuff is good enough to give you the edge in this matchup.
Exodia varriations: Dirty Rat and Potion of Polymorph are here to help you. Set up them correctly and you will win.
Reno Mage: All depends on how well you pilot this build and how well your opponent pilots his build. You should be slightly more favourable because of more pressure and interaction with your opponent compared to usual value builds. If you face the Reno Quest Mage opponent multiple Rat disruption is the main key to win.
Odd Mage: New archetype formed in Rastakhan (in terms of success). Play this matchup similarly like against Control Mage or Reno Mage, it usually doesnt have enough good late game cards to keep up with our late game stage.
Rogue: Most common: Kingsbane Miracle,Mill, Tempo/Odd,Big Rogue, Thief Rogue, Galakrond Rogue
Kingsbane Miracle: No explanation needed. Just do what control deck have to do.
Mill Rogue: 99,999999% unwinabble. We are Control deck, control decks sucks against Mill Rogue. There is a slight chance where you can Dirty Rat his first Colglight, Potion of Polymorph second one but thats unlikely to happen.
Tempo/Odd: No matter what varriation (Keleseth or Baku one) just clear their board and drag them to the late game where this deck is superior. However dont be to cocky and dont let your guard down. Odd Rogue is able to pull out a good amount of value and this statement is even stronger if they run Brann. While the deck certainly is strong. Your late game with Frostlich Jaina will most likely still be far more superiour.
Big Rogue: Strongest Big deck in the game as it stands right now for DoD meta. Make sure to Potion of Polymorph him in early game. Drag him to late game and start clearing his board over and over again with Kazakus 10 mana Polymorph potions or Zephryses. This deck can run out of resources quickly especially if they are overcomitting. Or push for lethal with Zephrys and Savage Roar shennanigans
Thief Rogue: It is kinda like Tempo Rogue but stronger against Control thanks to Tess. Just make sure to get some value out of your cards and you shloud come out of this as a winner.
Galakrond Rogue: There are few comboes and builds floating around. All what they have in common is that they are vulnerable to Dirty Rat. So disruption shennanigans and Ice Block are pretty good strategy if you want to win
Warrior: Most common: Pirate, DMH Warrior, Quest Warrior, Bomb Warrior,Odd Warrior,Galakrond Warrior
Pirate: A classical Control vs Aggro matchup. Exhaust them. Be careful though because they are really explosive in early game.
DMH Warrior: Now thats actually a winnable Mill matchup BUT doent get your hopes that high. If the DMH is piloted by a skilled player your chances of winning are close to zero. Its not the fault of your piloting. More of a fact that Mill decks are preying on other slower decks.
Quest Ragnaros Warrior:The weakest spot of the deck is its unabilitty to Armor Up after the Sulfuras is played. Make sure you have some minions on the board and just start pushing face damage.
Bomb Warrior: Not so powerfull deck is quite powerfull against Reno decks because of bomb shuffling mechanic. The key here is to play Frostlich Jaina, then heal trough Elementals and then overwhelm the Warrior with far more superior late game. And also dodge all the bombs in your deck which is hard really hard.
Odd Warrior: One of the only succesfull reactive control deck left on the Wild ladder. However we are reactive-proactive control deck and if we go full greedy with our comboes mentioned above, Warrior stands no chance at all.
Galakrond Warrior: A slower version of Pirate Warrior with longer potential making it one of the strongest Midrange decks right now. The most common wncondition is exhaustion of your opponent
Paladin: Most common: Anyfin,Control Exodia, Mech Buffadin, Call to Arms varriations, Odd Dude Paladin,Odd Mech Paladin
Anyfin: Your goal is to survive 2 Anyfin Can Happen. Polymorphing his Murclos really hburts him a lot.
Control Exodia: Kill him, kill him before he plays the combo. In Wild with access to Emperor Thaurissan he don't need to run Burgly Bully . [Hearthstone Card (Skulking Geist is your MVP here. Dirty Ratting his combo pieces is game winning thing to do
Mech Buffadin: Another explosive mech deck. However, you cant go wrong if you treat it the same ways as SN1Plock aka clear their board until they are exhausted
Call to Arms varriations: Clear his board, and again, and again, and again. You need to exhaust them. Choose your boardclears wisely, draw cards and drag him to the late game to outheal his damage with Jaina and Reno
Odd Paladin in general: Same strategy as Call to Arms varriations. Even tho its weakened it is still powerfull enough. Im seeing some lists adding greedier Mech package and Paladins legendary spell. So watch out for Quatermaster,Leeroy,Fungalmencer and pootentially Kangors Army if you see some mechs played
Hunter: Most common: Spell Hunter, Mecha Hunter, Big Beasts Hunter, Reno Hunter
Spell Hunter: .Deathstalker Rexxar together with Zul'jin are really amazing hero cards and will ensure that this matchup will go into fatique. Manage your resources right and go for greedy comboes. Its a little bit longer matchup but you should come out as a winner.
Mecha Hunter: Boomsday brought a new deck for Hunter. With new Mechs in the pool Midrange Hunter have been ressurected and it is actually slaying. General strategy is to exhaust him. Our value and heals and boardclears are superior. The only thing that he does better is Tempo Plays. Make sure to deny that with your cards and you will come out as a winner.
Big Beast Hunter: Watch out for Cube turns and Dire Frenzys. Removing his big beasts is the key to come out of this as a winner.
Reno Hunter: Looking for a kinda longer game than against a typical Hunter. Embrace the true power and value of your deck and you should come out of this fight as a winner. Watch out for Dinotammer Brann and Zephrys since those 2 cards are enabling lethal quite consistently and well.
Shaman: Most common: Malygos Shaman, Control Ressurect Shaman, Shudderwock Shaman, Reno Shaman, Even Shaman,Evolve Shaman
Malygos Shaman: Potion of Polymorph hitting his Emperor Thaurissan or Dirty Ratting his Malygos = win
Control Ressurect Shaman: We are far more stronger Control deck than him. Easy matchup as long as you manage your aoe resources and single target removal right.
Shudderwock Shaman: There are currently 2 versions of this deck. If we are talking about Jade version, go for Hero Jaina as soon as possible while picking up polymorph potion from Kazakus for his Shudderwock turn. If we are talking about OTK version, pressure them as hard as you can. Brann Bronzebeard+Coldlight Oracle or Dirty Rat might be game winning here.
Reno Shaman: This is the type of matchup where you will use all your powerfull comboes. Reno Shaman is extremely good against Control because it never runs out of steam thanks to Shudderwock which might be brought back by Grumble,Baleful Banker or Zola. So simply what you are looking here for is to destroy him trough your board presence and value. Best picks for Kazakus Potions are board clears, Summonings on the board and adding some Demons to your hand. Pressuing and trying your luck with Dirty Rat is your chance to win. This is one of the matchups where you are an agressor and youre looking to finish the game fast.
Even Shaman: Even Shaman is Midrange type of deck and it should be treated that way. Drag him to the late game with clearing his board and using your Highlander legendaries. In late game your Frostlich Jaina Hero Power as well as Ragnaros are far more stronger than his late game.
Card replacements
Hex Lord Malacrass is an Odd choice but I see him being played as a replacement for some of the threats like Barista or Keysmith.
Siamat seems like good addition as well. However I don't know over what card he can be played because of his 7 mana which is quite expensive for what is he doing on average.
Echo of Medivh over Barista Lynchen
Overall you can switch some cards and adapt the list to your local meta. If you have any questions, feel free to ask me.
Why no *insert card name* in the deck?
Pyros: Mad Scientist is just waaay more usefull.
Inkmaster Solia : Because she is one of the worst highlander cards and the worst Kabal one. All Kabal class legendaries are about mana cheating. And Raza or Kruul can cheat out waaay more mana with their effects than Solia can. In 90% of the cases she is nothing more thank Arcane Tyrant type of effect which is not impresive at all. Also anti synergy with Atiesh
[Hearthstone Card (Dragonqueen Alextrasza) Not Found]. Too slow of an effect for 9 mana. Does nothing against big amount of meta
) Not Found]
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12Update #2
Card changes 2 years, 10 months ago (Battlegrounds Buddies)
Update #1
Card changes 3 years, 1 month ago (Deadmines)
- Varden Dawngrasp 1
- Devolving Missiles 1
- Fire Sale 1
- Mutanus the Devourer 1
- Ignite 1
- Starscryer 1
- Loatheb 1
- Sphere of Sapience -1
- Gluttonous Ooze -1
- Blizzard -1
- Polymorph -1
- Baleful Banker -1
- Rolling Fireball -1
- Emperor Thaurissan -1
- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Devolving Missiles x 1
- 2 Arcanologist x 1
- 2 Book of Specters x 1
- 2 Ignite x 1
- 2 Starscryer x 1
- 3 Flame Ward x 1
- 3 Frost Nova x 1
- 3 Ice Block x 1
- 3 Potion of Polymorph x 1
- 4 Fire Sale x 1
- 4 Kazakus x 1
- 4 Varden Dawngrasp x 1
- 5 Keywarden Ivory x 1
- 6 Reno the Relicologist x 1
- 8 Deep Freeze x 1
- 9 Frost Lich Jaina x 1
- 1 Armor Vendor x 1
- 2 Dirty Rat x 1
- 2 Doomsayer x 1
- 2 Explosive Sheep x 1
- 2 Mad Scientist x 1
- 2 Zephrys the Great x 1
- 3 Brann Bronzebeard x 1
- 3 Zola the Gorgon x 1
- 5 Barista Lynchen x 1
- 5 Loatheb x 1
- 5 Zilliax x 1
- 6 Reno Jackson x 1
- 7 Mutanus the Devourer x 1
- 8 Jepetto Joybuzz x 1
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Comments
Mr. FirePaladin, thank you for this deck! Can you update it for Sunken City?
https://twitter.com/CCG_firepaladin/status/1347271193540366339
Thanks for the deck and the guide. This is what i was looking for and i love it. I just have some questions to clarify some thoughts and would really appreciate your help.
What do you think about these changes:
Another month. Another legend
https://twitter.com/CCG_firepaladin/status/1323945292358627329?s=20
https://twitter.com/CCG_firepaladin/status/1313191579918757889
Thanks for the nice guide! Played standard to the legend for 9 seasons a row now and started to play wild ladder (EU) a few days ago. I started with your list at first but didn't get so good success with it so I made little bit changes for it and added a dragon package to it.
- Removed Depth Charge, Explosive Sheep, Flame Ward, Barista Lynchen and Jepetto Joybuzz
+ Added Arcane Breath, Cobalt Spellkin, Malygos, Aspect of Magic, Dragonqueen Alexstrasza, Kalecgos
I'm 7-0 now with this list and thoughts about Malygos, Aspect of Magic is that it adds more removal vs these Priests, Druids and Warlocks. Especially when played it with Brann. Also 1 mana sheep is great with Frost Lich Jaina. Anyway, I'm only at Diamond now but having a great success and decided to share my changes to you also.
Cobalt Spellkin most of the time gives me a great 1 mana spell like another Evocation.
Dragonqueen Alexstrasza gives me more pressure vs control matchups and can even give me a win condition if lucky but that isn't necessarily.
My feels about Barista Lynchen is that usually an opponent just removes my board before I can get enough value of it and when I can get enough value of it I'm already winning that match. Also I got tons of value already with Brann Bronzebeard + Zola the Gorgon
Thanks for the feedback) I was fairly surprised about your success with your changes but your thoughts about Mage Malygos card explained it: You were encountering the slower part of the Wild meta so it allowed that much greediness. I'm glad it's working. I must warn you thought why it might eventually flop once you encounter the faster part of the Wild meta.
1. By adding the Dragon package, you made your mana curve higher while also removing Jepetto which is able to draw expensive cards and discount them to 1 mana only.
2.You eventually removed almost any posibility of early clear(except Doomsayer). Depth Charge is second Doomsayer,Explosive Sheep is really nice to play to slow down Aggro or fully heal you with Zilliax, and Flame Ward is really important 3rd secret and absence of it hurts both drawing consistency of Secret tutors and consistency of answering Aggro board early
3. Jepetto Joybuzz is one of the best 8 drops in the game. Not only it draws, but it potentially mana cheats as well. 1 mana Barista,Emperor,Ragnaros,Kazakus and even Zilliax to magnetise on Explosive Sheep to be a 3 mana Reno-like effect are all pretty powerfull and neat plays which wouldn't be possible without Jepetto.
4. Barista is strong value engine. In terms of this deck specifically she enables going infinite(if your Zola was Rated for example against DMH Warrior),she enables more Battlecry effects of cards like Dirty Rat and she's the main reason why Emperor discounts are that strong in this deck(so you can do your battlecry shennanigans and develop fairly midrangey board). Even when she copies 1 battlecry thats already strong value. Making her 1 mana thanks to Jepetto just opens insane value abbilities as well.
The main appeal of this particular build is simple: It acts like a well-oiled machine against any matchup and you are able to always make some neat plays and choices against any matchup. It stands out in the abbility to answer everything well and thats mainly because of this specific 30 card lists. Yes,we cheat less mana than LPG Reno Mage,yes, we don't have an abbility of comboing 3 turns like Quest Reno Mage,but in terms of Control gameplan against Aggro,Midrange,Control and Combo, we are just unmatched.
Your changes removed that abbility. And while the Dragon package is working into slower matchups,it just makes this deck act like a LPG Reno Mage without LPG which is not that strong for the current pwerlevel of overall Wild meta. And that will be especially clear once you run into Kingsbane Rogue,Bomb Warrior or even Discolock.
Just to be clear: I'm not critisising your changes because I hate them etc, I'm just warning your that there might be some point where that Dragon package will start to feel like a handicap instead of upside,just because how fast the meta is and at what powerlevel of Wild we are currently overall.
I understand your opinions and it's always better conversation when another user explains his chooses. I'll definitely give another chance to your decklist also.
And feel free to criticize my changes, that's fine for me and it makes a good conversation. I got all that I wanted with that post and that was your opinion about changes.
Btw! You should add some gameplay videos also, it would give a lot for this community to see how to use all the cards in different situations. Maybe it could be versus few most common wild ladder decks.
And again thanks for the awesome full guide! Really appreciate your work for that.
Still thinking that I do something wrong with your decklist after 15 games I have 28 wr%. Only winning vs mages.
EDIT: 10 games more and wr% is 45
Dude, thanks for the list.
It feels so refreshing and strong actually. I used to play Quest Reno Mage before the nerf then I switched to Reno Warlock. Recently I crafted the Jaina DK but I was struggling to create a strong list (I used the dragon package but as you said somewhere... it's not good enough justify its inclusion).
I don't have Ragnaros but I have the Jan'alai, the Dragonhawk so I use it instead but I feel it very clunky most of the times. I do love the synergy with the DK and Brann but still feels like taking eternity to be activated.
However I have the prime and I feel most of the times it turns the games in the positive (for me when I play it) direction. Do you have a replace suggestion(s)? The Starscryer perhaps?
Thanks man. Appeciate the feedback)
I played against you today didn't I? I was completing the quest and I remember you having Solarian and Janalai but otherwise it was my list.
Janalai is really really slow. I used to have her as well in the list but meta is just too fast nowadays for her. If you don't have Ragnaros yet,try Siamat or Cloud Prince instead of him. Both of those Elementals have some nice synergies with the deck and Cloud Prince may rival the spotof Ragnaros in overall utility(they both have strong pros and cons)
Solarian is a good choice and you indeed swapped Starscryer for her. Both cards have their usability in the deck. In our match we could clearly see that Starscryer was more important. I found my DK Jaina way more earlier since I had more cycle and I denied your by Dirty Rating the Jepetto. However even with early Jaina the game could go way more longer, but you wasted both Zola and Barista for pressuring value instead of going infinite value. Which was crucial for my victory once we start hitting fatique, where Bankers,Baristas and Branns started their full shennanigans.
Gg. Good luck in your next games and hopefully my rambling about card choices helped)
Forgot to post another proof of decks viability. September climb
https://twitter.com/CCG_firepaladin/status/1303844157400715264
Thank you for this list. I love long grindy games, and I have a golden DK Jaina, so I have to play this deck. So far I'm 4-0 with the deck (vs two Odd DH, Razakus Priest, and Cubelock). I hope this gets me to at least D5.
Thanks for the feedback. The deck is able to not only go to D5 but also Legend quite easily ^^
https://twitter.com/hs_firepaladin/status/1267808001823514626
Another prove that the deck is still popping off ;)
Just popping in to say thanks for the time and effort you put into this guide, so far the most complete that i saw here on outofcards.
Will try the deck soon!
Thank you for the kind words)
https://twitter.com/hs_firepaladin/status/1216738555529236482?s=19
First off, great deck. I have played a couple of games and the deck looks super strong.
Do you think the deck could use Duplicate? There are only about five minions that you really wouldn't want to copy, and getting two extra minions without having to use Brann Bronzebeard seems like a pretty good deal. or do you think the deck already has enough ways to get extra copies and it would just be irrelevant?
Thanks for the feedback^^
Duplicate will never make it into the cut unless the all meta switches to ultra greedy control lists. It is just not flexible enough to make it into the deck as all the other secrets are. Also the 4th secret messes up with your secret tutor cards which is unnapealing. Especially in Control v Aggro where you want to fish for Ice Block or Flame Ward at any point in the game or for Potion of Polymoprh in the Mid Game.