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Hearthstone Posted by Created 4 years, 8 months ago Updated 4 years, 8 months ago
Card Reveal
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New Priest Spell - Devouring Plague

A new Common Priest Spell, Devouring Plague, has been revealed!

Devouring Plague Card Image

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Comments

  • A new Common Priest Spell, Devouring Plague, has been revealed!

    Devouring Plague Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Forged in the Barrens

    Head on over to our dedicated guide for Forged in the Barrens!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • I'm not sold on this.  Priest isn't known for having spell damage buffs and having to work to get card combos to drop the health of minions down enough to make this worth it... I'm say meh

  • It's alright, but 3 mana 4 damage seems kinda bad...

  • I think this will be great, especially if rogue continues its rampage.

  • Love it. Great synergy with the new priest legendary

  • very good removal spell. like Minefield, but also heals and hits only enemy

  • Good in general, but fantastic with Spell damage because it's asymmetrical. Maybe thalnos makes it into Priest again? Or even Mo'arg Artificer?

  • Solid and great artwork

  • If this was 2 mana maybe. At 3 though this seems like it will be too awkward to reliably remove things with.

  • Big potential! Looking forward to it!

  • Priest does need more lifesteal board clear.

  • I think its decent, but not necessarily great. 

  • Seems solid, kinda weird playing 3 mana for 4 damage, but the lifesteal is pretty good. Actually it might see play in tempo priest, because it realy helps scale Crimson Clergy. But still there are probably going to be a bunch of Frenzy minions around...

  • What I cool card! Just wait for the mid expansion for more shadow support

  • Not bad. Removal like this is nice since it can be used to clear tall boards or wide boards, and the healing makes this very efficient.

  • I don't like the RNG part ...

  • It's not bad actually, could be useful in early game to contend the board. 

  • This is pretty nice. The damage is minimal, but it only hits enemies, and has Lifesteal.

  • too many removals for priest. you cannot use them all but highlander decks will go nuts

  • good card

  • Too expensive to be useful

  • Value for its cost

  • It suits the Priest class. 4 damage may not be enough, tho. We'll see.

  • early priest agro protection. needed

  • This card is excelent against agro... i LOVE IT

  • well with moarg this card is pretty good

  • Priest being priest, but i like it

  • Great discover option, but I'm not sure if it'll be worth a deck slot

  • Nice

  • seems expensive

  • A bit too weak, lifesteal is nice but 4 random damage usually won't remove anything of impact on turn 3.

  • There's some neutrals out there with increment healing

  • No terrible but it needs support from either a trade or another spell so it can target what you need, just dealing 4 and not removing anything significant and gaining 4 does not seem good.

  • This should see play in spell priest to help stabilize against aggro decks. Will be an interesting source of healing if you plan on using Shadowform

  • Need spell damage or Mo'arg to work. Might be worth it, considering that upgradable spell too.

  • Removal for priests .Now maybe the other expansions can give them something else?

  • It's actually not too bad. Decent against Aggro.

  • It's frankly a little underwhelming. I keep looking at the card, squinting at it, wondering, "Am I reading that right? It's just worse Cinderstorm with Lifesteal?"

  • Great removal and heal card, specially Vs rogue.

  • Nah. Minefield does 5 on 2 mana. 

  • very good, I love it

    • Quote From sule

      It's frankly a little underwhelming. I keep looking at the card, squinting at it, wondering, "Am I reading that right? It's just worse Cinderstorm with Lifesteal?"

      That's like saying it's just a worse Ford Fiesta with $50,000 in the glove compartment.

  •  The fact that it hits only enemy minions is the real power here.

    A bit expensive, but it is a removal option and there being so few of them means this will see some sort of play.

  • Arcane missiles for priests

  • This card feels like it'll need to be paired with something (Spell Damage or another removal/clear tool). I'd rather put cards in my deck that stand well on their own, though the Lifesteal could save you in an emergency. 

  • Seems that priest is going to make use of spell power in order to work better

  • I think there are better clears but the Lifesteal will make this see play. Works well with the new legendary.

    • Quote From Psychopomp

      It's alright, but 3 mana 4 damage seems kinda bad...

      To me the Lifesteal makes up for it, and you can also find a way to combo it with a cheap spell damage boos

  • With the priest, this spell can save during some agro matchups.

  • 3 mana deal 4 damage is quite common. Those spells have seen play in the past. This one has an upside in the form of lifesteal. I'm not sold on it, but it might see play.

  • Another good board control tool for Priest during the early game. It strikes me as a replacement for Penance, with the potential to clear more than one target. 

  • Seems an interesting removal against early aggro decks and improving survivability

  • Great card !

  • This is workable, but it isn't the best cards for priest.

  • This looks a bit weak to me

  • Good one and the more with spell damage

  • Minefield, but way better!

    • Kinda meh

  • AnonymousUser's Avatar

    How works spell damage with that spell? The pings will deal 2 damage?

  • Decent enough i guess but at first glance this seems to weak.

  • 3 mana heal 4 if there is enough enemy health on board.

    Not bad, not out of this world. Good card to discover.

  • Solid AoE card and once again for Priest.

  • insane clear must have in any priest deck

  • 4 damage split... compared to Penance this is terrible. Anti-Spymistress tool?

  • Could be good AOE against a smaller board.

  • At 3 mana, I think this does a little bit too little damage to see a ton of play. It pairs well with Condemn (Rank 1) and Xyrella, but I'm not sure you want this in your deck just for that kind of redundancy.

  • Its a health synergy but the random thing, the few damage for the cost... I dont want to play that except if they print a good shadow interaction.

  • An ok effect if it targets only enemy minions you can control it well

  • Board clear and healing in one card what else do we need? Also great with other new cards.

  • good

  • I think it will turn out to be better than it might look on a quick glance. Anything that is meant to beat down aggro gets a thumbs-up from me.

  • Yeah nope, 4 damage really isn't good enough, and the Shadow synergies are too meh for now.

  • Good against aggro decks but priest has had better spells against minions 

  • It's good i guess

  • I don't like it too much. 3 mana for 4 random damage is kinda wierd. Against agro can be good for the lifesteal and the possibility to kill some small minion, but there is also the option where u don't kill anything for 3 mana. On a board with only 1 enemy minion, u will kill it if have less than 4 health...but Priest have stronger single removal.

  • Could be good. It helps heal.

  • Opinions seem to vary on this one. I think it is quite bad, 4 damage with lifesteal randomly split is not playable in ranked. Also Priest has better removals

  • Reminds me of Spirit Lash, bred with Arcane Missiles. Could see play, but may be a bit too expensive.

  • Arcane Missiles for priest, except with Lifesteal and 1 more damage for 2 more mana. I question if it will be as good. Maybe the Shadow tag will be helpful.

  • Nope... I don't see it. Not in my spell priest decks

  • Very good spell, will work wonderfully with Mo'arg Artificer

    • Seems decent in a Control Priest, but 4 damage is kinda small.

  • Sweet spot design wise. It's far from broken, but the versatility between being a mini board clear and a midsize minion single target removal makes this card a possiblity in control priest just for redundancy sake. 

    That being said, I believe it will see the most play when discovered by Renew and Palm Reading.

  • Alot of potential, like the idea.. seems underwhelming on its own but could save some aggro games 

    I hope its better than it seems

  • I'm already missing Penance... at least it can hit stealth minions, but other than that, it seems underwhelming.

  • high cost but fun effect! 

  • 4 damage for 4 health... at a cost of 3 mana.. not sure about this one. 

  • Strong removal, also has some combo potential with Xyrella in the mid- to late-game

  • good card

  • I initially rated this 4 stars, but now I'm rethinking. It is at least limited to enemy minions, so you can count on it being effective for early board control. I guess the important part will be to be aware of frenzy potential.

  • Control Priest has way too many options

  • Perfectly fine card.  Nice for any 'when a character is healed' effects as it can proc up to 4 times.

  • it's like if you took Spirit Lash and were like "nah this is too good" 

  • I think this is solid. Decent for small boards or single minions. Bonus with lifesteal. I think we'll see this from time to time, but not powerful enough for an auto-include. 

  • AnonymousUser's Avatar

    Seems fine. It deals some damage, heals some health, overall probably not a staple but certainly a good Discover.

  • 3 mana deal 4? nuh-uh.

  • can kill a lot of small stuff. not bad

  • Great card, from the picture i would say it gives a minion the power of the faceless one

  • This seems much better when you compare it to Tidal Surge, which is also returning. 1 less mana for a more random effect, but one which is better against certain boards. I feel like this will definitely be run in a few lists.

  • Nice lifesteal control card.

  • Probably a tad too good at 2 mana, but a bit uninteresting at 3. Definitely needs Spell Damage to be worth running.

  • Honestly, I'm not very excited about this.  The lifesteal is nice, but mostly it just seems like a slightly stronger arcane missiles that costs three times as much and doesn't hit face.  It just doesn't strike me as being all that great, unless you're facing murlocs or your opponent only has one minion, in which case it would be better to just deal 4 damage in one hit.

  • AnonymousUser's Avatar

    It's okay. Feel like there are better options, though.

  • Compared to Minefield, I think that this barely just doesn't have enough output to be efficient removal in Priest. This will be nice to randomly generate though I suppose.

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