I like your list. I've been trying to get some inspiration from other people's lists and found some here. If you want some suggestions, here's what I have to offer:
What to potentially cut:
From what it sounds like in your deck guide, you're not too sure about Shooting Star. I do think Shooting Star is the weakest card here in context as it was historically run in decks that utilized more spell damage. I also think that Yogg-Saron, Master of Fate might prevent you from getting Mordresh Fire Eye from Taelan Fordring when you need Mordresh to finish a game or clear, but if you want to run Yogg for fun, go for it. Lastly, I think Snap Freeze might prove to be too low impact and not synergize well with Glacier Racer and Varden Dawngrasp.
What to potentially include:
I do like the idea of Armor Vendor like you mention. I'd also consider including Arcanologist to help find your Ice Barriers against aggressive decks. You might consider running one Counterspell or Rigged Faire Game to help with Arcanologist's draw consistency. Lastly, I think Wand Thief would make a good inclusion as discovering spells for cheap in Mage is really efficient and can lead to more Wildfires.
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