Watch Post Tickatus. Lookout! (Standard)
- Control Warlock
- Wild
- Casual
Behold the PowerOfCheez! This is my take on Tickatus Control. I love to play Tickatus builds. As long as your build keeps you in the game early, you have a chance in most matchups, and it is one of the few reliable decent tech cards against other control decks, especially those which rely too heavily on C'Thun, the Shattered.
This deck has more than one win condition, and enough Discover effects (4 natural, sometimes more from Wandmaker and Venomous Scorpid) to add versatility along the way and, sometimes, more win cons.
This list only runs 4 cards that corrupt Tickatus. I added Watch Posts in place of the more expensive cards to help the early game, where having more expensive cards was stifling it. There is a trick to get more corruption triggers and it actually lets you cast Corrupt Tickatus (I call him Mr. T, for short) as early as turn 7 (or 6 with coin).
The simple trick to speed up Corrupt Tickatus and make other cards viable triggers:
More rarely, you can discount it twice. A single discount alone gives you 2 extra corrupt trigger card options (Claw Machines). Two discounts gives you 4 total extra cards to corrupt it (adding in Shadow Hunter Vol'jin or Taelan Fordring). In theory, you could get all three discounts stacked and then Corrupt it with any of the 4 mana cost cards, though I have never actually managed this.
You must resist the temptation to play what you discover, as Tickatus has to stay discounted until you play its trigger, usually the next turn. The mana cheats mean Tickatus can potentially be played corrupt as early as turn 7 (or turn 6 with coin), which rarely happens in lists that do not run non-demon 6-cost minions. The earlier the better when you are playing against decks that are looking for one key card (like Deck of Lunacy).
Weird discount/corrupt interaction to avoid:
I am not sure if it is a glitch that needs a fix, or intended, but when you play a discounted demon, Tickatus can lose his discount BEFORE the discounted demon played reverts to full cost. When it happens, Mr. T won't corrupt (when it checks, the costs match) unless the demon discovered was an 8 cost or higher.
So if choosing a demon to trigger Corrupt, be sure it is at least an 8 cost to guarantee corruption. I have not deciphered yet if this is always true or dependent on order cards were drawn (if Tickatus loses his discount first only when he was drawn before Demonic Studies or before its discover effect is played); if anyone knows, share in comments, please!
Card choices:
Watch Posts
A lot of folks talking about Watch Posts being overpowered auto-slots in many decks. Following the discussion but holding off on whether they need a nerf and enjoying playing them as is while I can.
I run two of each, but consider the second Mor'shan Watch Post a tech slot… I may swap one of the Mor'shan Watch Posts to experiment with one more tech card. But the card does add a 5/5 Lookout to the board when I get around to playing Kargal Battlescar, even against minionless decks.
Claw Machine and Taelan Fordring
Both contribute to getting the cards needed to wreck your opponent's train before they run through their cards. The deck thinning effects of both these (and your hero power) are even more important if you have played Envoy Rustwix and triggered his Deathrattle.
As removal he is not quite as good as Siphon Soul, but because he mines your deck AND buffs what he replaces himself with, I feel it is usually superior. Even if it only gets something small, that will now be more suitable mid to late game with the buff AND it thinned your deck to get you closer to win cons.
Another card that could be great in this slot is Headmaster Kel'Thuzad, but I currently feel the draw/thinning effect is more critical than a possible board swing. I may change my mind on that later; share your thoughts on that in the comments, please.
Here is the slate of 1 cost Warlock spells you will get and what they mean for the list:
Demonic Studies: Probably the star of this list. No real description needed, it plays a key role with this build and more is better.
Felosophy: Another terrific card to pull, usually. Requires you have a demon in hand to make the best use of it, but also needs little explanation. One thing worth mentioning, I rarely feel like the Outcast bonus is necessarily worth rushing into using it, especially if I have two different demons and prefer to get a double of the more expensive one. It just depends on the matchup which way I go on that.
Grimoire of Sacrifice: Usually on of the less desirable pulls, because of its situational utility, however, it is a mild board sweeper AND can be used to force a Deathrattle. Worst case, it can feed a card requiring a discard.
Mortal Coil: Self-explanatory. Situational, but removal and draw.
Shadow Council: At first glance this may seem a whiff. Don't be deceived. You may have to hold it if you have key cards in your hand, but if you are holding cards that are not beneficial, especially if you have a number of them (like removal against a nearly minion-less deck) AND you need to alter the pace by becoming more aggressive, this can be a game changing way to shift gears. If you do have to hold it, once your key cards are collected and played, it can be a nice way to rev up the late game. With that in mind, having it can inform whether you play or hold cards where otherwise you might just go all in and play them out.
Unstable Felbolt: Its ok with an empty board to get that last lick in on a minion. Situational.
Wicked Whispers: Requires the discard of your lowest cost card to pump your board. Situational and costly, of course. If you got a whiff on an earlier Wandmaker or some similar costed card elsewhere, it may pair up with this. Once in awhile, you might be in position to use this like a poor man's Savage Roar/Bloodlust.
Good to trigger Corrupt reasonably early. I rarely feel bad playing him with even just one Lookout being generated.
Would love to field any questions, hear your suggestions or comments. Until next time, (in a James Earl Jones voiceover) "Aaaah, the PowerOfCheez"
Vote On This Deck!
Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!
1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Demonic Studies x 2
- 2 Drain Soul x 2
- 2 Kanrethad Ebonlocke x 1
- 3 School Spirits x 2
- 4 Cascading Disaster x 1
- 4 Hysteria x 2
- 5 Envoy Rustwix x 1
- 6 Tickatus x 1
- 8 Lord Jaraxxus x 1
- 2 Far Watch Post x 2
- 2 Wandmaker x 2
- 3 Mor'shan Watch Post x 2
- 3 Venomous Scorpid x 2
- 4 Circus Medic x 2
- 5 Shadow Hunter Vol'jin x 1
- 5 Taelan Fordring x 1
- 6 Claw Machine x 2
- 7 Baron Geddon x 1
- 7 Kargal Battlescar x 1
- 10 Y'Shaarj, the Defiler x 1
More Control Warlock Decks
More Decks From PowerOfCheez
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Comments
No Comments Yet. Be the first to create one down below!